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@Gateswong
Created April 23, 2020 19:44
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GTNH - Added HP, Food and Exp
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<config>
<lines at="topleft">
<line>
<str>{pingicon}$6{username}$f </str>
<str>FPS: </str>
<op>
<str>gt</str>
<var>fps</var>
<num>60</num>
<num>45</num>
<num>30</num>
<num>15</num>
<num>0</num>
<str>$a</str>
<str>$e</str>
<str>$6</str>
<str>$c</str>
<str>$4</str>
<str/>
</op>
<var>fps</var>
</line>
<line>
<icon>
<str>minecraft:clock</str>
</icon>
<str> $rMinecraft Year $3</str>
<add>
<round>
<div>
<sub>
<var>day</var>
<modi>
<var>day</var>
<num>365</num>
</modi>
</sub>
<num>365</num>
</div>
<num>0</num>
</round>
<num>1</num>
</add>
<str> $rday $3</str>
<modi>
<var>day</var>
<num>365</num>
</modi>
<str>$f, Time: </str>
<str>$6{mctime12} $r</str>
<if>
<var>daytime</var>
<str>$e(day)</str>
<str>$7(night)</str>
</if>
</line>
<line>
<icon>
<str>HardcoreEnderExpansion:temple_end_portal</str>
</icon>
<str> $rDimension: $6{dimension} ({dimensionid}) </str>
<str> $rChunks Loaded: $6{loadedchunks} </str>
</line>
<line>
<icon>
<str>minecraft:sapling</str>
<num>4</num>
</icon>
<str> Biome: $3{biome}$f</str>
<str> $6{temperature}$r°F</str>
<str> $6{humidity}%$f humidity</str>
</line>
<line>
<icon>
<str>minecraft:skull</str>
<num>4</num>
</icon>
<str> Entities: $6{entitiesrendered}$f rendered / $6{entitiestotal}$f loaded </str>
</line>
<line>
<icon>
<str>minecraft:compass</str>
<num>0</num>
</icon>
<str> Chunk X:$6 {chunkx} $fZ:$6 {chunkz}$f Off: $3$6 {chunkoffsetx} $f:$6 {chunkoffsetz} $f</str>
<str> Z: $6{yfeeti}$f facing $6{finedirection}$f</str>
<if>
<var>slimechunk</var>
<str> $6SlimeChunk$f</str>
</if>
</line>
<line>
<icon>
<str>minecraft:torch</str>
</icon>
<str> Light: </str>
<max>
<var>light</var>
<num>7.5</num>
<str>$e</str>
<str>$c</str>
</max>
<var>light</var>
<str>$r (feet: </str>
<max>
<var>lightfeet</var>
<num>7.5</num>
<str>$e</str>
<str>$c</str>
</max>
<var>lightfeet</var>
<str>$r)</str>
</line>
<line>
<str>$0</str>
</line>
<line>
<if>
<var>snowing</var>
<str> It is $2{underline}Snowing$r$2$r</str>
</if>
<if>
<var>raining</var>
<str> It is $2{underline}Raining$r$2$r</str>
</if>
<if>
<var>thundering</var>
<str> and $2{u}Thunderin$r$2g$f.</str>
</if>
</line>
<line>
<str>$0</str>
</line>
<line>
<if>
<and>
<or>
<equal>
<modi>
<var>chunkx</var>
<num>3</num>
</modi>
<num>-1</num>
</equal>
<equal>
<modi>
<var>chunkx</var>
<num>3</num>
</modi>
<num>1</num>
</equal>
</or>
<or>
<equal>
<modi>
<var>chunkz</var>
<num>3</num>
</modi>
<num>-1</num>
</equal>
<equal>
<modi>
<var>chunkz</var>
<num>3</num>
</modi>
<num>1</num>
</equal>
</or>
</and>
<concat>
<icon>
<str>textures/items/diamond_pickaxe.png</str>
<num>0</num>
<num>0</num>
<num>16</num>
<num>16</num>
</icon>
<str> This is an $2{underline}ore$f chunk.</str>
</concat>
</if>
</line>
<line>
<if>
<and>
<equal>
<var>chunkoffsetx</var>
<num>7</num>
</equal>
<equal>
<var>chunkoffsetz</var>
<num>7</num>
</equal>
</and>
<concat>
<if>
<and>
<or>
<equal>
<modi>
<var>chunkx</var>
<num>3</num>
</modi>
<num>-1</num>
</equal>
<equal>
<modi>
<var>chunkx</var>
<num>3</num>
</modi>
<num>1</num>
</equal>
</or>
<or>
<equal>
<modi>
<var>chunkz</var>
<num>3</num>
</modi>
<num>-1</num>
</equal>
<equal>
<modi>
<var>chunkz</var>
<num>3</num>
</modi>
<num>1</num>
</equal>
</or>
</and>
<str> </str>
</if>
<str> You are at the $4center$f of the chunk.</str>
</concat>
</if>
</line>
<line>
<str>$0</str>
</line>
<line>
<if>
<str> Nearest players:</str>
</if>
</line>
<line>
<if>
<str> 1) $6{nearbyplayername0}$f({nearbyplayerdistance0}m)</str>
</if>
</line>
<line>
<if>
<str> 2) $6{nearbyplayername1}$f({nearbyplayerdistance1}m)</str>
</if>
</line>
<line>
<if>
<str> 2) $6{nearbyplayername2}$f({nearbyplayerdistance2}m)</str>
</if>
</line>
</lines>
<lines at="middleleft">
<line>
<str>Health: </str>
<op>
<str>ge</str>
<var>healthpoints</var>
<num>20</num>
<num>5</num>
<num>0</num>
<str>$e</str>
<str>$6</str>
<str>$c</str>
<str/>
</op>
<round>
<var>healthpoints</var>
<num>0</num>
</round>
</line>
<line>
<str>Food: </str>
<op>
<str>ge</str>
<var>foodpoints</var>
<num>13</num>
<num>7</num>
<num>0</num>
<str>$e</str>
<str>$6</str>
<str>$c</str>
<str/>
</op>
<var>foodpoints</var>
<op>
<str>ge</str>
<var>foodsaturation</var>
<num>0</num>
<str>$f ({foodsaturation})</str>
<str/>
</op>
</line>
<line>
<str>Level $e{playerlevel} $f({xpthislevel}/{xpcap})</str>
</line>
<line>
<str>Exp: $e</str>
<round>
<op>
<str>ge</str>
<var>playerlevel</var>
<num>31</num>
<num>16</num>
<num>0</num>
<add>
<add>
<add>
<num>2220</num>
<mul>
<num>-151.5</num>
<var>playerlevel</var>
</mul>
</add>
<mul>
<num>3.5</num>
<mul>
<var>playerlevel</var>
<var>playerlevel</var>
</mul>
</mul>
</add>
<var>xpthislevel</var>
</add>
<add>
<add>
<add>
<num>360</num>
<mul>
<num>-29.5</num>
<var>playerlevel</var>
</mul>
</add>
<mul>
<num>1.5</num>
<mul>
<var>playerlevel</var>
<var>playerlevel</var>
</mul>
</mul>
</add>
<var>xpthislevel</var>
</add>
<add>
<mul>
<num>17</num>
<var>playerlevel</var>
</mul>
<var>xpthislevel</var>
</add>
</op>
<num>0</num>
</round>
</line>
<line>
<var>equippedicon</var>
<str> </str>
<op>
<str>ge</str>
<pct>
<var>equippeddamageleft</var>
<var>equippedmaxdamage</var>
</pct>
<num>50</num>
<num>20</num>
<num>10</num>
<num>0</num>
<str>$e</str>
<str>$6</str>
<str>$c</str>
<str>$4</str>
<str/>
</op>
<max>
<var>equippeddamageleft</var>
<num>0.5</num>
<str>{equippeddamageleft}$f / $e{equippedmaxdamage}</str>
<var>equippedname</var>
</max>
</line>
