Here is a simple fragment shader with uniform buffers:
const std = @import("std");
const gpu = std.gpu;
const UBO = extern struct {
object_color: @Vector(4, f32),
light_color: @Vector(4, f32),| import pyparsing as pp | |
| token = pp.Word(pp.alphanums + '_-.') | |
| command = pp.OneOrMore(token) | |
| separators = ['1>>', '2>>', '>>', '1>', '2>', '>', '<', '||', | |
| '|', '&&', '&', ';'] | |
| separator = pp.oneOf(separators) |