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September 26, 2015 20:26
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Schematic.cfg
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| # Configuration file | |
| structures { | |
| house_porch { | |
| # List of biome IDs [default: 24;10;11;0;7;6;16] | |
| S:biomeList=24;10;11;0;7 | |
| # Treat the biome list as a blacklist vs. whitelist [default: true] | |
| B:biomeListAsBlacklist=true | |
| # What chest generation hook to use when filling chests [default: ] | |
| S:chestContents= | |
| # The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1] | |
| I:chestContentsCount=1 | |
| # List of dimension IDs [default: 1;-1] | |
| S:dimensionList=1;-1 | |
| # Treat the dimension list as a blacklist vs. whitelist [default: true] | |
| B:dimensionListAsBlacklist=true | |
| # Options for generation [default: suppressFire;suppressEggs] | |
| S:generationOptions=suppressFire;suppressEggs | |
| # The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1] | |
| I:groundOffset=1 | |
| # Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1] | |
| I:limit=1 | |
| # Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15] | |
| I:spawnerEnableChance=15 | |
| # Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10] | |
| I:villageWeight=10 | |
| # Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1] | |
| I:villagerCount=1 | |
| # Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1] | |
| I:villagerProfession=-1 | |
| # Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0] | |
| I:worldWeight=0 | |
| } | |
| swineherd { | |
| # List of biome IDs [default: 24;10;11;0;7;6;16] | |
| S:biomeList=24;10;11;0;7 | |
| # Treat the biome list as a blacklist vs. whitelist [default: true] | |
| B:biomeListAsBlacklist=true | |
| # What chest generation hook to use when filling chests [default: ] | |
| S:chestContents=swineherdChest | |
| # The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1] | |
| I:chestContentsCount=2 | |
| # List of dimension IDs [default: 1;-1] | |
| S:dimensionList=1;-1 | |
| # Treat the dimension list as a blacklist vs. whitelist [default: true] | |
| B:dimensionListAsBlacklist=true | |
| # Options for generation [default: suppressFire;suppressEggs] | |
| S:generationOptions=suppressFire;suppressEggs | |
| # The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1] | |
| I:groundOffset=1 | |
| # Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1] | |
| I:limit=1 | |
| # Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15] | |
| I:spawnerEnableChance=15 | |
| # Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10] | |
| I:villageWeight=10 | |
| # Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1] | |
| I:villagerCount=1 | |
| # Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1] | |
| I:villagerProfession=4 | |
| # Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0] | |
| I:worldWeight=0 | |
| } | |
| greenhouse { | |
| # List of biome IDs [default: 24;10;11;0;7;6;16] | |
| S:biomeList=24;10;11;0;7 | |
| # Treat the biome list as a blacklist vs. whitelist [default: true] | |
| B:biomeListAsBlacklist=true | |
| # What chest generation hook to use when filling chests [default: ] | |
| S:chestContents= | |
| # The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1] | |
| I:chestContentsCount=1 | |
| # List of dimension IDs [default: 1;-1] | |
| S:dimensionList=1;-1 | |
| # Treat the dimension list as a blacklist vs. whitelist [default: true] | |
| B:dimensionListAsBlacklist=true | |
| # Options for generation [default: suppressFire;suppressEggs] | |
| S:generationOptions=suppressFire;suppressEggs;randomCrops | |
| # The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1] | |
| I:groundOffset=1 | |
| # Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1] | |
| I:limit=1 | |
| # Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15] | |
| I:spawnerEnableChance=15 | |
| # Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10] | |
| I:villageWeight=10 | |
| # Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1] | |
| I:villagerCount=1 | |
| # Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1] | |
| I:villagerProfession=0 | |
| # Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0] | |
| I:worldWeight=0 | |
| } | |
| mausoleum { | |
| # List of biome IDs [default: 24;10;11;0;7;6;16] | |
| S:biomeList=24;10;11;0;7 | |
| # Treat the biome list as a blacklist vs. whitelist [default: true] | |
| B:biomeListAsBlacklist=true | |
| # What chest generation hook to use when filling chests [default: ] | |
| S:chestContents=mausoleumChest | |
