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v1 Arduino Controller for Unreal Engine 5 - version 1
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| // Version One (single 3-axis joystick and 2 LEDs + simple communication protocol) | |
| // See the how-to: https://medium.com/@angelicgarbage/build-an-arduino-controller-for-your-unreal-5-game-v1-a9a081fe3990 | |
| // Save this file as controller.ino | |
| #define greenLed 4 | |
| #define redLed 5 | |
| // Joystick Pins | |
| int xPin = A0; | |
| int yPin = A1; | |
| int zButton = 2; | |
| // Joystick Values | |
| int xVal; | |
| int yVal; | |
| int buttonState; | |
| void setup() | |
| { | |
| Serial.begin(115200); | |
| pinMode(greenLed, OUTPUT); | |
| pinMode(redLed, OUTPUT); | |
| // Set pinmodes for Joystick | |
| pinMode(xPin, INPUT); | |
| pinMode(yPin, INPUT); | |
| pinMode(zButton, INPUT_PULLUP); | |
| // Establish contact with Unreal before transmitting data. | |
| establishContact(); | |
| } | |
| void loop() | |
| { | |
| // LED is green for transmitting | |
| digitalWrite(greenLed, HIGH); | |
| digitalWrite(redLed, LOW); | |
| // Read Joystick values | |
| xVal = map(analogRead(xPin), 0, 1025, 0, 100); | |
| yVal = map(analogRead(yPin), 0, 1025, 0, 100); | |
| buttonState = digitalRead(zButton); | |
| // Output Joystick X, Y, and Z | |
| Serial.print("D"); | |
| Serial.println(xVal); | |
| Serial.print("E"); | |
| Serial.println(yVal); | |
| Serial.print("F"); | |
| Serial.println(buttonState); | |
| Serial.print("C"); | |
| Serial.println(1); | |
| // Wait to full timeStep period | |
| delay(100); | |
| } | |
| // Establish contact with unreal before transmitting data | |
| void establishContact() { | |
| while (Serial.available() <= 0) { | |
| Serial.print('A'); | |
| digitalWrite(greenLed, LOW); | |
| digitalWrite(redLed, HIGH); | |
| delay(300); | |
| } | |
| } |
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