Alchemy transforms raw materials through a three-tier processing system into powerful consumables, creature enhancements, magical items, and spell components.
Raw Materials → Alchemical Essences → Final Products
(herbs, parts, mana) → (processed compounds) → (potions, creatures, items)
TIER 1: Raw Materials
├─ Herbs (Healing, Stamina, Mental, Elemental, Toxic, Rare)
├─ Creature Parts (Organs, Blood, Bones, Hides, Fluids)
├─ Minerals (Ores, Crystals, Stones)
└─ Magical Essences (Mana, Life Essence, Soul Essence, Ichor, etc.)
↓
[Alchemical Essence Extractor]
↓
TIER 2: Alchemical Essences
├─ Elemental Essences (Fire, Ice, Lightning, Earth, Poison, Acid)
├─ Vital Essences (Regeneration, Vitality, Youth, Fortitude, Mutation)
├─ Mental Essences (Clarity, Focus, Dreams, Madness, Wisdom)
├─ Physical Essences (Strength, Agility, Stone Skin, Flight, Invisibility)
├─ Transformation Essences (Lycanthropy, Transmutation, Petrification, Polymorph)
├─ Necromantic Essences (Undeath, Life Drain, Decay, Soul Binding)
└─ Divine Essences (Light, Darkness, Divinity, Resurrection)
↓
[Alchemical Combiner / Alchemy Table / Bioforge / Enchanting Altar]
↓
TIER 3: Final Products
├─ Potions & Elixirs (Healing, Buffs, Transmutation)
├─ Creatures (Bioforged with enhanced abilities)
├─ Enchanted Items (Weapons, Armor, Jewelry)
└─ Spell Components (High-level spellcasting materials)
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Essence of Fire
- Description: Liquid flame concentrate for fire magic and burning enchantments
- Recipe: 5 Firethorn + 3 Mana + 1 Salamander Blood → 1 Essence of Fire
- Processing Time: 30 minutes
- Processing Station: Alchemical Combiner
- Storage: Flame-Proof Bottle (minimum)
- Uses: Fire resistance potions, flaming weapon enchantments, fire-breathing creatures
- Market Value: 150 gold
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Essence of Ice
- Description: Frozen magical concentrate for cold magic and frost effects
- Recipe: 5 Frostmoss + 3 Mana + 1 White Slime Core → 1 Essence of Ice
- Processing Time: 30 minutes
- Processing Station: Alchemical Combiner
- Storage: Cold-Sealed Jar (minimum)
- Uses: Cold resistance potions, frost weapon enchantments, ice armor
- Market Value: 150 gold
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Essence of Lightning
- Description: Bottled storm energy for shock magic and electrical effects
- Recipe: 5 Stormleaf + 3 Elemental Mana (Air) + 1 Giant Eel Electric Organ → 1 Essence of Lightning
- Processing Time: 45 minutes
- Processing Station: Alchemical Combiner
- Storage: Rune-Etched Vial (required - highly volatile)
- Uses: Lightning resistance potions, shock weapons, storm-calling spells
- Market Value: 200 gold
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Essence of Earth
- Description: Concentrated stone power for durability and stability magic
- Recipe: 5 Earthroot + 3 Elemental Mana (Earth) + 1 Golem Clay → 1 Essence of Earth
- Processing Time: 60 minutes
- Processing Station: Alchemical Combiner
- Storage: Reagent Jar
- Uses: Stone skin potions, armor hardening, earthquake spells
- Market Value: 150 gold
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Essence of Poison
- Description: Concentrated toxin base for venomous applications
- Recipe: 5 Nightshade + 3 Dark Mana + 1 Snake Venom Sac → 1 Essence of Poison
- Processing Time: 40 minutes
- Processing Station: Alchemical Combiner
- Storage: Shadow Bottle (prevents degradation)
- Uses: Poisoned weapons, antidote potions (reversed), toxic creatures
- Market Value: 175 gold
- Warning: Dangerous to handle, use protective gloves
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Essence of Acid
- Description: Corrosive compound for dissolving and melting effects
- Recipe: 5 Slime Gel + 3 Mana + 1 Acidic Stomach → 1 Essence of Acid
- Processing Time: 35 minutes
- Processing Station: Alchemical Combiner
- Storage: Alchemical Flask (acid-resistant glass)
- Uses: Acid resistance potions, corrosive weapons, metal dissolving
