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Created January 10, 2026 11:37
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Crafting

Crafting

Crafting System Overview

Crafting transforms raw materials into useful items through various stations and skills. Each craft requires:

  • Crafting Station: Specialized equipment for specific item types
  • Skill Level: Minimum proficiency to attempt craft
  • Materials: Required components consumed during creation
  • Time: Duration to complete craft
  • Success Chance: Probability based on skill vs difficulty

Quality Tiers: Normal → Fine → Superior → Masterwork → Legendary (based on skill margin above requirement)


Crafting Categories

  • Smithing: Metal weapons, armor, and tools
  • Woodworking: Bows, staffs, furniture, and wooden structures
  • Leatherworking: Light armor, bags, and utility items
  • Tailoring: Cloth armor, robes, and fabric goods
  • Alchemy: Potions, elixirs, and chemical compounds
  • Enchanting: Magical enhancements and spell scrolls
  • Jewelcrafting: Rings, amulets, and gem setting
  • Engineering: Mechanisms, traps, and siege equipment
  • Cooking: Food, beverages, and consumable buffs
  • Masonry: Stone structures, walls, and monuments
  • Carpentry: Buildings, furniture, and large wooden structures
  • Bioforging: Living creatures and organic constructs

Crafting Stations

Smithing Stations

  • Smithing: Basic

    • Forge: Standard metalworking station for weapons and armor (Required Skill: 0)
      • Base Success: 90% at skill level 0
      • Craft Speed: 100% (baseline)
      • Max Item Tier: Uncommon
      • Fuel Required: Coal (1 per hour)
      • Durability: 1000 uses before repair needed
    • Anvil: Companion to forge for shaping metal (Required Skill: 0)
      • Functions: Repair damaged items, shape ingots, hammer details
      • Base Success: 95% at skill level 0
      • Craft Speed: 100%
      • Max Item Tier: Rare
      • Fuel Required: None
      • Durability: 5000 uses before repair
  • Smithing: Advanced

    • Rune Forge: Magical metalwork inscribing enchantments during creation (Required Skill: 40)
      • Base Success: 70% at skill level 40, 95% at skill level 60
      • Craft Speed: 75% (slower due to precision)
      • Max Item Tier: Legendary
      • Fuel Required: Mana or Refined Mana (1 per craft) + Coal
      • Durability: 500 uses before repair
      • Special: Can create enchanted items without separate enchanting step
      • Bonus: +15% effectiveness on fire-element enchantments
      • Power Source: Can use Elemental Mana for aligned enchantments (+20% power)
    • Heavy Forge: Industrial-scale smithing for large equipment (Required Skill: 50)
      • Base Success: 80% at skill level 50, 95% at skill level 70
      • Craft Speed: 60% (very slow for massive items)
      • Max Item Tier: Legendary
      • Fuel Required: Coal (3 per hour)
      • Durability: 2000 uses before repair
      • Special: Only station able to craft plate armor, siege weapons, large gates
      • Size: Requires 3x3 tile space

Woodworking Stations

  • Woodworking: Basic

    • Woodworking Bench: Standard carpentry station (Required Skill: 0)
      • Base Success: 90% at skill level 0
      • Craft Speed: 100%
      • Max Item Tier: Rare
      • Fuel Required: None
      • Durability: 800 uses before repair
      • Crafts: Bows, staffs, arrows, furniture, wooden shields, tool handles
  • Woodworking: Advanced

    • Master Carpenter's Workshop: Precision woodworking for complex items (Required Skill: 60)
      • Base Success: 75% at skill level 60, 95% at skill level 80
      • Craft Speed: 80%
      • Max Item Tier: Legendary
      • Fuel Required: None
      • Durability: 1500 uses before repair
      • Special: Required for intricate furniture, musical instruments, ship components
      • Bonus: +20% quality chance on furniture
    • Lumber Mill: Industrial wood processing (Required Skill: 25)
      • Base Success: 95% (simple cuts)
      • Craft Speed: 200% (very fast for bulk)
      • Max Item Tier: Common
      • Fuel Required: None (water wheel powered)
      • Durability: 3000 uses before repair
      • Special: Converts logs to planks at 3:1 ratio, bulk processing
      • Size: Requires 4x4 tile space, must be near water source

Leatherworking Stations

  • Leatherworking: Processing

    • Tanning Rack: Converts raw hides to usable leather (Required Skill: 0)
      • Base Success: 85% at skill level 0
      • Craft Speed: 50% (requires long curing time)
      • Max Item Tier: N/A (processing only)
      • Fuel Required: Tanning solution (various recipes)
      • Durability: 1200 uses before repair
      • Process Time: 2-8 hours depending on hide type
      • Output: 1 hide → 1-3 leather pieces (quality dependent)
  • Leatherworking: Crafting

