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Created October 14, 2025 10:07
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Ignore edges except for the sensor island regardless of orientation
//
/*
Filename: PaddingAroundSensorIsland.swift
Project: Demo Project
Created by John Durcan on 13/10/2025.
Copyright © 2025 Itch Studio Ltd.. All rights reserved.
Company No. 14729010. Registered Address: 128, City Road, London, EC1V 2NX
Licensed under the MIT License. You may obtain a copy of the License at
https:opensource.org/licenses/MIT
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
👋 Welcome to my SwiftUI demo showcasing advanced animation and layout techniques!
I'm John Durcan, a seasoned iOS and Mac App Developer passionate about creating intuitive and engaging apps.
🌐 Connect with me on LinkedIn: http:linkedin.com/in/john-durcan
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💻 View more of my work on GitHub: https:github.com/JohnnyD1776
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File Description:
*/
import SwiftUI
// MARK: - Your Original Modifier (unchanged)
struct IgnoreSafeAreaRespectSensorIsland: ViewModifier {
func body(content: Content) -> some View {
GeometryReader { geometry in
let insets = geometry.safeAreaInsets
let edgesToIgnore = computeEdgesToIgnore(for: insets)
content
.ignoresSafeArea(edges: edgesToIgnore)
}
}
private func computeEdgesToIgnore(for insets: EdgeInsets) -> Edge.Set {
#if os(iOS)
if UIDevice.current.userInterfaceIdiom == .phone {
let threshold: CGFloat = 44
let hasLeadingSensor = insets.leading > threshold
let hasTrailingSensor = insets.trailing > threshold
let hasTopSensor = insets.top > threshold
let hasBottomSensor = insets.bottom > threshold
guard hasLeadingSensor || hasTrailingSensor || hasTopSensor || hasBottomSensor else {
return .all
}
var edges: Edge.Set = .all
if hasLeadingSensor && hasTrailingSensor {
edges.remove(UIDevice.current.orientation == .landscapeRight ? .trailing : .leading)
} else {
if hasLeadingSensor {
edges.remove(.leading)
}
if hasTrailingSensor {
edges.remove(.trailing)
}
if hasTopSensor {
edges.remove(.top)
}
if hasBottomSensor {
edges.remove(.bottom)
}
}
return edges
} else {
return .all
}
#else
return .all
#endif
}
}
extension View {
func ignoreSafeAreaRespectSensorIsland() -> some View {
modifier(IgnoreSafeAreaRespectSensorIsland())
}
}
// MARK: - Demo Content View
struct SensorIslandDemoView: View {
@State private var orientation: UIDeviceOrientation = UIDevice.current.orientation
var body: some View {
VStack {
Text("Orientation: \(orientation.isLandscape ? "Landscape" : "Portrait")")
.font(.title)
.textCase(.uppercase)
.padding(22)
Text("Demonstrates Padding to the Sensor Housing Only.\n\nNote, Preview does not update Orientation consistently. Test on Simulator/Device.")
.padding(22)
.multilineTextAlignment(.center)
.padding(.horizontal, 44)
.font(.title3)
}
.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(.green)
.overlay {
overlayContent
.ignoreSafeAreaRespectSensorIsland()
}
}
private var overlayContent:some View {
GeometryReader { proxy in
ZStack {
HStack {
Text(".leading = \(Int(proxy.safeAreaInsets.leading))")
.background(content: {
RoundedRectangle(cornerRadius: 12)
.foregroundStyle(.yellow)
.frame(width: 130,height: 33)
})
.frame(maxHeight: .infinity, alignment: .center)
.rotationEffect(Angle(degrees: 270))
.padding(0)
Spacer()
.frame(maxWidth: .infinity, alignment: .center)
}
HStack {
Spacer()
Text(".trailing = \(Int(proxy.safeAreaInsets.trailing))")
.background(content: {
RoundedRectangle(cornerRadius: 12)
.foregroundStyle(.yellow)
.frame(width: 130,height: 33)
})
.frame(maxHeight: .infinity, alignment: .center)
.rotationEffect(Angle(degrees: 90))
.padding(0)
}
VStack {
Text(".top = \(Int(proxy.safeAreaInsets.top))")
.background(content: {
RoundedRectangle(cornerRadius: 12)
.foregroundStyle(.yellow)
.frame(width: 130,height: 33)
})
.padding(22)
Spacer()
.frame(maxHeight: .infinity, alignment: .center)
}
VStack {
Spacer()
.frame(maxHeight: .infinity, alignment: .center)
Text(".bottom = \(Int(proxy.safeAreaInsets.bottom))")
.background(content: {
RoundedRectangle(cornerRadius: 12)
.foregroundStyle(.yellow)
.frame(width: 130,height: 33)
})
.padding(22)
}
}
}
}
// MARK: - Helper: Detect Sensor Edge (now supports top/bottom)
private func detectSensorEdge(insets: EdgeInsets, orientation: UIDeviceOrientation, threshold: CGFloat = 44) -> Edge? {
let isLandscape = orientation == .landscapeLeft || orientation == .landscapeRight
let isPortrait = orientation == .portrait || orientation == .portraitUpsideDown
let hasTop = insets.top > threshold
let hasBottom = insets.bottom > threshold
let hasLeading = insets.leading > threshold
let hasTrailing = insets.trailing > threshold
if isLandscape {
// Landscape: Prefer sides
if hasLeading && hasTrailing {
return orientation == .landscapeRight ? .trailing : .leading
} else if hasLeading {
return .leading
} else if hasTrailing {
return .trailing
}
} else if isPortrait {
// Portrait: Prefer top/bottom
if orientation == .portrait && hasTop {
return .top
} else if orientation == .portraitUpsideDown && hasBottom {
return .bottom
}
}
// Fallback: Any large edge
if hasTop { return .top }
if hasBottom { return .bottom }
if hasLeading { return .leading }
if hasTrailing { return .trailing }
return nil
}
}
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