- Market Value: 160 gold
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Essence of Regeneration
- Description: Rapid healing compound restoring health over time
- Recipe: 10 Liferoot + 2 Life Essence + 1 Troll Blood → 1 Essence of Regeneration
- Processing Time: 90 minutes
- Processing Station: Alchemical Combiner
- Storage: Mana-Infused Jar
- Uses: Greater healing potions, regenerating creatures, self-repair enchantments
- Market Value: 300 gold
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Essence of Vitality
- Description: Health and stamina boost concentrate
- Recipe: 10 Ginseng + 2 Life Essence + 1 Bear Heart → 1 Essence of Vitality
- Processing Time: 75 minutes
- Processing Station: Alchemical Combiner
- Storage: Enchanted Vial
- Uses: Stamina elixirs, endurance buffs, hardy creatures
- Market Value: 250 gold
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Essence of Youth
- Description: Age-defying elixir base (extremely rare)
- Recipe: 20 Heartwood Bark + 5 Pure Mana + 1 Phoenix Feather → 1 Essence of Youth
- Processing Time: 240 minutes (4 hours)
- Processing Station: Master Alchemist's Laboratory
- Storage: Rune-Etched Vial (required)
- Uses: Longevity potions, age reversal, immortality research
- Market Value: 5,000 gold
- Rarity: Legendary
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Essence of Fortitude
- Description: Endurance enhancement increasing resilience
- Recipe: 5 Rhodiola + 5 Iron Ore Dust + 2 Life Essence + 1 Giant Blood → 1 Essence of Fortitude
- Processing Time: 60 minutes
- Processing Station: Alchemical Combiner
- Storage: Reagent Jar
- Uses: Damage resistance potions, toughness buffs, armored creatures
- Market Value: 225 gold
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Essence of Mutation
- Description: Controlled biological change catalyst
- Recipe: 5 Chaos Essence + 3 Life Essence + 1 Chimera Horn → 1 Essence of Mutation
- Processing Time: 120 minutes
- Processing Station: Alchemical Combiner (Advanced)
- Storage: Chaos Sphere (required - highly unstable)
- Uses: Creature modification, bioforging enhancements, polymorph potions
- Market Value: 400 gold
- Risk: 10% chance of uncontrolled mutation if mishandled
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Essence of Clarity
- Description: Mental enhancement and mana recovery compound
- Recipe: 10 Sage + 3 Refined Mana + 1 Monster Brain → 1 Essence of Clarity
- Processing Time: 50 minutes
- Processing Station: Alchemical Combiner
- Storage: Crystal Phial
- Uses: Mana potions, mental clarity buffs, intelligent creatures
- Market Value: 275 gold
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Essence of Focus
- Description: Concentration and precision booster
- Recipe: 10 Rosemary + 2 Soul Essence + 1 Basilisk Eye → 1 Essence of Focus
- Processing Time: 55 minutes
- Processing Station: Alchemical Combiner
- Storage: Enchanted Vial
- Uses: Accuracy potions, perception buffs, aim-enhancing enchantments
- Market Value: 250 gold
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Essence of Dreams
- Description: Sleep and illusion component
- Recipe: 10 Valerian Root + 3 Shadow Essence + 1 Moon Light → 1 Essence of Dreams
- Processing Time: 45 minutes
- Processing Station: Alchemical Combiner
- Storage: Shadow Bottle (light-sensitive)
- Uses: Sleep potions, illusion magic, dream-walking spells
- Market Value: 200 gold
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Essence of Madness
- Description: Confusion and chaos effect inducer
- Recipe: 5 Death Cap Mushroom + 3 Chaos Essence + 1 Gibbering Mouther Tissue → 1 Essence of Madness
- Processing Time: 70 minutes
- Processing Station: Alchemical Combiner
- Storage: Chaos Sphere (required)
- Uses: Confusion potions, insanity curses, aberration creation
- Market Value: 350 gold
- Warning: Can affect alchemist, use in well-ventilated area
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Essence of Wisdom
- Description: Intelligence enhancement concentrate