    • Leatherworker's Table: Crafting station for leather goods (Required Skill: 0)
      • Base Success: 90% at skill level 0
      • Craft Speed: 120% (faster than metal)
      • Max Item Tier: Rare
      • Fuel Required: None
      • Durability: 600 uses before repair
      • Crafts: Light armor, bags, belts, straps, gloves, boots
    • Master Leatherworker's Station: Advanced leather crafting (Required Skill: 55)
      • Base Success: 75% at skill level 55, 95% at skill level 75
      • Craft Speed: 100%
      • Max Item Tier: Legendary
      • Fuel Required: None
      • Durability: 1000 uses before repair
      • Special: Can work exotic hides (dragon scale, chimera hide, etc.)
      • Bonus: +25% durability on all leather armor crafted

Tailoring Stations

  • Tailoring: Basic

    • Loom: Weaves raw fiber into cloth and fabric (Required Skill: 0)
      • Base Success: 90% at skill level 0
      • Craft Speed: 80%
      • Max Item Tier: Common
      • Fuel Required: None
      • Durability: 1500 uses before repair
      • Process: Hemp/Flax → Cloth at 2:1 ratio
    • Sewing Table: Crafts cloth armor and garments (Required Skill: 0)
      • Base Success: 92% at skill level 0
      • Craft Speed: 110%
      • Max Item Tier: Rare
      • Fuel Required: None
      • Durability: 800 uses before repair
      • Crafts: Robes, cloth armor, bags, cloaks, banners
  • Tailoring: Advanced

    • Enchanter's Loom: Creates magically infused fabrics (Required Skill: 50)
      • Base Success: 70% at skill level 50, 90% at skill level 70
      • Craft Speed: 70%
      • Max Item Tier: Legendary
      • Fuel Required: Mana or Pure Mana (1 per craft)
      • Durability: 600 uses before repair
      • Special: Weaves magical threads into cloth during creation
      • Bonus: Robes crafted have +10% spell power inherently
      • Power Source: Can use Elemental Mana for elemental-attuned robes

Alchemy Stations

  • Alchemy: Basic

    • Alchemy Table: Standard potion brewing station (Required Skill: 0)
      • Base Success: 85% at skill level 0 (volatile reactions)
      • Craft Speed: 100%
      • Max Item Tier: Rare
      • Fuel Required: Heat source (fire, magical)
      • Durability: 1000 uses before repair
      • Crafts: Healing potions, mana elixirs, antidotes, buff potions
      • Risk: 5% chance of explosive failure at low skill
  • Alchemy: Advanced

    • Master Alchemist's Laboratory: Advanced chemical processing (Required Skill: 60)
      • Base Success: 80% at skill level 60, 95% at skill level 80
      • Craft Speed: 90%
      • Max Item Tier: Legendary
      • Fuel Required: Controlled heat (magical flames preferred)
      • Durability: 1500 uses before repair
      • Special: Can create transmutation potions, permanent stat elixirs
      • Bonus: +50% duration on all buff potions
      • Risk: 2% explosion chance (reduced safety)
    • Distillery: Purifies and concentrates alchemical substances (Required Skill: 35)
      • Base Success: 90% at skill level 35
      • Craft Speed: 60% (slow, precise work)
      • Max Item Tier: Rare
      • Fuel Required: Sustained heat
      • Durability: 2000 uses before repair
      • Special: Extracts essences from plants, increases potion potency by 25%
      • Process: 3 basic potions → 1 concentrated potion
  • Alchemy: Essence Processing

    • Alchemical Essence Extractor: Extracts base essences from raw materials (Required Skill: 20)
      • Base Success: 85% at skill level 20, 95% at skill level 40
      • Craft Speed: 70% (extraction takes time)
      • Max Item Tier: Uncommon (raw essences)
      • Fuel Required: Sustained low heat
      • Durability: 1800 uses before repair
      • Special: Converts herbs, creature parts, and minerals into base essences
      • Process: Raw materials → Base extracts (10:1 ratio typically)
      • Output: Herbal extracts, organ fluids, mineral powders
      • Size: 2x2 space
    • Alchemical Combiner: Synthesizes complex essences from reagents (Required Skill: 40)
      • Base Success: 75% at skill level 40, 92% at skill level 60
      • Craft Speed: 80%
      • Max Item Tier: Rare (Alchemical Essences)
      • Fuel Required: Moderate heat, Mana (1 per synthesis)
      • Durability: 1200 uses before repair
      • Special: Combines extracts, creature parts, and Magical Essences into Alchemical Essences
      • Process: Multiple reagents → Single Alchemical Essence (recipes vary)
      • Risk: 5% chance of reagent loss on failure
      • Requires: Proper storage containers for volatile essences
      • Size: 3x3 space
    • Essence Refinery: Purifies and concentrates alchemical essences (Required Skill: 55)
      • Base Success: 80% at skill level 55, 96% at skill level 75
      • Craft Speed: 50% (very slow, careful refinement)
      • Max Item Tier: Legendary
      • Fuel Required: Precise controlled heat, Pure Mana (2 per refinement)
      • Durability: 1000 uses before repair
      • Special: Increases potency of Alchemical Essences by 50%
      • Process: 3 Standard Essences → 1 Refined Essence (more powerful)
      • Benefit: Refined essences create superior potions and stronger enchantments
      • Requirement: Must use Rune-Etched Vials or better for storage
      • Size: 2x3 space

