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| After getting a Legion Go S (Zen 2 Go, 16GB one) at a Black Friday sale, I decided to try and get DNA running on it and ended up spiralling into madness. | |
| I leave my advice here for other internet explorers. | |
| This applies to the **1.0 Fina patch**. | |
| ### | |
| # Installation (of the game) |
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| # Credits to DragonPhase for the base file for this. Comments below starting with ; are theirs. | |
| # No link here to the original to avoid breaking TOS (I sourced it from a mod-hosting site). | |
| # My main changes were some auditing of changes to make sure they | |
| # actually decreased (or did not increase) frametime. | |
| # I also did a sweep to remove changes that changed visual quality for the worse; | |
| # you can absolutely make DNA look worse than this. | |
| # Warning: this version may cause nasty blurriness when FSR is enabled. | |
| # This was made using the 1.0 Fina patch, 11th Dec 2025. | |
| # Important: the devs can and will change optimization over time! |
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| # Credits to DragonPhase for the base file for this. Comments below starting with ; are theirs. | |
| # No link here to the original to avoid breaking TOS (I sourced it from a mod-hosting site). | |
| # My main changes were some auditing of changes to make sure they | |
| # actually decreased (or did not increase) frametime. | |
| # I also did a sweep to remove changes that changed visual quality for the worse; | |
| # you can absolutely make DNA look worse than this. | |
| # Warning: this version may cause nasty blurriness when FSR is enabled. | |
| # HOW THIS WORKS | |
| # Unreal Engine has internal settings for performance levels. |
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| package main | |
| import ( | |
| "encoding/json" | |
| "flag" | |
| "fmt" | |
| "os" | |
| "path/filepath" | |
| "slices" | |
| "strconv" |
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| using UdonSharp; | |
| using UnityEngine; | |
| using VRC.SDKBase; | |
| namespace FairlySadPanda.TestCases | |
| { | |
| [UdonBehaviourSyncMode(BehaviourSyncMode.Manual)] | |
| public class SyncOnStart : UdonSharpBehaviour | |
| { | |
| [SerializeField] private string testCaseName; |
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| using UdonSharp; | |
| using UnityEngine; | |
| using VRC.SDK3.Data; | |
| using VRC.SDKBase; | |
| using VRC.Udon; | |
| using Event = VRCBilliardsCE.Packages.com.vrcbilliards.vrcbce.Runtime.ScriptsV2.Core.Domain.Event; | |
| namespace VRCBilliardsCE.Packages.com.vrcbilliards.vrcbce.Runtime.ScriptsV2.Core.Infrastructure | |
| { | |
| // An event bus. This manager handles discrete events being issued to it from VRCBilliards, and dispatches these |
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| using Content.Server.Administration.Logs; | |
| using Content.Server.Administration.Managers; | |
| using Content.Server.Chat.Managers; | |
| using Content.Server.Chat.V2.Repository; | |
| using Content.Shared.CCVar; | |
| using Content.Shared.Chat.V2; | |
| using Content.Shared.Chat.V2.Components; | |
| using Content.Shared.Database; | |
| using Content.Shared.Ghost; | |
| using Content.Shared.Mobs.Systems; |
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| using System.Linq; | |
| using Robust.Shared.Serialization; | |
| namespace Content.Server.Chat.V2.Repository; | |
| /// <summary> | |
| /// Stores <see cref="IStorableChatEvent"/>, gives them UIDs, and issues them again locally for actioning. | |
| /// </summary> | |
| /// <remarks> | |
| /// This is an <see cref="EntitySystem"/> because: |
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