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@EmileAvatar
Created January 10, 2026 12:13
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Skills

Skills

Skill Groups

  • Attributes: Core character statistics
  • Combat: Fighting and battle abilities
  • Magic: Spellcasting and magical aptitude
  • Crafting: Item creation proficiencies
  • Social: Interaction and persuasion abilities
  • Survival: Wilderness and environmental skills
  • Stealth: Sneaking and subterfuge abilities
  • Knowledge: Intellectual and lore skills

Skill List

  • Attributes: Physical
    • Strength: Physical power affecting melee damage and carrying capacity
    • Dexterity: Agility and reflexes affecting accuracy and dodging
    • Constitution: Health and endurance determining hit points and stamina
    • Vitality: Life force and resistance to disease and poison
  • Attributes: Mental
    • Intelligence: Mental acuity affecting spell power and learning
    • Wisdom: Intuition and perception affecting awareness and willpower
    • Charisma: Force of personality affecting social interactions
    • Willpower: Mental fortitude resisting mind control and fear
    • Focus: Concentration pool for special techniques
  • Attributes: Primary
    • Health: Total hit points before death
    • Mana: Magical energy for casting spells
    • Stamina: Physical energy for actions and abilities
    • Essence: Magical resource for creature creation and shaping
    • Soul Strength: Inner spiritual power and life force capacity
  • Combat: Weapons
    • Blade Mastery: Proficiency with swords and daggers
    • Blunt Weapons: Skill with maces and hammers
    • Polearms: Expertise with spears and halberds
    • Archery: Accuracy with bows and crossbows
    • Throwing: Precision with hurled weapons
    • Unarmed Combat: Fighting without weapons
  • Combat: Defense
    • Shield Use: Blocking and parrying effectiveness
    • Dodge: Evading attacks through movement
    • Armor Proficiency: Reducing armor penalties
    • Parry: Deflecting strikes with weapons
    • Toughness: Natural damage reduction
  • Combat: Tactics
    • Critical Strike: Increased chance for devastating hits
    • Power Attack: Trading accuracy for damage
    • Dual Wielding: Fighting with two weapons
    • Mounted Combat: Fighting while riding
    • Ambush: Bonus damage from surprise attacks
  • Magic: Schools
    • Fire Magic: Mastery of flame spells
    • Ice Magic: Control over frost and cold
    • Lightning Magic: Command of electrical energy
    • Necromancy: Death magic and undead control
    • Healing Magic: Restorative divine spells
    • Enchantment: Mind control and buffing magic
    • Summoning: Calling creatures and allies
    • Divination: Detection and knowledge spells
  • Magic: Ability
    • Spell Power: Increases magical damage and effect strength
    • Mana Efficiency: Reduces spell casting costs
    • Spell Range: Extends casting distance
    • Quickcast: Reduces spell casting time
    • Concentration: Maintains active spell effects longer
  • Crafting: Production
    • Blacksmithing: Creating metal weapons and armor
    • Leatherworking: Crafting hide and leather items
    • Alchemy: Brewing potions and compounds
    • Enchanting: Imbuing items with magic
    • Carpentry: Woodworking and furniture creation
    • Cooking: Preparing food and beneficial meals
  • Crafting: Gathering
    • Mining: Extracting ore from deposits
    • Herbalism: Identifying and collecting plants
    • Skinning: Harvesting hides from creatures
    • Lumberjacking: Cutting and processing timber
    • Scavenging: Finding useful materials in ruins
  • Social: Interaction
    • Persuasion: Convincing others through argument
    • Intimidation: Threatening to get your way
    • Deception: Lying and misleading effectively
    • Barter: Negotiating better trade prices
    • Leadership: Inspiring and commanding allies
    • Diplomacy: Resolving conflicts peacefully
  • Social: Reputation
    • Fame: Public recognition and renown
    • Faction Standing: Relationship with organizations
    • Merchant Reputation: Trader trust and discounts
    • Criminal Reputation: Underworld connections
  • Survival: Wilderness
    • Tracking: Following trails and signs
    • Foraging: Finding food in the wild
    • Navigation: Traveling without getting lost
    • Animal Handling: Taming and training beasts
    • Camping: Setting up safe rest areas
    • Fishing: Catching fish for food
  • Survival: Endurance
    • Cold Resistance: Surviving freezing environments
    • Heat Resistance: Enduring hot climates
    • Poison Resistance: Resisting toxins
    • Disease Resistance: Fighting off illness
    • Hunger Tolerance: Going longer without food
  • Stealth: Sneaking
    • Sneak: Moving silently and unseen
    • Hide in Shadows: Concealment in darkness
    • Pickpocket: Stealing from others unnoticed
    • Lockpicking: Opening locked containers and doors
    • Trap Disarming: Safely removing hazards
    • Sleight of Hand: Manual dexterity tricks
  • Stealth: Subterfuge
    • Disguise: Altering appearance convincingly
    • Forgery: Creating fake documents
    • Assassination: Killing from stealth effectively
    • Escape Artist: Breaking free from bonds
  • Knowledge: Academic
    • Monster Lore: Identifying creature weaknesses
    • Arcane Knowledge: Understanding magical theory
    • History: Knowing past events and cultures
    • Geography: Familiarity with lands and locations
    • Religion: Understanding of gods and faiths
  • Knowledge: Practical
    • Identify Item: Determining magical properties
    • Trap Detection: Spotting hidden hazards
    • Medicine: Treating wounds and illness
    • Architecture: Understanding building structures
    • Languages: Speaking and reading different tongues
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