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Created September 26, 2015 20:26
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Schematic.cfg
# Configuration file
structures {
house_porch {
# List of biome IDs [default: 24;10;11;0;7;6;16]
S:biomeList=24;10;11;0;7
# Treat the biome list as a blacklist vs. whitelist [default: true]
B:biomeListAsBlacklist=true
# What chest generation hook to use when filling chests [default: ]
S:chestContents=
# The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1]
I:chestContentsCount=1
# List of dimension IDs [default: 1;-1]
S:dimensionList=1;-1
# Treat the dimension list as a blacklist vs. whitelist [default: true]
B:dimensionListAsBlacklist=true
# Options for generation [default: suppressFire;suppressEggs]
S:generationOptions=suppressFire;suppressEggs
# The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1]
I:groundOffset=1
# Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1]
I:limit=1
# Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15]
I:spawnerEnableChance=15
# Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10]
I:villageWeight=10
# Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1]
I:villagerCount=1
# Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1]
I:villagerProfession=-1
# Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0]
I:worldWeight=0
}
swineherd {
# List of biome IDs [default: 24;10;11;0;7;6;16]
S:biomeList=24;10;11;0;7
# Treat the biome list as a blacklist vs. whitelist [default: true]
B:biomeListAsBlacklist=true
# What chest generation hook to use when filling chests [default: ]
S:chestContents=swineherdChest
# The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1]
I:chestContentsCount=2
# List of dimension IDs [default: 1;-1]
S:dimensionList=1;-1
# Treat the dimension list as a blacklist vs. whitelist [default: true]
B:dimensionListAsBlacklist=true
# Options for generation [default: suppressFire;suppressEggs]
S:generationOptions=suppressFire;suppressEggs
# The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1]
I:groundOffset=1
# Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1]
I:limit=1
# Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15]
I:spawnerEnableChance=15
# Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10]
I:villageWeight=10
# Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1]
I:villagerCount=1
# Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1]
I:villagerProfession=4
# Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0]
I:worldWeight=0
}
greenhouse {
# List of biome IDs [default: 24;10;11;0;7;6;16]
S:biomeList=24;10;11;0;7
# Treat the biome list as a blacklist vs. whitelist [default: true]
B:biomeListAsBlacklist=true
# What chest generation hook to use when filling chests [default: ]
S:chestContents=
# The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1]
I:chestContentsCount=1
# List of dimension IDs [default: 1;-1]
S:dimensionList=1;-1
# Treat the dimension list as a blacklist vs. whitelist [default: true]
B:dimensionListAsBlacklist=true
# Options for generation [default: suppressFire;suppressEggs]
S:generationOptions=suppressFire;suppressEggs;randomCrops
# The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1]
I:groundOffset=1
# Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1]
I:limit=1
# Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15]
I:spawnerEnableChance=15
# Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10]
I:villageWeight=10
# Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1]
I:villagerCount=1
# Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1]
I:villagerProfession=0
# Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0]
I:worldWeight=0
}
mausoleum {
# List of biome IDs [default: 24;10;11;0;7;6;16]
S:biomeList=24;10;11;0;7
# Treat the biome list as a blacklist vs. whitelist [default: true]
B:biomeListAsBlacklist=true
# What chest generation hook to use when filling chests [default: ]
S:chestContents=mausoleumChest
# The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1]
I:chestContentsCount=2
# List of dimension IDs [default: 1;-1]
S:dimensionList=1;-1
# Treat the dimension list as a blacklist vs. whitelist [default: true]
B:dimensionListAsBlacklist=true
# Options for generation [default: suppressFire;suppressEggs]
S:generationOptions=suppressFire;suppressEggs
# The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1]
I:groundOffset=3
# Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1]
I:limit=1
# Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15]
I:spawnerEnableChance=50
# Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10]
I:villageWeight=0
# Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1]
I:villagerCount=0
# Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1]
I:villagerProfession=-1
# Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0]
I:worldWeight=10
}
tinkers {
# List of biome IDs [default: 24;10;11;0;7;6;16]
S:biomeList=24;10;11;0;7
# Treat the biome list as a blacklist vs. whitelist [default: true]
B:biomeListAsBlacklist=true
# What chest generation hook to use when filling chests [default: ]
S:chestContents=tinkersChest
# The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1]
I:chestContentsCount=3
# List of dimension IDs [default: 1;-1]
S:dimensionList=1;-1
# Treat the dimension list as a blacklist vs. whitelist [default: true]
B:dimensionListAsBlacklist=true
# Options for generation [default: suppressFire;suppressEggs]
S:generationOptions=suppressFire;suppressEggs
# The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1]
I:groundOffset=1
# Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1]
I:limit=1
# Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15]
I:spawnerEnableChance=15
# Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10]
I:villageWeight=8
# Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1]
I:villagerCount=1
# Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1]
I:villagerProfession=3
# Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0]
I:worldWeight=0
}
hunter_hut {
# List of biome IDs [default: 24;10;11;0;7;6;16]
S:biomeList=24;10;11;0;7
# Treat the biome list as a blacklist vs. whitelist [default: true]
B:biomeListAsBlacklist=true
# What chest generation hook to use when filling chests [default: ]
S:chestContents=hunter_hutChest
# The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1]
I:chestContentsCount=3
# List of dimension IDs [default: 1;-1]
S:dimensionList=1;-1
# Treat the dimension list as a blacklist vs. whitelist [default: true]
B:dimensionListAsBlacklist=true
# Options for generation [default: suppressFire;suppressEggs]
S:generationOptions=suppressFire;suppressEggs
# The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1]
I:groundOffset=1
# Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1]
I:limit=1
# Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15]
I:spawnerEnableChance=15
# Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10]
I:villageWeight=0
# Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1]
I:villagerCount=0
# Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1]
I:villagerProfession=4
# Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0]
I:worldWeight=20
}
abandoned_mine {
# List of biome IDs [default: 24;10;11;0;7;6;16]
S:biomeList=24;10;11;0;7
# Treat the biome list as a blacklist vs. whitelist [default: true]
B:biomeListAsBlacklist=true
# What chest generation hook to use when filling chests [default: ]
S:chestContents=abandoned_mineChest
# The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1]
I:chestContentsCount=5
# List of dimension IDs [default: 1;-1]
S:dimensionList=1;-1
# Treat the dimension list as a blacklist vs. whitelist [default: true]
B:dimensionListAsBlacklist=true
# Options for generation [default: suppressFire;suppressEggs]
S:generationOptions=suppressFire;suppressEggs
# The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1]
I:groundOffset=10
# Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1]
I:limit=1
# Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15]
I:spawnerEnableChance=75
# Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10]
I:villageWeight=0
# Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1]
I:villagerCount=0
# Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1]
I:villagerProfession=-1
# Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0]
I:worldWeight=12
}
stable {
# List of biome IDs [default: 24;10;11;0;7;6;16]
S:biomeList=24;10;11;0;7
# Treat the biome list as a blacklist vs. whitelist [default: true]
B:biomeListAsBlacklist=true
# What chest generation hook to use when filling chests [default: ]
S:chestContents=stableChest
# The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1]
I:chestContentsCount=3
# List of dimension IDs [default: 1;-1]
S:dimensionList=1;-1
# Treat the dimension list as a blacklist vs. whitelist [default: true]
B:dimensionListAsBlacklist=true
# Options for generation [default: suppressFire;suppressEggs]
S:generationOptions=suppressFire;suppressEggs
# The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1]
I:groundOffset=1
# Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1]
I:limit=1
# Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15]
I:spawnerEnableChance=15
# Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10]
I:villageWeight=10
# Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1]
I:villagerCount=1
# Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1]
I:villagerProfession=0
# Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0]
I:worldWeight=0
}
boulders {
# List of biome IDs [default: 24;10;11;0;7;6;16]
S:biomeList=24;10;11;0;7;6;16
# Treat the biome list as a blacklist vs. whitelist [default: true]
B:biomeListAsBlacklist=true
# What chest generation hook to use when filling chests [default: ]
S:chestContents=
# The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1]
I:chestContentsCount=1
# List of dimension IDs [default: 1;-1]
S:dimensionList=1;-1
# Treat the dimension list as a blacklist vs. whitelist [default: true]
B:dimensionListAsBlacklist=true
# Options for generation [default: suppressFire;suppressEggs]
S:generationOptions=suppressFire;suppressEggs
# The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1]
I:groundOffset=1
# Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1]
I:limit=1
# Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15]
I:spawnerEnableChance=15
# Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10]
I:villageWeight=5
# Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1]
I:villagerCount=0
# Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1]
I:villagerProfession=-1
# Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0]
I:worldWeight=12
}
dead_tree {
# List of biome IDs [default: 24;10;11;0;7;6;16]
S:biomeList=24;10;11;0;7;6;16
# Treat the biome list as a blacklist vs. whitelist [default: true]
B:biomeListAsBlacklist=true
# What chest generation hook to use when filling chests [default: ]
S:chestContents=
# The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1]
I:chestContentsCount=1
# List of dimension IDs [default: 1;-1]
S:dimensionList=1;-1
# Treat the dimension list as a blacklist vs. whitelist [default: true]
B:dimensionListAsBlacklist=true
# Options for generation [default: suppressFire;suppressEggs]
S:generationOptions=suppressFire;suppressEggs
# The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1]
I:groundOffset=0
# Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1]
I:limit=1
# Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15]
I:spawnerEnableChance=15
# Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10]
I:villageWeight=5
# Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1]
I:villagerCount=0
# Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1]
I:villagerProfession=-1
# Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0]
I:worldWeight=12
}
church {
# List of biome IDs [default: 24;10;11;0;7;6;16]
S:biomeList=24;10;11;0;7;6;16
# Treat the biome list as a blacklist vs. whitelist [default: true]
B:biomeListAsBlacklist=true
# What chest generation hook to use when filling chests [default: ]
S:chestContents=churchChest
# The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1]
I:chestContentsCount=3
# List of dimension IDs [default: 1;-1]
S:dimensionList=1;-1
# Treat the dimension list as a blacklist vs. whitelist [default: true]
B:dimensionListAsBlacklist=true
# Options for generation [default: suppressFire;suppressEggs]
S:generationOptions=suppressFire;suppressEggs
# The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1]
I:groundOffset=1
# Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1]
I:limit=1
# Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15]
I:spawnerEnableChance=15
# Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10]
I:villageWeight=7
# Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1]
I:villagerCount=1
# Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1]
I:villagerProfession=2
# Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0]
I:worldWeight=0
}
notice_board {
# List of biome IDs [default: 24;10;11;0;7;6;16]
S:biomeList=24;10;11;0;7;6;16
# Treat the biome list as a blacklist vs. whitelist [default: true]
B:biomeListAsBlacklist=true
# What chest generation hook to use when filling chests [default: ]
S:chestContents=
# The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1]
I:chestContentsCount=1
# List of dimension IDs [default: 1;-1]
S:dimensionList=1;-1
# Treat the dimension list as a blacklist vs. whitelist [default: true]
B:dimensionListAsBlacklist=true
# Options for generation [default: suppressFire;suppressEggs]
S:generationOptions=suppressFire;suppressEggs
# The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1]
I:groundOffset=1
# Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1]
I:limit=1
# Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15]
I:spawnerEnableChance=15
# Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10]
I:villageWeight=25
# Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1]
I:villagerCount=0
# Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1]
I:villagerProfession=-1
# Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0]
