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December 17, 2023 19:55
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Indev version of snow for Starfall!
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| --@name Snow! | |
| --@author Feven Kitsune | |
| --@client | |
| local emitter = particle.create( chip():getPos(), false) | |
| local size = 100 | |
| local ready = false | |
| local pmax = 100 | |
| if hasPermission("convar") then | |
| pmax = convar.getInt("sf_particles_max") | |
| end | |
| local pdietime = 6.5 | |
| local ppt = 1 -- particles per tick, default 1 | |
| local tickrate = pdietime / pmax | |
| local psizemin = 2 | |
| local psizemax = 5 | |
| local textures = { | |
| "https://i.imgur.com/4P3xSl4.png", | |
| "https://i.imgur.com/RCRIAgQ.png", | |
| "https://i.imgur.com/N9hRt4t.png", | |
| "https://i.imgur.com/gcBR930.png" | |
| } | |
| local loaded_materials = {} | |
| local function HandleMaterial(mtl, url, width, height, layout) | |
| if not width or not height then | |
| mat:setTexture("$basetexture", "hunter/myplastic") | |
| print("Invalid texture URL") | |
| return | |
| end | |
| local xScale = 1024 / width | |
| local yScale = 1024 / height | |
| layout(0, 0, width * xScale, height * yScale, true) | |
| table.insert(loaded_materials, mtl) | |
| ready = true | |
| end | |
| for _, v in ipairs(textures) do | |
| local mat = material.create("UnlitGeneric") | |
| mat:setTextureURL("$basetexture", v, HandleMaterial) | |
| mat:setInt("$flags",256) | |
| end | |
| timer.create("SnowSpawn", tickrate, 0, function() | |
| if not ready then return end -- no materials have been loaded yet, return | |
| for i = 1, ppt do | |
| local psize = math.rand( psizemin, psizemax ) | |
| if not emitter:isValid() then return end | |
| if emitter:getParticlesLeft() < 1 then return end | |
| local part = emitter:add( table.random(loaded_materials), | |
| chip():localToWorld(Vector(math.rand(-size, size), math.rand(-size, size), math.rand(0, 1))), -- position | |
| psize, -- start size | |
| psize, -- end size | |
| psize, -- start length | |
| psize, -- end length | |
| 255,-- start alpha | |
| 255, -- end alpha | |
| pdietime -- die time | |
| ) -- Create a new particle at pos | |
| if ( part ) then | |
| part:setGravity( Vector( 0, 0, -10 ) ) -- Gravity of the particle | |
| part:setVelocity( Vector(math.rand(-1, 1),math.rand(-1, 1),math.rand(-.1, 0)) * 10 ) -- Initial velocity of the particle | |
| part:setCollide( true ) | |
| end | |
| end | |
| end) | |
| hook.add("removed", "removeEmitter", function() | |
| emitter:destroy() | |
| end) |
Author
Author
12/17/2023 @ 3:33pm:
- Added variable particle size
- Added better tick control, still needs work. Ideally the particle count should scale with the client's allowed particles without causing choppiness in the spawn rate (ex. failed spawn ticks, causing gaps in the snowfall)
Author
12/17/2023 @ 2:54pm:
- Updated time, system clock was off.
- Added permissions check for convar
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12/17/2023 @ 2:40pm: