Created
January 13, 2026 13:16
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My First MicroStudio Game Project
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| init = function() | |
| player = object | |
| x = 0 | |
| y = 0 | |
| speed = 2 | |
| width = 50 | |
| height = 50 | |
| sprite = "ghost" | |
| end | |
| diamond = object | |
| x = 40 | |
| y = 40 | |
| width = 30 | |
| height = 30 | |
| sprite = "diamond" | |
| end | |
| score = 0 | |
| timer = 100 | |
| gameover = false | |
| end | |
| update = function() | |
| if timer <= 0 then | |
| gameover = true | |
| else | |
| timer -= 1/60 | |
| movements() | |
| avoidVoid() | |
| if collision() then | |
| audio.playSound("collect", .2) | |
| score = score + 1 | |
| changeDiamondPosition() | |
| end | |
| end | |
| end | |
| draw = function() | |
| screen.clear() | |
| screen.fillRect(0, 0, screen.width, screen.height, "rgb(10, 10, 18)") | |
| screen.drawSprite(player.sprite, player.x, player.y, player.width, player.height) | |
| screen.drawSprite(diamond.sprite, diamond.x, diamond.y, diamond.width, diamond.height) | |
| screen.drawText("Time: " + ceil(timer), 135, 85, 20, "rgb(130, 139, 190)") | |
| screen.drawText("Score: " + ceil(score), -135, 85, 20, "rgb(130, 139, 190)") | |
| if gameover then | |
| screen.fillRect(0, 0, screen.width, screen.height, "rgb(150, 0, 0, 0.5)") | |
| screen.drawText("GAME OVER", 0, 0, 50, "rgb(255, 255, 255)") | |
| end | |
| end | |
| movements = function() | |
| if keyboard.A or keyboard.LEFT then | |
| player.x = player.x - 1 | |
| end | |
| if keyboard.D or keyboard.RIGHT then | |
| player.x = player.x + 1 | |
| end | |
| if keyboard.W or keyboard.UP then | |
| player.y = player.y + 1 | |
| end | |
| if keyboard.S or keyboard.DOWN then | |
| player.y = player.y - 1 | |
| end | |
| end | |
| collision = function() | |
| x_distance = abs(player.x - diamond.x) | |
| y_distance = abs(player.y - diamond.y) | |
| if x_distance <= 18 and y_distance <= 18 then | |
| return true | |
| else | |
| return false | |
| end | |
| end | |
| changeDiamondPosition = function() | |
| diamond.x = random.next() * 170 * positiveOrNegative() | |
| diamond.y = random.next() * 90 * positiveOrNegative() | |
| end | |
| positiveOrNegative = function() | |
| if random.next() < .5 then | |
| return 1 | |
| else | |
| return -1 | |
| end | |
| end | |
| clamp = function(value, lower_limit, upper_limit) | |
| local val = max(value, lower_limit) | |
| val = min(val, upper_limit) | |
| return val | |
| end | |
| avoidVoid = function() | |
| player.x = clamp(player.x, -163, 163) | |
| player.y = clamp(player.y, -80, 83) | |
| end | |
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