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@bgolus
bgolus / PristineMajorMinorGrid.shader
Last active August 10, 2025 16:30
Pristine Grid applied to a grid that has support for major and minor lines and colored axis lines
Shader "Pristine Major Minor Grid"
{
Properties
{
[KeywordEnum(X, Y, Z)] _Axis ("Plane Axis", Float) = 1.0
[IntRange] _MajorGridDiv ("Major Grid Divisions", Range(2,25)) = 10.0
_AxisLineWidth ("Axis Line Width", Range(0,1.0)) = 0.04
_MajorLineWidth ("Major Line Width", Range(0,1.0)) = 0.02
_MinorLineWidth ("Minor Line Width", Range(0,1.0)) = 0.01
@SolarianZ
SolarianZ / CustomEditorToolbar.cs
Last active October 27, 2025 20:39
{"category": "Unity Engine/Editor/Extensions", "keywords": "Unity, Editor, Toolbar, Custom, UI"} Add custom UI to the Unity Editor's main toolbar. This example adds a FloatField to the main toolbar to control the `Time.timeScale` . You can refer to this example to add other UI elements. It has been tested in Unity 2021.3.
using System;
using System.Reflection;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
[InitializeOnLoad]
public static class CustomEditorToolbar
{
#region TimeScale Slider
@TiborUdvari
TiborUdvari / ExcemptFromEncryption.cs
Last active December 18, 2024 11:01
Marks ITSAppUsesNonExemptEncryption in Unity generated Info.plist file to false. Doing this no longer requires manually marking the app as not using non-exempt encryption in iTunes Connect for Testflight beta testing.
using UnityEngine;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEditor;
using UnityEditor.iOS.Xcode;
using System.IO;
public class ExcemptFromEncryption : IPostprocessBuildWithReport // Will execute after XCode project is built
{
public int callbackOrder { get { return 0; } }
@aras-p
aras-p / preprocessor_fun.h
Last active December 5, 2025 05:33
Things to commit just before leaving your job
// Just before switching jobs:
// Add one of these.
// Preferably into the same commit where you do a large merge.
//
// This started as a tweet with a joke of "C++ pro-tip: #define private public",
// and then it quickly escalated into more and more evil suggestions.
// I've tried to capture interesting suggestions here.
//
// Contributors: @r2d2rigo, @joeldevahl, @msinilo, @_Humus_,
// @YuriyODonnell, @rygorous, @cmuratori, @mike_acton, @grumpygiant,