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Using Compass to generate normal and retina sprite maps
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| @mixin sprite-background($name, $folder, $sprite-width) { | |
| $sprites: sprite-map("#{$folder}/*.png"); | |
| $sprites-retina: sprite-map("#{$folder}@2x/*.png"); | |
| background-image: sprite-url($sprites); | |
| background-position: sprite-position($sprites, $name); | |
| background-repeat: no-repeat; | |
| display: inline-block; | |
| height: image-height(sprite-file($sprites, $name)); | |
| width: image-width(sprite-file($sprites, $name)); | |
| @media (-webkit-min-device-pixel-ratio: 2), (-o-min-device-pixel-ratio: 3/2), (min-device-pixel-ratio: 2) { | |
| $ypos: round(nth(sprite-position($sprites-retina, $name), 2) / 2); | |
| background-position: 0 $ypos; | |
| // There must be a way of detecting this width. | |
| @include background-size($sprite-width auto); | |
| background-image: sprite-url($sprites-retina); | |
| } | |
| } |
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Why
min-device-rationshould be2? If a device supportsmin-device-ratioit supportsbackground-sizeso it can scale down the 2x image. I think we can use 2x images for pixel ratios less than 2.