I:worldWeight=0
}
art_gallery {
# List of biome IDs [default: 24;10;11;0;7;6;16]
S:biomeList=24;10;11;0;7;6;16
# Treat the biome list as a blacklist vs. whitelist [default: true]
B:biomeListAsBlacklist=true
# What chest generation hook to use when filling chests [default: ]
S:chestContents=art_galleryChest
# The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1]
I:chestContentsCount=4
# List of dimension IDs [default: 1;-1]
S:dimensionList=1;-1
# Treat the dimension list as a blacklist vs. whitelist [default: true]
B:dimensionListAsBlacklist=true
# Options for generation [default: suppressFire;suppressEggs]
S:generationOptions=suppressFire;suppressEggs
# The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1]
I:groundOffset=1
# Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1]
I:limit=1
# Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15]
I:spawnerEnableChance=15
# Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10]
I:villageWeight=5
# Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1]
I:villagerCount=1
# Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1]
I:villagerProfession=-1
# Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0]
I:worldWeight=0
}
jail {
# List of biome IDs [default: 24;10;11;0;7;6;16]
S:biomeList=24;10;11;0;7;6;16
# Treat the biome list as a blacklist vs. whitelist [default: true]
B:biomeListAsBlacklist=true
# What chest generation hook to use when filling chests [default: ]
S:chestContents=jailChest
# The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1]
I:chestContentsCount=4
# List of dimension IDs [default: 1;-1]
S:dimensionList=1;-1
# Treat the dimension list as a blacklist vs. whitelist [default: true]
B:dimensionListAsBlacklist=true
# Options for generation [default: suppressFire;suppressEggs]
S:generationOptions=suppressFire;suppressEggs
# The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1]
I:groundOffset=1
# Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1]
I:limit=1
# Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15]
I:spawnerEnableChance=15
# Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10]
I:villageWeight=5
# Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1]
I:villagerCount=0
# Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1]
I:villagerProfession=-1
# Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0]
I:worldWeight=0
}
basic_house {
# List of biome IDs [default: 24;10;11;0;7;6;16]
S:biomeList=24;10;11;0;7;6;16
# Treat the biome list as a blacklist vs. whitelist [default: true]
B:biomeListAsBlacklist=true
# What chest generation hook to use when filling chests [default: ]
S:chestContents=
# The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1]
I:chestContentsCount=1
# List of dimension IDs [default: 1;-1]
S:dimensionList=1;-1
# Treat the dimension list as a blacklist vs. whitelist [default: true]
B:dimensionListAsBlacklist=true
# Options for generation [default: suppressFire;suppressEggs]
S:generationOptions=suppressFire;suppressEggs
# The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1]
I:groundOffset=1
# Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1]
I:limit=6
# Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15]
I:spawnerEnableChance=15
# Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10]
I:villageWeight=10
# Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1]
I:villagerCount=1
# Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1]
I:villagerProfession=-1
# Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0]
I:worldWeight=0
}
house {
# List of biome IDs [default: 24;10;11;0;7;6;16]
S:biomeList=24;10;11;0;7;6;16
# Treat the biome list as a blacklist vs. whitelist [default: true]
B:biomeListAsBlacklist=true
# What chest generation hook to use when filling chests [default: ]
S:chestContents=
# The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1]
I:chestContentsCount=1
# List of dimension IDs [default: 1;-1]
S:dimensionList=1;-1
# Treat the dimension list as a blacklist vs. whitelist [default: true]
B:dimensionListAsBlacklist=true
# Options for generation [default: suppressFire;suppressEggs]
S:generationOptions=suppressFire;suppressEggs
# The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1]
I:groundOffset=1
# Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1]
I:limit=4
# Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15]
I:spawnerEnableChance=15
# Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10]
I:villageWeight=10
# Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1]
I:villagerCount=1
# Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1]
I:villagerProfession=-1
# Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0]
I:worldWeight=0
}
blacksmith {