<line>
<str>Armor </str>
<var>armorpoints</var>
</line>
<line>
<var>helmeticon</var>
<str> </str>
<op>
<str>ge</str>
<pct>
<var>helmetdamageleft</var>
<var>helmetmaxdamage</var>
</pct>
<num>50</num>
<num>20</num>
<num>10</num>
<str>$e</str>
<str>$6</str>
<str>$c</str>
<str>$4</str>
</op>
<max>
<var>helmetdamageleft</var>
<num>0.5</num>
<str>{helmetdamageleft}$f / $e{helmetmaxdamage}</str>
<str/>
</max>
<str> </str>
</line>
<line>
<var>chestplateicon</var>
<str> </str>
<op>
<str>ge</str>
<pct>
<var>chestplatedamageleft</var>
<var>chestplatemaxdamage</var>
</pct>
<num>50</num>
<num>20</num>
<num>10</num>
<str>$e</str>
<str>$6</str>
<str>$c</str>
<str>$4</str>
</op>
<max>
<var>chestplatedamageleft</var>
<num>0.5</num>
<str>{chestplatedamageleft}$f / $e{chestplatemaxdamage}</str>
<str/>
</max>
<str> </str>
</line>
<line>
<var>leggingsicon</var>
<str> </str>
<op>
<str>ge</str>
<pct>
<var>leggingsdamageleft</var>
<var>leggingsmaxdamage</var>
</pct>
<num>50</num>
<num>20</num>
<num>10</num>
<str>$e</str>
<str>$6</str>
<str>$c</str>
<str>$4</str>
</op>
<max>
<var>leggingsdamageleft</var>
<num>0.5</num>
<str>{leggingsdamageleft}$f / $e{leggingsmaxdamage}</str>
<str/>
</max>
</line>
<line>
<var>bootsicon</var>
<str> </str>
<op>
<str>ge</str>
<pct>
<var>bootsdamageleft</var>
<var>bootsmaxdamage</var>
</pct>
<num>50</num>
<num>20</num>
<num>10</num>
<str>$e</str>
<str>$6</str>
<str>$c</str>
<str>$4</str>
</op>
<max>
<var>bootsdamageleft</var>
<num>0.5</num>
<str>{bootsdamageleft}$f / $e{bootsmaxdamage}</str>
<str/>
</max>
</line>
</lines>
<lines at="bottomright">
<line>
<max>
<var>potiondurationticks0</var>
<num>0.5</num>
<str>{potionduration0} {potionicon0}</str>
<str/>
</max>
</line>
<line>
<max>
<var>potiondurationticks1</var>
<num>0.5</num>
<str>{potionduration1} {potionicon1}</str>
<str/>
</max>
</line>
<line>
<max>
<var>potiondurationticks2</var>
<num>0.5</num>
<str>{potionduration2} {potionicon2}</str>
<str/>
</max>
</line>
<line>
<max>
<var>potiondurationticks3</var>
<num>0.5</num>
<str>{potionduration3} {potionicon3}</str>
<str/>
</max>
</line>
<line>
<max>
<var>potiondurationticks4</var>
<num>0.5</num>
<str>{potionduration4} {potionicon4}</str>
<str/>
</max>
</line>
<line>
<max>
<var>potiondurationticks5</var>
<num>0.5</num>
<str>{potionduration5} {potionicon5}</str>
<str/>
</max>
</line>
<line>
<max>
<var>potiondurationticks6</var>
<num>0.5</num>
<str>{potionduration6} {potionicon6}</str>
<str/>
</max>
</line>
<line>
<max>
<var>potiondurationticks7</var>
<num>0.5</num>
<str>{potionduration7} {potionicon7}</str>
<str/>
</max>
</line>
<line>
<max>
<var>potiondurationticks8</var>
<num>0.5</num>
<str>{potionduration8} {potionicon8}</str>
<str/>
</max>
</line>
</lines>
</config>
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