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Multi-Dimensional Matrix
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| import Cocoa | |
| //No bounds checking | |
| struct Matrix { | |
| let dims:[Int] | |
| let increaseDim:[Int] | |
| var grid: [Double] | |
| init(dim: Int...) { | |
| self.dims = dim | |
| var tmpInDim:[Int] = [1] | |
| var totalElement = 1 | |
| for tmpvar in dim { | |
| totalElement *= tmpvar | |
| } | |
| for i in 1..<dim.count { | |
| tmpInDim.append(tmpInDim[i-1]*dim[i-1]); | |
| } | |
| self.increaseDim = tmpInDim | |
| grid = Array(count: totalElement, repeatedValue: 0.0) | |
| } | |
| subscript(index:Int...) -> Double { | |
| get { | |
| var ind = 0 | |
| for i in 0..<index.count { | |
| ind += index[i]*self.increaseDim[i] | |
| } | |
| return grid[ind] | |
| } | |
| set(newValue) { | |
| var ind = 0 | |
| for i in 0..<index.count { | |
| ind += index[i]*self.increaseDim[i] | |
| } | |
| grid[ind] = newValue | |
| } | |
| } | |
| } | |
| //Example (3D matrix) | |
| var e = Matrix(dim: 2,3,4) | |
| //Use subscript, | |
| e[0,2,2] = 4 | |
| //Or index | |
| e[23] = 6 |
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