# List of biome IDs [default: 24;10;11;0;7;6;16]
S:biomeList=24;10;11;0;7;6;16
# Treat the biome list as a blacklist vs. whitelist [default: true]
B:biomeListAsBlacklist=true
# What chest generation hook to use when filling chests [default: ]
S:chestContents=villageBlacksmith
# The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1]
I:chestContentsCount=3
# List of dimension IDs [default: 1;-1]
S:dimensionList=1;-1
# Treat the dimension list as a blacklist vs. whitelist [default: true]
B:dimensionListAsBlacklist=true
# Options for generation [default: suppressFire;suppressEggs]
S:generationOptions=suppressEggs
# The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1]
I:groundOffset=1
# Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1]
I:limit=1
# Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15]
I:spawnerEnableChance=15
# Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10]
I:villageWeight=10
# Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1]
I:villagerCount=1
# Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1]
I:villagerProfession=3
# Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0]
I:worldWeight=0
}
farm {
# List of biome IDs [default: 24;10;11;0;7;6;16]
S:biomeList=24;10;11;0;7;6;16
# Treat the biome list as a blacklist vs. whitelist [default: true]
B:biomeListAsBlacklist=true
# What chest generation hook to use when filling chests [default: ]
S:chestContents=
# The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1]
I:chestContentsCount=1
# List of dimension IDs [default: 1;-1]
S:dimensionList=1;-1
# Treat the dimension list as a blacklist vs. whitelist [default: true]
B:dimensionListAsBlacklist=true
# Options for generation [default: suppressFire;suppressEggs]
S:generationOptions=suppressFire;suppressEggs;randomCrops
# The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1]
I:groundOffset=1
# Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1]
I:limit=3
# Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15]
I:spawnerEnableChance=15
# Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10]
I:villageWeight=10
# Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1]
I:villagerCount=1
# Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1]
I:villagerProfession=0
# Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0]
I:worldWeight=0
}
pumpkin_patch {
# List of biome IDs [default: 24;10;11;0;7;6;16]
S:biomeList=24;10;11;0;7;6;16
# Treat the biome list as a blacklist vs. whitelist [default: true]
B:biomeListAsBlacklist=true
# What chest generation hook to use when filling chests [default: ]
S:chestContents=
# The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1]
I:chestContentsCount=1
# List of dimension IDs [default: 1;-1]
S:dimensionList=1;-1
# Treat the dimension list as a blacklist vs. whitelist [default: true]
B:dimensionListAsBlacklist=true
# Options for generation [default: suppressFire;suppressEggs]
S:generationOptions=suppressFire;suppressEggs
# The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1]
I:groundOffset=1
# Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1]
I:limit=1
# Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15]
I:spawnerEnableChance=15
# Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10]
I:villageWeight=5
# Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1]
I:villagerCount=0
# Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1]
I:villagerProfession=0
# Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0]
I:worldWeight=0
}
chicken_ranch {
# List of biome IDs [default: 24;10;11;0;7;6;16]
S:biomeList=24;10;11;0;7;6;16
# Treat the biome list as a blacklist vs. whitelist [default: true]
B:biomeListAsBlacklist=true
# What chest generation hook to use when filling chests [default: ]
S:chestContents=chicken_ranchChest
# The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1]
I:chestContentsCount=3
# List of dimension IDs [default: 1;-1]
S:dimensionList=1;-1
# Treat the dimension list as a blacklist vs. whitelist [default: true]
B:dimensionListAsBlacklist=true
# Options for generation [default: suppressFire;suppressEggs]
S:generationOptions=suppressFire;suppressEggs
# The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1]
I:groundOffset=1
# Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1]
I:limit=1
# Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15]
I:spawnerEnableChance=15
# Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10]
I:villageWeight=10
# Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1]
I:villagerCount=1
# Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1]
I:villagerProfession=0
# Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0]
I:worldWeight=0
}
}
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