- Recipe: 10 Ginkgo Leaf + 3 Pure Mana + 1 Ancient Brain → 1 Essence of Wisdom
- Processing Time: 90 minutes
- Processing Station: Alchemical Combiner
- Storage: Rune-Etched Vial
- Uses: Intelligence potions, knowledge spells, genius creatures
- Market Value: 450 gold
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Essence of Strength
- Description: Muscle enhancement compound boosting physical power
- Recipe: 10 Ashwagandha + 2 Giant Blood + 1 Minotaur Horn → 1 Essence of Strength
- Processing Time: 60 minutes
- Processing Station: Alchemical Combiner
- Storage: Reagent Jar
- Uses: Strength potions, damage buffs, powerful creatures
- Market Value: 225 gold
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Essence of Agility
- Description: Speed and dexterity booster
- Recipe: 10 Green Tea Leaf + 2 Fey Blood + 1 Harpy Talon → 1 Essence of Agility
- Processing Time: 50 minutes
- Processing Station: Alchemical Combiner
- Storage: Crystal Phial
- Uses: Speed potions, dodge buffs, agile creatures
- Market Value: 225 gold
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Essence of Stone Skin
- Description: Armor hardening compound increasing defense
- Recipe: 10 Stone Moss + 3 Elemental Mana (Earth) + 1 Dragon Scale → 1 Essence of Stone Skin
- Processing Time: 80 minutes
- Processing Station: Alchemical Combiner
- Storage: Reagent Jar
- Uses: Armor potions, defense buffs, armored creatures
- Market Value: 300 gold
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Essence of Flight
- Description: Levitation and flying component
- Recipe: 10 Windgrass + 3 Elemental Mana (Air) + 1 Bat Wing Membrane → 1 Essence of Flight
- Processing Time: 70 minutes
- Processing Station: Alchemical Combiner
- Storage: Enchanted Vial
- Uses: Levitation potions, flying enchantments, winged creatures
- Market Value: 350 gold
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Essence of Invisibility
- Description: Transparency compound for stealth effects
- Recipe: 10 Ghost Flower + 3 Shadow Essence + 1 Phantom Residue → 1 Essence of Invisibility
- Processing Time: 120 minutes
- Processing Station: Alchemical Combiner (Advanced)
- Storage: Shadow Bottle (required)
- Uses: Invisibility potions, stealth enchantments, unseen creatures
- Market Value: 500 gold
- Rarity: Rare
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Essence of Lycanthropy
- Description: Beast transformation base granting animal forms
- Recipe: 5 Wolf Brain + 5 Moon Light + 3 Chaos Essence + 1 Werewolf Blood → 1 Essence of Lycanthropy
- Processing Time: 150 minutes
- Processing Station: Master Alchemist's Laboratory
- Storage: Rune-Etched Vial (required)
- Uses: Shape-shifting potions, lycanthropy curse/cure, beast-form creatures
- Market Value: 800 gold
- Warning: Can cause permanent transformation if misused
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Essence of Transmutation
- Description: Matter-changing catalyst altering physical substance
- Recipe: 10 Quicksilver + 5 Refined Mana + 1 Mimic Flesh → 1 Essence of Transmutation
- Processing Time: 180 minutes
- Processing Station: Master Alchemist's Laboratory
- Storage: Dimensional Flask
- Uses: Lead to gold, stone to flesh, object alteration spells
- Market Value: 1,000 gold
- Rarity: Rare
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Essence of Petrification
- Description: Stone transformation compound turning flesh to stone
- Recipe: 10 Basilisk Scale + 3 Elemental Mana (Earth) + 1 Medusa Eye → 1 Essence of Petrification
- Processing Time: 100 minutes
- Processing Station: Alchemical Combiner (Advanced)
- Storage: Rune-Etched Vial
- Uses: Petrification potions, basilisk gaze, stone curse spells
- Market Value: 700 gold
- Warning: Dangerous - accidental contact causes partial petrification
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Essence of Polymorph
- Description: Shape-shifting compound allowing form changes
- Recipe: 10 Fade Leaf + 5 Wild Mana + 1 Doppelganger Tissue → 1 Essence of Polymorph
- Processing Time: 130 minutes
- Processing Station: Master Alchemist's Laboratory
- Storage: Chaos Sphere
- Uses: Polymorph potions, disguise magic, shapeshifter creatures
- Market Value: 900 gold
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Essence of Undeath
- Description: Reanimation component creating undead
- Recipe: 10 Death Cap Mushroom + 5 Dark Mana + 1 Lich Phylactery Dust → 1 Essence of Undeath
- Processing Time: 120 minutes
- Processing Station: Alchemical Combiner (Advanced)
- Storage: Shadow Bottle (required)
- Uses: Raise undead spells, undead creature creation, necromantic items
- Market Value: 600 gold
- Alignment: Evil - use causes reputation loss with good factions
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Essence of Life Drain
- Description: Vampiric energy extraction stealing life force
- Recipe: 10 Nightshade + 3 Vampire Blood + 1 Wraith Essence → 1 Essence of Life Drain
- Processing Time: 90 minutes
- Processing Station: Alchemical Combiner
- Storage: Blood Reservoir
- Uses: Life-stealing weapons, vampiric healing, drain spells
- Market Value: 450 gold
- Alignment: Evil
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Essence of Decay
- Description: Rot and corruption compound causing decomposition
- Recipe: 10 Hemlock + 3 Dark Mana + 1 Ghoul Flesh → 1 Essence of Decay
- Processing Time: 80 minutes
- Processing Station: Alchemical Combiner
- Storage: Void-Sealed Container (prevents spread)
- Uses: Decay curses, equipment degradation, rot spells
- Market Value: 350 gold
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Essence of Soul Binding
- Description: Spirit capture component trapping souls
- Recipe: 5 Soul Essence + 5 Soulstone Dust + 1 Banshee Tear → 1 Essence of Soul Binding
- Processing Time: 150 minutes
- Processing Station: Master Alchemist's Laboratory
- Storage: Soul Gem Container (required)
- Uses: Soul trap spells, phylactery creation, spirit imprisonment
- Market Value: 1,200 gold
- Rarity: Rare
- Alignment: Evil
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Essence of Light
- Description: Radiant holy power harming evil and healing good
- Recipe: 10 Sun Essence + 3 Pure Mana + 1 Angel Blood → 1 Essence of Light
- Processing Time: 120 minutes
- Processing Station: Alchemical Combiner (Advanced)
- Storage: Divine Chalice (required)
- Uses: Holy weapons, healing potions, smite undead spells
- Market Value: 800 gold
- Alignment: Good
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Essence of Darkness
- Description: Void and shadow power channeling dark magic
- Recipe: 10 Eclipse Water + 3 Dark Mana + 1 Demon Blood → 1 Essence of Darkness
- Processing Time: 120 minutes
- Processing Station: Alchemical Combiner (Advanced)
- Storage: Shadow Bottle (required)
- Uses: Shadow weapons, darkness spells, void magic
- Market Value: 800 gold
- Alignment: Evil
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Essence of Divinity
- Description: God-touched compound of supreme power (extremely rare)
- Recipe: 1 Ichor + 10 Celestial Tears + 5 Divine Spark → 1 Essence of Divinity
- Processing Time: 480 minutes (8 hours)
- Processing Station: Master Alchemist's Laboratory (at Divine Altar)
- Storage: Ichor Ampule (required)
- Uses: Godly artifacts, ascension potions, miracle spells
- Market Value: 50,000 gold
- Rarity: Legendary
- Requirement: Must have temple and divine blessing
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Essence of Resurrection
- Description: Life restoration base returning the dead to life
- Recipe: 20 Golden Lotus + 10 Life Essence + 1 Phoenix Feather → 1 Essence of Resurrection
- Processing Time: 360 minutes (6 hours)
- Processing Station: Master Alchemist's Laboratory
- Storage: Rune-Etched Vial + Divine Chalice (double container)
- Uses: Resurrection spells, revival potions, immortality research
- Market Value: 10,000 gold
- Rarity: Legendary
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Greater Healing Potion
