Last active
November 29, 2024 14:09
-
-
Save Fizzyhex/a7df36a9d359b3fcd64be496c615e702 to your computer and use it in GitHub Desktop.
π C++ Snake
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| // SNAKE.cpp : This file contains the 'main' function. Program execution begins and ends there. | |
| // | |
| #include <iostream> | |
| #include <vector> | |
| #include <windows.h> | |
| #include <random> | |
| using namespace std; | |
| int random(int from, int to) { | |
| return rand() % (to - from + 1) + from; | |
| } | |
| struct Vector2 { | |
| int x; | |
| int y; | |
| Vector2 operator+(const Vector2 &other) const | |
| { | |
| return { x + other.x, y + other.y }; | |
| } | |
| }; | |
| enum class Tile | |
| { | |
| EMPTY, | |
| SNAKE, | |
| SNAKE_HEAD, | |
| PELLET, | |
| WALL, | |
| }; | |
| class Game | |
| { | |
| public: | |
| bool isGameOver; | |
| void start() | |
| { | |
| snakeSize = startingSnakeSize; | |
| movePellet(); | |
| } | |
| void movePellet() | |
| { | |
| pelletPosition = { random(1, width - 2), random(1, height - 2) }; | |
| } | |
| void render() | |
| { | |
| system("cls"); | |
| for (int y = 0; y < height; y++) | |
| { | |
| for (int x = 0; x < width; x++) | |
| { | |
| cout << get_char(get_tile(x, y)); | |
| } | |
| cout << "\n"; | |
| } | |
| cout << "Score: " << (snakeSize - startingSnakeSize); | |
| } | |
| void moveSnake() | |
| { | |
| snakePosition = snakePosition + moveDirection; | |
| Tile newTile = get_tile(snakePosition.x, snakePosition.y); | |
| if (newTile == Tile::WALL || newTile == Tile::SNAKE || newTile == Tile::SNAKE_HEAD) | |
| { | |
| isGameOver = true; | |
| return; | |
| } | |
| snakePositions.push_back(snakePosition); | |
| if (snakePositions.size() > snakeSize) | |
| { | |
| snakePositions.erase(snakePositions.begin()); | |
| } | |
| if (pelletPosition.x == snakePosition.x && pelletPosition.y == snakePosition.y) { | |
| snakeSize++; | |
| movePellet(); | |
| } | |
| } | |
| void processUserInput() | |
| { | |
| int x = 0; | |
| int y = 0; | |
| if (GetAsyncKeyState(VK_UP)) | |
| { | |
| y--; | |
| } | |
| if (GetAsyncKeyState(VK_DOWN)) | |
| { | |
| y++; | |
| } | |
| if (GetAsyncKeyState(VK_LEFT)) | |
| { | |
| x--; | |
| } | |
| if (GetAsyncKeyState(VK_RIGHT)) | |
| { | |
| x++; | |
| } | |
| if (x != 0 || y != 0) | |
| { | |
| moveDirection = { x, y }; | |
| } | |
| } | |
| void tick() | |
| { | |
| processUserInput(); | |
| moveSnake(); | |
| render(); | |
| } | |
| Tile get_tile(int x, int y) | |
| { | |
| if ((y == 0 || y == height - 1) || (x == 0 || x == width - 1)) | |
| { | |
| return Tile::WALL; | |
| } | |
| for (Vector2 pos : snakePositions) | |
| { | |
| if (pos.x == x && pos.y == y) | |
| { | |
| if (x == snakePosition.x && y == snakePosition.y) | |
| { | |
| return Tile::SNAKE_HEAD; | |
| } | |
| return Tile::SNAKE; | |
| } | |
| } | |
| if (pelletPosition.x == x && pelletPosition.y == y) | |
| { | |
| return Tile::PELLET; | |
| } | |
| return Tile::EMPTY; | |
| } | |
| char get_char(Tile tile) | |
| { | |
| switch (tile) | |
| { | |
| case Tile::EMPTY: | |
| return '_'; | |
| case Tile::SNAKE: | |
| return 'o'; | |
| case Tile::SNAKE_HEAD: | |
| return '0'; | |
| case Tile::PELLET: | |
| return '*'; | |
| case Tile::WALL: | |
| return '#'; | |
| default: | |
| return '?'; | |
| } | |
| } | |
| private: | |
| const int width = 30; | |
| const int height = 10; | |
| int snakeSize = 5; | |
| int startingSnakeSize = 5; | |
| Vector2 pelletPosition; | |
| vector<Vector2> snakePositions; | |
| Vector2 moveDirection = { 1, 0 }; | |
| Vector2 snakePosition = { 2, 2 }; | |
| }; | |
| int main() | |
| { | |
| Game game; | |
| game.start(); | |
| while (!game.isGameOver) | |
| { | |
| game.tick(); | |
| Sleep(200); | |
| } | |
| cout << "Game Over!\n"; | |
| return 0; | |
| } |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment