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Taken from a talk by Freya Holmér: https://www.youtube.com/watch?v=LSNQuFEDOyQ
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| // Also known as lerp smoothing. | |
| public float ExpDecay(float a, float b, float decay, float deltaTime) | |
| { | |
| return b + (a - b) * exp(-decay * deltaTime); | |
| } |
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