- Recipe: 2 Essence of Regeneration + 1 Essence of Vitality + Purified Water
- Crafting Station: Alchemy Table
- Effect: Restores 200 HP over 30 seconds
- Processing Time: 15 minutes
- Storage: Potion Bottle
- Market Value: 400 gold
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Fire Resistance Potion
- Recipe: 2 Essence of Fire + 1 Essence of Fortitude + Oil Base
- Crafting Station: Alchemy Table
- Effect: 75% fire resistance for 10 minutes
- Processing Time: 20 minutes
- Storage: Flame-Proof Bottle
- Market Value: 350 gold
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Invisibility Potion
- Recipe: 3 Essence of Invisibility + 1 Shadow Essence + Moon Water
- Crafting Station: Master Alchemist's Laboratory
- Effect: Complete invisibility for 3 minutes
- Processing Time: 45 minutes
- Storage: Shadow Bottle
- Market Value: 1,500 gold
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Strength Elixir
- Recipe: 2 Essence of Strength + 1 Essence of Vitality + Alcohol Base
- Crafting Station: Alchemy Table
- Effect: +50% melee damage for 5 minutes
- Processing Time: 18 minutes
- Storage: Potion Bottle
- Market Value: 300 gold
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Potion of Flying
- Recipe: 3 Essence of Flight + 2 Elemental Mana (Air) + Purified Water
- Crafting Station: Master Alchemist's Laboratory
- Effect: Flight capability for 5 minutes
- Processing Time: 35 minutes
- Storage: Enchanted Vial
- Market Value: 1,200 gold
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Elixir of Life
- Recipe: 5 Essence of Resurrection + 3 Essence of Youth + 10 Pure Mana + Divine Spark
- Crafting Station: Master Alchemist's Laboratory (Divine Altar required)
- Effect: Full resurrection from death (single use)
- Processing Time: 240 minutes (4 hours)
- Storage: Ichor Ampule
- Market Value: 25,000 gold
- Rarity: Legendary
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Fire-Breathing Drake
- Required Essences: 5 Essence of Fire + 3 Essence of Vitality
- Additional Parts: Dragon parts, lizard body, bat wings
- Magical Essences: 10 Life Essence + 5 Mana
- Crafting Station: Creation Vat
- Growth Time: 7 days
- Result: Medium drake with fire breath weapon
- Market Value: 5,000 gold
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Regenerating Troll
- Required Essences: 10 Essence of Regeneration + 5 Essence of Fortitude
- Additional Parts: Troll parts, giant blood
- Magical Essences: 15 Life Essence + 3 Mana
- Crafting Station: Vitae Incubator
- Growth Time: 10 days
- Result: Large troll with fast regeneration (3 HP/second)
- Market Value: 8,000 gold
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Invisible Stalker
- Required Essences: 15 Essence of Invisibility + 5 Essence of Agility
- Additional Parts: Spirit residue, phantom essence, shadow material
- Magical Essences: 20 Soul Essence + 10 Shadow Essence
- Crafting Station: Gene Splicing Table
- Growth Time: 14 days
- Result: Ethereal assassin permanently invisible
- Market Value: 15,000 gold
- Rarity: Rare
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Flying Chimera
- Required Essences: 5 Essence of Flight + 3 Essence of Mutation + 2 Essence of Fire
- Additional Parts: Lion body, goat head, dragon head, bat wings, serpent tail
- Magical Essences: 25 Life Essence + 10 Chaos Essence
- Crafting Station: Gene Splicing Table
- Growth Time: 21 days
- Result: Legendary three-headed flying beast
- Market Value: 25,000 gold
- Rarity: Legendary
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Flaming Sword
- Recipe: Sword + 5 Essence of Fire + 3 Mana
- Crafting Station: Enchanting Altar
- Effect: +20 fire damage on hit, lights on fire
- Processing Time: 60 minutes
- Market Value: +1,000 gold to base weapon
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Ring of Invisibility
- Recipe: Gold Ring + 10 Essence of Invisibility + 5 Pure Mana + Ruby
- Crafting Station: Arcane Nexus
- Effect: Activate for 10 minutes invisibility (3 charges/day)
- Processing Time: 180 minutes
- Market Value: 8,000 gold