| # The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1] | |
| I:chestContentsCount=2 | |
| # List of dimension IDs [default: 1;-1] | |
| S:dimensionList=1;-1 | |
| # Treat the dimension list as a blacklist vs. whitelist [default: true] | |
| B:dimensionListAsBlacklist=true | |
| # Options for generation [default: suppressFire;suppressEggs] | |
| S:generationOptions=suppressFire;suppressEggs | |
| # The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1] | |
| I:groundOffset=3 | |
| # Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1] | |
| I:limit=1 | |
| # Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15] | |
| I:spawnerEnableChance=50 | |
| # Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10] | |
| I:villageWeight=0 | |
| # Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1] | |
| I:villagerCount=0 | |
| # Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1] | |
| I:villagerProfession=-1 | |
| # Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0] | |
| I:worldWeight=10 | |
| } | |
| tinkers { | |
| # List of biome IDs [default: 24;10;11;0;7;6;16] | |
| S:biomeList=24;10;11;0;7 | |
| # Treat the biome list as a blacklist vs. whitelist [default: true] | |
| B:biomeListAsBlacklist=true | |
| # What chest generation hook to use when filling chests [default: ] | |
| S:chestContents=tinkersChest | |
| # The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1] | |
| I:chestContentsCount=3 | |
| # List of dimension IDs [default: 1;-1] | |
| S:dimensionList=1;-1 | |
| # Treat the dimension list as a blacklist vs. whitelist [default: true] | |
| B:dimensionListAsBlacklist=true | |
| # Options for generation [default: suppressFire;suppressEggs] | |
| S:generationOptions=suppressFire;suppressEggs | |
| # The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1] | |
| I:groundOffset=1 | |
| # Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1] | |
| I:limit=1 | |
| # Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15] | |
| I:spawnerEnableChance=15 | |
| # Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10] | |
| I:villageWeight=8 | |
| # Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1] | |
| I:villagerCount=1 | |
| # Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1] | |
| I:villagerProfession=3 | |
| # Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0] | |
| I:worldWeight=0 | |
| } | |
| hunter_hut { | |
| # List of biome IDs [default: 24;10;11;0;7;6;16] | |
| S:biomeList=24;10;11;0;7 | |
| # Treat the biome list as a blacklist vs. whitelist [default: true] | |
| B:biomeListAsBlacklist=true | |
| # What chest generation hook to use when filling chests [default: ] | |
| S:chestContents=hunter_hutChest | |
| # The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1] | |
| I:chestContentsCount=3 | |
| # List of dimension IDs [default: 1;-1] | |
| S:dimensionList=1;-1 | |
| # Treat the dimension list as a blacklist vs. whitelist [default: true] | |
| B:dimensionListAsBlacklist=true | |
| # Options for generation [default: suppressFire;suppressEggs] | |
| S:generationOptions=suppressFire;suppressEggs | |
| # The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1] | |
| I:groundOffset=1 | |
| # Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1] | |
| I:limit=1 | |
| # Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15] | |
| I:spawnerEnableChance=15 | |
| # Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10] | |
| I:villageWeight=0 | |
| # Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1] | |
| I:villagerCount=0 | |
| # Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1] | |
| I:villagerProfession=4 | |
| # Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0] | |
| I:worldWeight=20 | |
| } | |
| abandoned_mine { | |
| # List of biome IDs [default: 24;10;11;0;7;6;16] | |
| S:biomeList=24;10;11;0;7 | |
| # Treat the biome list as a blacklist vs. whitelist [default: true] | |
| B:biomeListAsBlacklist=true | |
| # What chest generation hook to use when filling chests [default: ] | |
| S:chestContents=abandoned_mineChest | |
| # The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1] | |
| I:chestContentsCount=5 | |
| # List of dimension IDs [default: 1;-1] | |
| S:dimensionList=1;-1 | |
| # Treat the dimension list as a blacklist vs. whitelist [default: true] | |
| B:dimensionListAsBlacklist=true | |
| # Options for generation [default: suppressFire;suppressEggs] | |
| S:generationOptions=suppressFire;suppressEggs | |
| # The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1] | |
| I:groundOffset=10 | |
| # Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1] | |
| I:limit=1 | |
| # Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15] | |
| I:spawnerEnableChance=75 | |
| # Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10] | |
| I:villageWeight=0 | |
| # Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1] | |
| I:villagerCount=0 | |
| # Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1] | |
| I:villagerProfession=-1 | |
| # Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0] | |
| I:worldWeight=12 | |
| } | |
| stable { | |
| # List of biome IDs [default: 24;10;11;0;7;6;16] | |
| S:biomeList=24;10;11;0;7 | |
| # Treat the biome list as a blacklist vs. whitelist [default: true] | |
| B:biomeListAsBlacklist=true | |
| # What chest generation hook to use when filling chests [default: ] | |
| S:chestContents=stableChest | |
| # The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1] | |
| I:chestContentsCount=3 | |
| # List of dimension IDs [default: 1;-1] | |
| S:dimensionList=1;-1 | |
| # Treat the dimension list as a blacklist vs. whitelist [default: true] | |
| B:dimensionListAsBlacklist=true | |
| # Options for generation [default: suppressFire;suppressEggs] | |
| S:generationOptions=suppressFire;suppressEggs | |
| # The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1] | |
| I:groundOffset=1 | |
| # Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1] | |
| I:limit=1 | |
| # Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15] | |
| I:spawnerEnableChance=15 | |
| # Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10] | |
| I:villageWeight=10 | |
| # Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1] | |
| I:villagerCount=1 | |
| # Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1] | |
| I:villagerProfession=0 | |
| # Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0] | |
| I:worldWeight=0 | |
| } | |
| boulders { | |
| # List of biome IDs [default: 24;10;11;0;7;6;16] | |
| S:biomeList=24;10;11;0;7;6;16 | |
| # Treat the biome list as a blacklist vs. whitelist [default: true] | |
| B:biomeListAsBlacklist=true | |
| # What chest generation hook to use when filling chests [default: ] | |
| S:chestContents= | |
| # The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1] | |
| I:chestContentsCount=1 | |
| # List of dimension IDs [default: 1;-1] | |
| S:dimensionList=1;-1 | |
| # Treat the dimension list as a blacklist vs. whitelist [default: true] | |
| B:dimensionListAsBlacklist=true | |
| # Options for generation [default: suppressFire;suppressEggs] | |
| S:generationOptions=suppressFire;suppressEggs | |
| # The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1] | |
| I:groundOffset=1 | |
| # Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1] | |
| I:limit=1 | |
| # Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15] | |
| I:spawnerEnableChance=15 | |
| # Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10] | |
| I:villageWeight=5 | |
| # Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1] | |
| I:villagerCount=0 | |
| # Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1] | |
| I:villagerProfession=-1 | |
| # Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0] | |
| I:worldWeight=12 | |
| } | |
| dead_tree { | |
| # List of biome IDs [default: 24;10;11;0;7;6;16] | |
| S:biomeList=24;10;11;0;7;6;16 | |
| # Treat the biome list as a blacklist vs. whitelist [default: true] | |
| B:biomeListAsBlacklist=true | |
| # What chest generation hook to use when filling chests [default: ] | |
| S:chestContents= | |
| # The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1] | |
| I:chestContentsCount=1 | |
| # List of dimension IDs [default: 1;-1] | |
| S:dimensionList=1;-1 | |
| # Treat the dimension list as a blacklist vs. whitelist [default: true] | |
| B:dimensionListAsBlacklist=true | |
| # Options for generation [default: suppressFire;suppressEggs] | |
| S:generationOptions=suppressFire;suppressEggs | |
| # The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1] | |
| I:groundOffset=0 | |
| # Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1] | |
| I:limit=1 | |
| # Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15] | |
| I:spawnerEnableChance=15 | |
| # Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10] | |
| I:villageWeight=5 | |
| # Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1] | |
| I:villagerCount=0 | |
| # Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1] | |
| I:villagerProfession=-1 | |
| # Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0] | |
| I:worldWeight=12 | |
| } | |
| church { | |
| # List of biome IDs [default: 24;10;11;0;7;6;16] | |
