Theme: Interface
- Players can freely remove and attach limbs to themselves or their partner. Different limbs offer unique abilities:
- Legs: Standard movement speed, jumping, climbing.
- Arms: Grabbing objects, manipulating switches, throwing limbs.
- Heads: Special abilities. (?)
- Players can detach and throw limbs to activate switches, reach platforms, or trip obstacles.
- Encourage clever utilization of the limited limb set, requiring strategic limb swapping and throwing to solve. Think conveyor belts, pressure plates, puzzles requiring specific combinations of limbs.
- Cartoonish and Fun: Avoid gore, go for a lighthearted, humorous style inspired by Potato Head toys.
- Expressive Characters: Use exaggerated animations and character designs to highlight limb actions and emotions.
- Limb Variety: Design diverse limbs with unique shapes, textures, and colors to add visual interest and emphasize their roles.
- Hazards like fire, water, or electricity that require specific limbs to navigate safely.
- This could include graphically different limbs. E.g. Limb with fish scales can move faster in water
- Where each player has unique starting limbs and abilities, encouraging deeper cooperation.
- Allow players to combine different limbs to create temporary, hybrid forms with unique abilities. Imagine a leg-arm combo for increased jumping and grabbing reach.
Hidden Limbs
- Hidden limbs throughout the environment, each with unique abilities and lore attached, rewarding exploration and discovery.