- Rarity: Rare
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Armor of Stone Skin
- Recipe: Plate Mail + 7 Essence of Stone Skin + 5 Refined Mana
- Crafting Station: Rune Forge
- Effect: +100 armor, immune to criticals
- Processing Time: 240 minutes
- Market Value: +5,000 gold to base armor
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Amulet of Regeneration
- Recipe: Silver Amulet + 8 Essence of Regeneration + 4 Life Essence + Emerald
- Crafting Station: Enchanting Altar
- Effect: Passive +2 HP/second regeneration
- Processing Time: 120 minutes
- Market Value: 6,000 gold
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Resurrect Spell
- Components: 5 Essence of Resurrection + 10 Pure Mana + 2 Divine Spark
- Spell Level: 7
- Effect: Returns target to life with full HP
- Casting Time: 10 minutes ritual
- Component Cost: ~12,000 gold
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True Polymorph Spell
- Components: 10 Essence of Polymorph + 20 Pure Mana
- Spell Level: 9
- Effect: Permanently transforms creature into another form
- Casting Time: 1 hour ritual
- Component Cost: ~10,000 gold
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Meteor Swarm Spell
- Components: 15 Essence of Fire + 30 Pure Mana
- Spell Level: 9
- Effect: Rains burning meteors over area (500ft radius)
- Casting Time: 1 action
- Component Cost: ~5,000 gold
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Power Word Kill
- Components: 8 Essence of Undeath + 5 Essence of Soul Binding + 25 Pure Mana
- Spell Level: 9
- Effect: Instantly kills target under 100 HP
- Casting Time: 1 action
- Component Cost: ~8,000 gold
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Wish Spell
- Components: 1 Essence of Divinity + 50 Pure Mana + 10 Ichor
- Spell Level: 9
- Effect: Reality alteration of supreme power
- Casting Time: 1 action
- Component Cost: ~100,000+ gold
- Rarity: Legendary
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Skill 0-20: Apprentice Extractor
- Can extract: Common herbs (Healing Herb, Stamina Herb)
- Success Rate: 75%
- Yield: 1 extract per 10 herbs
- Processing Time: 150% base time
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Skill 21-40: Journeyman Extractor
- Can extract: Uncommon herbs, basic creature parts
- Success Rate: 85%
- Yield: 1 extract per 8 herbs
- Processing Time: 100% base time
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Skill 41-60: Expert Extractor
- Can extract: Rare herbs, exotic creature parts, minerals
- Success Rate: 92%
- Yield: 1 extract per 6 herbs
- Processing Time: 80% base time
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Skill 61-80: Master Extractor
- Can extract: Legendary herbs, magical creature parts
- Success Rate: 96%
- Yield: 1 extract per 5 herbs
- Processing Time: 60% base time
- Bonus: 10% chance of double extract
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Skill 81-100: Grandmaster Extractor
- Can extract: All materials including divine components
- Success Rate: 99%
- Yield: 1 extract per 4 herbs
- Processing Time: 50% base time
- Bonus: 25% chance of double extract
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Skill 0-20: Apprentice Combiner
- Can create: Basic Elemental Essences (Fire, Ice, Earth)
- Success Rate: 70%
- Processing Time: 150% base time
- Risk: 10% total reagent loss on failure
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Skill 21-40: Journeyman Combiner
- Can create: All Elemental, Basic Vital Essences
- Success Rate: 82%
- Processing Time: 100% base time
- Risk: 5% reagent loss on failure
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Skill 41-60: Expert Combiner
- Can create: Physical, Mental, Advanced Vital Essences
- Success Rate: 90%
- Processing Time: 85% base time
- Risk: 3% reagent loss on failure
- Bonus: 5% chance to create extra essence
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Skill 61-80: Master Combiner
- Can create: Transformation, Necromantic Essences
- Success Rate: 95%