| S:biomeList=24;10;11;0;7;6;16 | |
| # Treat the biome list as a blacklist vs. whitelist [default: true] | |
| B:biomeListAsBlacklist=true | |
| # What chest generation hook to use when filling chests [default: ] | |
| S:chestContents=churchChest | |
| # The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1] | |
| I:chestContentsCount=3 | |
| # List of dimension IDs [default: 1;-1] | |
| S:dimensionList=1;-1 | |
| # Treat the dimension list as a blacklist vs. whitelist [default: true] | |
| B:dimensionListAsBlacklist=true | |
| # Options for generation [default: suppressFire;suppressEggs] | |
| S:generationOptions=suppressFire;suppressEggs | |
| # The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1] | |
| I:groundOffset=1 | |
| # Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1] | |
| I:limit=1 | |
| # Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15] | |
| I:spawnerEnableChance=15 | |
| # Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10] | |
| I:villageWeight=7 | |
| # Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1] | |
| I:villagerCount=1 | |
| # Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1] | |
| I:villagerProfession=2 | |
| # Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0] | |
| I:worldWeight=0 | |
| } | |
| notice_board { | |
| # List of biome IDs [default: 24;10;11;0;7;6;16] | |
| S:biomeList=24;10;11;0;7;6;16 | |
| # Treat the biome list as a blacklist vs. whitelist [default: true] | |
| B:biomeListAsBlacklist=true | |
| # What chest generation hook to use when filling chests [default: ] | |
| S:chestContents= | |
| # The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1] | |
| I:chestContentsCount=1 | |
| # List of dimension IDs [default: 1;-1] | |
| S:dimensionList=1;-1 | |
| # Treat the dimension list as a blacklist vs. whitelist [default: true] | |
| B:dimensionListAsBlacklist=true | |
| # Options for generation [default: suppressFire;suppressEggs] | |
| S:generationOptions=suppressFire;suppressEggs | |
| # The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1] | |
| I:groundOffset=1 | |
| # Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1] | |
| I:limit=1 | |
| # Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15] | |
| I:spawnerEnableChance=15 | |
| # Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10] | |
| I:villageWeight=25 | |
| # Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1] | |
| I:villagerCount=0 | |
| # Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1] | |
| I:villagerProfession=-1 | |
| # Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0] | |
| I:worldWeight=0 | |
| } | |
| art_gallery { | |
| # List of biome IDs [default: 24;10;11;0;7;6;16] | |
| S:biomeList=24;10;11;0;7;6;16 | |
| # Treat the biome list as a blacklist vs. whitelist [default: true] | |
| B:biomeListAsBlacklist=true | |
| # What chest generation hook to use when filling chests [default: ] | |
| S:chestContents=art_galleryChest | |
| # The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1] | |
| I:chestContentsCount=4 | |
| # List of dimension IDs [default: 1;-1] | |
| S:dimensionList=1;-1 | |
| # Treat the dimension list as a blacklist vs. whitelist [default: true] | |
| B:dimensionListAsBlacklist=true | |
| # Options for generation [default: suppressFire;suppressEggs] | |
| S:generationOptions=suppressFire;suppressEggs | |
| # The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1] | |
| I:groundOffset=1 | |
| # Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1] | |
| I:limit=1 | |
| # Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15] | |
| I:spawnerEnableChance=15 | |
| # Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10] | |
| I:villageWeight=5 | |
| # Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1] | |
| I:villagerCount=1 | |
| # Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1] | |
| I:villagerProfession=-1 | |
| # Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0] | |
| I:worldWeight=0 | |
| } | |
| jail { | |
| # List of biome IDs [default: 24;10;11;0;7;6;16] | |
| S:biomeList=24;10;11;0;7;6;16 | |
| # Treat the biome list as a blacklist vs. whitelist [default: true] | |
| B:biomeListAsBlacklist=true | |
| # What chest generation hook to use when filling chests [default: ] | |
| S:chestContents=jailChest | |
| # The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1] | |
| I:chestContentsCount=4 | |
| # List of dimension IDs [default: 1;-1] | |
| S:dimensionList=1;-1 | |
| # Treat the dimension list as a blacklist vs. whitelist [default: true] | |
| B:dimensionListAsBlacklist=true | |
