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July 15, 2025 03:20
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| import time | |
| import png | |
| from apng import APNG | |
| from OpenGL.GL import * | |
| import glfw | |
| class APNGSprite: | |
| def __init__(self, path, loop=True, layer_order=0, frame_interval_ms=100): | |
| apng = APNG.open(path) | |
| self.count = len(apng.frames) | |
| if self.count == 0: | |
| raise RuntimeError(f"No frames in '{path}'") | |
| # Try to auto-detect interval from first frame control chunk | |
| first_ctrl = apng.frames[0][1] | |
| if hasattr(first_ctrl, 'delay_num') and hasattr(first_ctrl, 'delay_den') and first_ctrl.delay_den != 0: | |
| detected_interval = first_ctrl.delay_num / first_ctrl.delay_den | |
| self.interval = max(detected_interval, 0.001) | |
| else: | |
| self.interval = max(frame_interval_ms, 1) / 1000.0 | |
| self.loop = loop | |
| self.start_time = time.perf_counter() | |
| self.active = True | |
| self.layer_order = layer_order | |
| self.cached_frames = [] | |
| for frame, ctrl in apng.frames: | |
| data = frame.to_bytes() | |
| w, h, rows, _ = png.Reader(bytes=data).asRGBA8() | |
| frame_buf = b"".join(rows) | |
| self.cached_frames.append((frame_buf, ctrl, w, h)) | |
| self.orig_w, self.orig_h = self.cached_frames[0][2], self.cached_frames[0][3] | |
| self.canvas = bytearray(self.orig_w * self.orig_h * 4) | |
| self.prev_canvas = None | |
| self.tex_id = glGenTextures(1) | |
| glBindTexture(GL_TEXTURE_2D, self.tex_id) | |
| glPixelStorei(GL_UNPACK_ALIGNMENT, 1) | |
| for p in (GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER): | |
| glTexParameteri(GL_TEXTURE_2D, p, GL_LINEAR) | |
| for p in (GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T): | |
| glTexParameteri(GL_TEXTURE_2D, p, GL_CLAMP_TO_EDGE) | |
| def _compose_frame(self, idx): | |
| frame_buf, ctrl, w, h = self.cached_frames[idx] | |
| x0, y0 = ctrl.x_offset, ctrl.y_offset | |
| if ctrl.depose_op == 1: | |
| for yy in range(h): | |
| off = ((y0+yy)*self.orig_w + x0) * 4 | |
| self.canvas[off:off + w*4] = b"\x00" * (w*4) | |
| for yy in range(h): | |
| base = ((y0+yy)*self.orig_w + x0)*4 | |
| row = frame_buf[yy*w*4:(yy+1)*w*4] | |
| for px in range(w): | |
| si, di = px*4, base + px*4 | |
| sr, sg, sb, sa = row[si:si+4] | |
| dr, dg, db, da = self.canvas[di:di+4] | |
| a = sa / 255.0 | |
| nr = int(sr*a + dr*(1-a)) | |
| ng = int(sg*a + dg*(1-a)) | |
| nb = int(sb*a + db*(1-a)) | |
| na = int(255*(a + da/255.0*(1-a))) | |
| self.canvas[di:di+4] = bytes((nr,ng,nb,na)) | |
| glBindTexture(GL_TEXTURE_2D, self.tex_id) | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, self.orig_w, self.orig_h, | |
| 0, GL_RGBA, GL_UNSIGNED_BYTE, self.canvas) | |
| if ctrl.depose_op == 2 and self.prev_canvas is not None: | |
| self.canvas[:] = self.prev_canvas | |
| else: | |
| self.prev_canvas = bytes(self.canvas) | |
| def draw_fixed(self, x, y): | |
| if not self.active: | |
| return | |
| glPushMatrix() | |
| glTranslatef(0, 0, self.layer_order) | |
| elapsed = time.perf_counter() - self.start_time | |
| frame_idx = int(elapsed / self.interval) | |
| if self.loop: | |
| frame_idx %= self.count | |
| else: | |
| frame_idx = min(frame_idx, self.count - 1) | |
| self._compose_frame(frame_idx) | |
| glEnable(GL_TEXTURE_2D) | |
| glBindTexture(GL_TEXTURE_2D, self.tex_id) | |
| glPushMatrix() | |
| glLoadIdentity() | |
| glTranslatef(x, y, 0) | |
| glBegin(GL_QUADS) | |
| glTexCoord2f(0,1); glVertex2f(0, 0) | |
| glTexCoord2f(1,1); glVertex2f(self.orig_w, 0) | |
| glTexCoord2f(1,0); glVertex2f(self.orig_w, self.orig_h) | |
| glTexCoord2f(0,0); glVertex2f(0, self.orig_h) | |
| glEnd() | |
| glPopMatrix() | |
| glPopMatrix() | |
| def delete(self): | |
| if self.active: | |
| glDeleteTextures([self.tex_id]) | |
| self.active = False | |
| def __del__(self): | |
| try: self.delete() | |
| except: pass | |
| def main(): | |
| if not glfw.init(): | |
| raise RuntimeError("Failed to init GLFW") | |
| window = glfw.create_window(800, 600, "APNG HUD Example", None, None) | |
| if not window: | |
| glfw.terminate() | |
| raise RuntimeError("Failed to create window") | |
| glfw.make_context_current(window) | |
| glEnable(GL_BLEND) | |
| glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) | |
| glDisable(GL_DEPTH_TEST) | |
| sprite = APNGSprite("nyan_cat.png", loop=True, layer_order=2) | |
| last_time = time.perf_counter() | |
| while not glfw.window_should_close(window): | |
| current_time = time.perf_counter() | |
| glfw.poll_events() | |
| glClearColor(0.1,0.1,0.1,1) | |
| glClear(GL_COLOR_BUFFER_BIT) | |
| w, h = glfw.get_framebuffer_size(window) | |
| glViewport(0, 0, w, h) | |
| glMatrixMode(GL_PROJECTION); glLoadIdentity() | |
| glOrtho(0, w, 0, h, -1, 1) | |
| glMatrixMode(GL_MODELVIEW); glLoadIdentity() | |
| sprite.draw_fixed(10, h - 10 - sprite.orig_h) | |
| glfw.swap_buffers(window) | |
| elapsed = current_time - last_time | |
| if elapsed < sprite.interval: | |
| time.sleep(sprite.interval - elapsed) | |
| last_time = current_time | |
| sprite.delete() | |
| glfw.terminate() | |
| if __name__ == "__main__": | |
| main() |
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