- Processing Time: 70% base time
- Risk: 1% reagent loss on failure
- Bonus: 15% chance to create extra essence
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Skill 81-100: Grandmaster Combiner
- Can create: Divine Essences, all combinations
- Success Rate: 98%
- Processing Time: 50% base time
- Risk: 0.5% reagent loss
- Bonus: 25% chance to create extra essence
- Special: Can create legendary "Perfected Essence" (2× power)
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Challenge: Essence Master
- Create 1 of each Alchemical Essence type: +5000 Alchemy EXP
- Unlock: Recipe book showing all essence combinations
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Challenge: Potion Brewmaster
- Brew 100 potions using Alchemical Essences: +3000 Alchemy EXP
- Unlock: +25% potion duration permanently
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Challenge: Mad Alchemist
- Successfully combine 10 Chaos Essences without mutation: +4000 Alchemy EXP
- Unlock: Controlled Chaos trait (50% less mutation risk)
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Challenge: Divine Brewer
- Create 1 Essence of Divinity: +10,000 Alchemy EXP
- Unlock: Divine Alchemist title, access to god-tier recipes
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Challenge: Transmutation Master
- Use Essence of Transmutation to turn lead into gold 50 times: +2000 EXP
- Unlock: Philosopher's Stone recipe (permanent transmutation focus)
- Essence of Earth
- Essence of Fortitude
- Essence of Vitality
- Essence of Strength
- Essence of Agility
- Essence of Wisdom
- Essence of Fire (Flame-Proof Bottle)
- Essence of Ice (Cold-Sealed Jar)
- Essence of Lightning (Rune-Etched Vial - required)
- Essence of Poison (Shadow Bottle)
- Essence of Clarity (Crystal Phial)
- Essence of Dreams (Shadow Bottle)
- Essence of Youth (Rune-Etched Vial - required)
- Essence of Mutation (Chaos Sphere - required)
- Essence of Madness (Chaos Sphere - required)
- Essence of Invisibility (Shadow Bottle - required)
- Essence of Lycanthropy (Rune-Etched Vial - required)
- Essence of Polymorph (Chaos Sphere)
- Essence of Soul Binding (Soul Gem Container - required)
- Essence of Undeath (Shadow Bottle - required)
- Essence of Life Drain (Blood Reservoir)
- Essence of Light (Divine Chalice - required)
- Essence of Darkness (Shadow Bottle - required)
- Essence of Divinity (Ichor Ampule - required)
- Essence of Resurrection (Rune-Etched Vial + Divine Chalice)
Storage Failure: Using improper storage has consequences:
- Volatile essences: 25% chance to explode (50 damage)
- Divine essences: Power reduced by 75%
- Chaos essences: Uncontrolled mutation spreads to nearby items
- Necromantic essences: Attract undead to location
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Common Essences (100-200 gold)
- Elemental basics (Fire, Ice, Earth, Poison, Acid)
- Simple Vitals (Vitality, Fortitude)
- Basic Physical (Strength, Agility)
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Uncommon Essences (200-400 gold)
- Advanced Elemental (Lightning)
- Vital Essences (Regeneration, Mutation)
- Mental Essences (Clarity, Focus, Dreams)
- Physical Essences (Stone Skin, Flight)
- Necromantic basics (Decay)
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Rare Essences (400-1000 gold)
- Transformation (Petrification, Polymorph)
- Advanced Mental (Madness, Wisdom)
- Physical Advanced (Invisibility)
- Necromantic (Undeath, Life Drain)
- Divine basics (Light, Darkness)
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Legendary Essences (1000-50,000 gold)
- Transformation Legendary (Lycanthropy, Transmutation)
- Vital Legendary (Youth)
- Divine Legendary (Soul Binding, Resurrection, Divinity)
- 10+ essences: -10% cost
- 50+ essences: -20% cost
- 100+ essences: -30% cost
- Extract essence from your materials: 50 gold + 25% of essence value
- Combine into Alchemical Essence: 100 gold + 30% of essence value
- Brew potion from your essences: 75 gold + materials
- Rush service (half time): Double all fees