| # Options for generation [default: suppressFire;suppressEggs] | |
| S:generationOptions=suppressFire;suppressEggs | |
| # The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1] | |
| I:groundOffset=1 | |
| # Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1] | |
| I:limit=1 | |
| # Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15] | |
| I:spawnerEnableChance=15 | |
| # Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10] | |
| I:villageWeight=5 | |
| # Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1] | |
| I:villagerCount=0 | |
| # Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1] | |
| I:villagerProfession=-1 | |
| # Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0] | |
| I:worldWeight=0 | |
| } | |
| basic_house { | |
| # List of biome IDs [default: 24;10;11;0;7;6;16] | |
| S:biomeList=24;10;11;0;7;6;16 | |
| # Treat the biome list as a blacklist vs. whitelist [default: true] | |
| B:biomeListAsBlacklist=true | |
| # What chest generation hook to use when filling chests [default: ] | |
| S:chestContents= | |
| # The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1] | |
| I:chestContentsCount=1 | |
| # List of dimension IDs [default: 1;-1] | |
| S:dimensionList=1;-1 | |
| # Treat the dimension list as a blacklist vs. whitelist [default: true] | |
| B:dimensionListAsBlacklist=true | |
| # Options for generation [default: suppressFire;suppressEggs] | |
| S:generationOptions=suppressFire;suppressEggs | |
| # The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1] | |
| I:groundOffset=1 | |
| # Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1] | |
| I:limit=6 | |
| # Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15] | |
| I:spawnerEnableChance=15 | |
| # Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10] | |
| I:villageWeight=10 | |
| # Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1] | |
| I:villagerCount=1 | |
| # Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1] | |
| I:villagerProfession=-1 | |
| # Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0] | |
| I:worldWeight=0 | |
| } | |
| house { | |
| # List of biome IDs [default: 24;10;11;0;7;6;16] | |
| S:biomeList=24;10;11;0;7;6;16 | |
| # Treat the biome list as a blacklist vs. whitelist [default: true] | |
| B:biomeListAsBlacklist=true | |
| # What chest generation hook to use when filling chests [default: ] | |
| S:chestContents= | |
| # The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1] | |
| I:chestContentsCount=1 | |
| # List of dimension IDs [default: 1;-1] | |
| S:dimensionList=1;-1 | |
| # Treat the dimension list as a blacklist vs. whitelist [default: true] | |
| B:dimensionListAsBlacklist=true | |
| # Options for generation [default: suppressFire;suppressEggs] | |
| S:generationOptions=suppressFire;suppressEggs | |
| # The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1] | |
| I:groundOffset=1 | |
| # Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1] | |
| I:limit=4 | |
| # Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15] | |
| I:spawnerEnableChance=15 | |
| # Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10] | |
| I:villageWeight=10 | |
| # Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1] | |
| I:villagerCount=1 | |
| # Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1] | |
| I:villagerProfession=-1 | |
| # Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0] | |
| I:worldWeight=0 | |
| } | |
| blacksmith { | |
| # List of biome IDs [default: 24;10;11;0;7;6;16] | |
| S:biomeList=24;10;11;0;7;6;16 | |
| # Treat the biome list as a blacklist vs. whitelist [default: true] | |
| B:biomeListAsBlacklist=true | |
| # What chest generation hook to use when filling chests [default: ] | |
| S:chestContents=villageBlacksmith | |
| # The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1] | |
| I:chestContentsCount=3 | |
| # List of dimension IDs [default: 1;-1] | |
| S:dimensionList=1;-1 | |
| # Treat the dimension list as a blacklist vs. whitelist [default: true] | |
| B:dimensionListAsBlacklist=true | |
| # Options for generation [default: suppressFire;suppressEggs] | |
| S:generationOptions=suppressEggs | |
| # The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1] | |
| I:groundOffset=1 | |
| # Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1] | |
| I:limit=1 | |
| # Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15] | |
| I:spawnerEnableChance=15 | |
| # Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10] | |
| I:villageWeight=10 | |
| # Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1] | |
| I:villagerCount=1 | |
| # Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1] | |
| I:villagerProfession=3 | |
| # Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0] | |
| I:worldWeight=0 | |
| } | |
| farm { | |
| # List of biome IDs [default: 24;10;11;0;7;6;16] | |
| S:biomeList=24;10;11;0;7;6;16 | |
| # Treat the biome list as a blacklist vs. whitelist [default: true] | |
| B:biomeListAsBlacklist=true | |
| # What chest generation hook to use when filling chests [default: ] | |
| S:chestContents= | |
| # The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1] | |
| I:chestContentsCount=1 | |
| # List of dimension IDs [default: 1;-1] | |
| S:dimensionList=1;-1 | |
| # Treat the dimension list as a blacklist vs. whitelist [default: true] | |
| B:dimensionListAsBlacklist=true | |
| # Options for generation [default: suppressFire;suppressEggs] | |
| S:generationOptions=suppressFire;suppressEggs;randomCrops | |
| # The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1] | |
| I:groundOffset=1 | |
| # Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1] | |
| I:limit=3 | |
| # Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15] | |
| I:spawnerEnableChance=15 | |
| # Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10] | |
| I:villageWeight=10 | |
| # Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1] | |
| I:villagerCount=1 | |
| # Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1] | |
| I:villagerProfession=0 | |
| # Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0] | |
| I:worldWeight=0 | |
| } | |
| pumpkin_patch { | |
| # List of biome IDs [default: 24;10;11;0;7;6;16] | |
| S:biomeList=24;10;11;0;7;6;16 | |
| # Treat the biome list as a blacklist vs. whitelist [default: true] | |
| B:biomeListAsBlacklist=true | |
| # What chest generation hook to use when filling chests [default: ] | |
| S:chestContents= | |
| # The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1] | |
| I:chestContentsCount=1 | |
| # List of dimension IDs [default: 1;-1] | |
| S:dimensionList=1;-1 | |
| # Treat the dimension list as a blacklist vs. whitelist [default: true] | |
| B:dimensionListAsBlacklist=true | |
| # Options for generation [default: suppressFire;suppressEggs] | |
| S:generationOptions=suppressFire;suppressEggs | |
| # The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1] | |
| I:groundOffset=1 | |
| # Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1] | |
| I:limit=1 | |
| # Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15] | |
| I:spawnerEnableChance=15 | |
| # Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10] | |
| I:villageWeight=5 | |
| # Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1] | |
| I:villagerCount=0 | |
| # Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1] | |
| I:villagerProfession=0 | |
| # Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0] | |
| I:worldWeight=0 | |
| } | |
| chicken_ranch { | |
| # List of biome IDs [default: 24;10;11;0;7;6;16] | |
| S:biomeList=24;10;11;0;7;6;16 | |
| # Treat the biome list as a blacklist vs. whitelist [default: true] | |
| B:biomeListAsBlacklist=true | |
| # What chest generation hook to use when filling chests [default: ] | |
| S:chestContents=chicken_ranchChest | |
| # The number of stacks to pull from the generation table [range: 0 ~ 2147483647, default: 1] | |
| I:chestContentsCount=3 | |
| # List of dimension IDs [default: 1;-1] | |
| S:dimensionList=1;-1 | |
| # Treat the dimension list as a blacklist vs. whitelist [default: true] | |
| B:dimensionListAsBlacklist=true | |
| # Options for generation [default: suppressFire;suppressEggs] | |
| S:generationOptions=suppressFire;suppressEggs | |
| # The number of blocks below ground the structure extends [range: 0 ~ 2147483647, default: 1] | |
| I:groundOffset=1 | |
| # Maximum number of this type of structure to have in a village [range: 0 ~ 2147483647, default: 1] | |
| I:limit=1 | |
| # Chance that a spawner will be preserved when placed [range: 0 ~ 100, default: 15] | |
| I:spawnerEnableChance=15 | |
| # Relative selection weight for village structure generation [range: 0 ~ 2147483647, default: 10] | |
| I:villageWeight=10 | |
| # Number of villagers to spawn for the structure (-1 random) [range: -1 ~ 2147483647, default: 1] | |
| I:villagerCount=1 | |
| # Villager profession: -1 random, 0 farmer, 1 librarian, 2 priest, 3 smith, 4 butcher [range: -1 ~ 4, default: -1] | |
| I:villagerProfession=0 | |
| # Relative selection weight for world generation [range: 0 ~ 2147483647, default: 0] | |
| I:worldWeight=0 | |
| } | |
| } | |
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