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Created October 2, 2025 12:05
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SwiftUI Drag & Drop Item Demo
/*
Filename: ColorSortingDragDrop.swift
Project: Demo Project
Created by John Durcan on 02/10/2025.
Copyright Β© 2025 Itch Studio Ltd.. All rights reserved.
Company No. 14729010. Registered Address: 128, City Road, London, EC1V 2NX
Licensed under the MIT License. You may obtain a copy of the License at
https:opensource.org/licenses/MIT
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
πŸ‘‹ Welcome to my SwiftUI demo showcasing advanced animation and layout techniques!
I'm John Durcan, a seasoned iOS and Mac App Developer passionate about creating intuitive and engaging apps.
🌐 Connect with me on LinkedIn: http:linkedin.com/in/john-durcan
🌟 Check out my portfolio at: https:itch.studio
πŸ“± Explore my AI-powered poetry app: https:poeticai.info
πŸ’» View more of my work on GitHub: https:github.com/JohnnyD1776
β˜• Support my development journey: https:ko-fi.com/JohnnyD1776
File Description:
Demo Drag and Drop
Note: Add the following to your project PList:
<dict>
<key>UTExportedTypeDeclarations</key>
<array>
<dict>
<key>UTTypeIdentifier</key>
<string>YOUR_TLD_IDENTIFIER.circleData</string>
<key>UTTypeDescription</key>
<string>Circle Data</string>
<key>UTTypeConformsTo</key>
<array>
<string>public.data</string>
</array>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.mime-type</key>
<string>application/x-studio-itch-circledata</string>
</dict>
</dict>
</array>
</dict>
*/
import SwiftUI
import UniformTypeIdentifiers
struct CircleData: Codable, Identifiable, Transferable {
let id: UUID
static var transferRepresentation: some TransferRepresentation {
CodableRepresentation(contentType: .circleData)
}
}
extension UTType {
static let circleData = UTType(exportedAs: "studio.itch.circleData")
}
struct ColorSortingDragDrop: View {
@State private var circles: [(id: UUID, color: Color, position: CGPoint)] = []
@State private var bins: [Color] = []
@State private var feedbackMessage = "Long Press to Drag&Drop Circle to Bin"
@State private var shake = false
private let availableColors: [Color] = [.red, .blue, .green, .yellow, .purple, .orange]
init() {
_circles = State(initialValue: generateInitialCircles())
_bins = State(initialValue: generateInitialBins())
}
private func generateInitialCircles() -> [(id: UUID, color: Color, position: CGPoint)] {
let colors = Array(availableColors.shuffled().prefix(3))
return [
(id: UUID(), color: colors[0], position: CGPoint(x: -150, y: 0)),
(id: UUID(), color: colors[1], position: CGPoint(x: 0, y: 0)),
(id: UUID(), color: colors[2], position: CGPoint(x: 150, y: 0))
]
}
private func generateInitialBins() -> [Color] {
let circleColors = circles.map { $0.color }
return circleColors.shuffled()
}
private func resetGame() {
circles = generateInitialCircles()
bins = generateInitialBins()
feedbackMessage = "Long Press to Drag&Drop Circle to Bin"
}
var body: some View {
VStack {
Button {
if feedbackMessage == "Reset" {
resetGame()
}
} label: {
Text(feedbackMessage)
}
.buttonStyle(.borderedProminent)
.frame(maxWidth: .infinity, alignment: .center)
ZStack {
HStack(spacing: 20) {
ForEach(bins, id: \.self) { color in
DropBin(color: color, circles: $circles, feedbackMessage: $feedbackMessage, shake: $shake, resetGame: resetGame)
}
}
.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .bottom)
ForEach(circles, id: \.id) { circle in
Circle()
.fill(circle.color)
.contentShape(.dragPreview, Circle())
.draggable(CircleData(id: circle.id)) {
Circle()
.fill(circle.color)
.frame(width: 50, height: 50)
.clipShape(Circle())
}
.frame(width: 50, height: 50)
.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .top)
.offset(x: (shake ? -5 : 0) + circle.position.x)
}
}
.animation(.spring(), value: shake)
}
}
}
struct DropBin: View {
let color: Color
@Binding var circles: [(id: UUID, color: Color, position: CGPoint)]
@Binding var feedbackMessage: String
@Binding var shake: Bool
let resetGame: () -> Void
var body: some View {
RoundedRectangle(cornerRadius: 10)
.fill(color.opacity(0.3))
.frame(width: 80, height: 80)
.overlay(
RoundedRectangle(cornerRadius: 10)
.stroke(color, lineWidth: 2)
)
.dropDestination(for: CircleData.self) { items, _ in
guard let item = items.first else { return false }
if let index = circles.firstIndex(where: { $0.id == item.id }) {
if circles[index].color == color {
withAnimation(.easeInOut) {
circles.remove(at: index)
feedbackMessage = circles.isEmpty ? "Reset" : "Correct!"
if !circles.isEmpty {
DispatchQueue.main.asyncAfter(deadline: .now() + 1) {
feedbackMessage = "Long Press to Drag&Drop Circle to Bin"
}
}
}
return true
} else {
withAnimation(.easeInOut(duration: 0.1).repeatCount(3)) {
shake.toggle()
}
feedbackMessage = "Wrong bin!"
DispatchQueue.main.asyncAfter(deadline: .now() + 1) {
feedbackMessage = "Long Press to Drag&Drop Circle to Bin"
}
return false
}
}
return false
}
}
}
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