Look at LSB init scripts for more information.
Copy to /etc/init.d:
# replace "$YOUR_SERVICE_NAME" with your service's name (whenever it's not enough obvious)| using UnityEngine; | |
| using UnityEditor; | |
| using System; | |
| using System.Collections; | |
| [CustomPreview(typeof(YourCustomScriptableObject))] // THIS IS VERY IMPORTANT, this is so the editor knows what this is supposed to be previewing at all | |
| public class SkinnedMeshObjectPreviewExample : ObjectPreview { | |
| PreviewRenderUtility m_PreviewUtility; |
Look at LSB init scripts for more information.
Copy to /etc/init.d:
# replace "$YOUR_SERVICE_NAME" with your service's name (whenever it's not enough obvious)| /* | |
| A little node.js server for testing html5 ajax file uploads. | |
| It serves up the current directory and receives uploads at /upload. | |
| This is for use with xhr.send(file) where the entire request body is the file. | |
| It just pauses one second between chunks so that client-side progress events | |
| get a chance to fire. On my laptop it looks like the maximum chunk size is | |
| around 40K, so you would still need images in the range of hundreds of kilobytes | |
| to really be able to test it. |