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@gullyn
gullyn / flappy.html
Last active November 19, 2025 15:40
Flappy bird in 205 bytes (improved!)
<body onload=z=c.getContext`2d`,setInterval(`c.width=W=150,Y<W&&P<Y&Y<P+E|9<p?z.fillText(S++${Y=`,9,9|z.fillRect(p`}*0,Y-=--M${Y+Y},P+E,9,W),P))):p=M=Y=S=6,p=p-6||(P=S%E,W)`,E=49) onclick=M=9><canvas id=c>
Readme: In the following pseudo code, [] indicates a subroutine.
Sometimes I choose to write the subroutine inline under the [] in order to maintain context.
One important fact about the way rollbacks are handled here is that we are storing state for every frame.
In any real implementation you only need to store one game state at a time. Storing a game
state for every frame allows us to only rollback to the first frame where the predicted inputs don't match the true ones.
==Constants==
MAX_ROLLBACK_FRAMES := Any Positive Integer # Specifies the maximum number of frames that can be resimulated
FRAME_ADVANTAGE_LIMIT := Any Positive Integer # Specifies the number of frames the local client can progress ahead of the remote client before time synchronizing.
@ogavrisevs
ogavrisevs / aws-temp-token.sh
Created July 29, 2015 16:36
Script to generate AWS STS token
#!/bin/bash
#
# Sample for getting temp session token from AWS STS
#
# aws --profile youriamuser sts get-session-token --duration 3600 \
# --serial-number arn:aws:iam::012345678901:mfa/user --token-code 012345
#
# Based on : https://github.com/EvidentSecurity/MFAonCLI/blob/master/aws-temp-token.sh
#
@creationix
creationix / chatServer.js
Created November 19, 2010 20:47
A simple TCP based chat server written in node.js
// Load the TCP Library
net = require('net');
// Keep track of the chat clients
var clients = [];
// Start a TCP Server
net.createServer(function (socket) {
// Identify this client