Enchanting Stations

  • Enchanting: Basic

    • Enchanting Altar: Imbues items with magical properties (Required Skill: 0)
      • Base Success: 80% at skill level 0
      • Craft Speed: 100%
      • Max Item Tier: Rare
      • Fuel Required: Mana, Crystal Shards
      • Durability: Permanent (stone construction)
      • Process: Item + Mana + Crystal → Enchanted Item
      • Risk: 10% chance to destroy item on failure at low skill
      • Power Options: Use Elemental Mana for specific element enchantments
  • Enchanting: Advanced

    • Arcane Nexus: Ultimate enchanting station with ley line connection (Required Skill: 70)
      • Base Success: 85% at skill level 70, 98% at skill level 90
      • Craft Speed: 120% (ley energy accelerates)
      • Max Item Tier: Legendary
      • Fuel Required: Ley line connection (passive), rare crystals
      • Durability: Permanent (magical construction)
      • Special: Can apply multiple enchantments simultaneously
      • Bonus: 50% reduced essence cost for enchanting
      • Risk: Only 3% item destruction chance
      • Requirement: Must be built on ley line intersection
    • Spell Scribe Desk: Creates magical scrolls (Required Skill: 25)
      • Base Success: 85% at skill level 25
      • Craft Speed: 90%
      • Max Item Tier: Uncommon (scrolls)
      • Fuel Required: Magical ink (Mana-infused), parchment
      • Durability: 1000 uses before repair
      • Special: Converts known spells into single-use scrolls
      • Cost: Mana equal to spell level × 10 consumed during inscription
      • Higher-tier scrolls require Refined Mana or Pure Mana

Jewelcrafting Stations

  • Jewelcrafting: Basic

    • Jeweler's Workbench: Cuts gems and crafts jewelry (Required Skill: 0)
      • Base Success: 88% at skill level 0
      • Craft Speed: 80% (precise, delicate work)
      • Max Item Tier: Rare
      • Fuel Required: None
      • Durability: 1200 uses before repair
      • Crafts: Rings, amulets, necklaces, gem cutting
      • Risk: 15% chance to shatter gem on failed cut (skill 0-20)
  • Jewelcrafting: Advanced

    • Master Gem Cutter's Station: Precision gemwork (Required Skill: 65)
      • Base Success: 90% at skill level 65, 99% at skill level 85
      • Craft Speed: 90%
      • Max Item Tier: Legendary
      • Fuel Required: None
      • Durability: 2000 uses before repair
      • Special: Can cut prismatic shards, voidstones, star sapphires
      • Bonus: +2 enchantment slots on jewelry crafted here
      • Risk: Only 2% gem shatter chance

Engineering Stations

  • Engineering: Basic

    • Engineer's Workshop: Crafts mechanisms and devices (Required Skill: 0)
      • Base Success: 87% at skill level 0
      • Craft Speed: 85%
      • Max Item Tier: Uncommon
      • Fuel Required: None
      • Durability: 1000 uses before repair
      • Crafts: Traps, lockpicks, basic mechanisms, tools
  • Engineering: Advanced

    • Master Engineer's Laboratory: Complex mechanical constructs (Required Skill: 65)
      • Base Success: 80% at skill level 65, 95% at skill level 85
      • Craft Speed: 70% (complex assembly)
      • Max Item Tier: Legendary
      • Fuel Required: None
      • Durability: 1500 uses before repair
      • Special: Creates golems, automated defenses, siege weapons
      • Bonus: Devices have +50% durability
      • Size: Requires 3x3 tile space
    • Siege Workshop: Builds large-scale war machines (Required Skill: 55)
      • Base Success: 85% at skill level 55
      • Craft Speed: 40% (massive constructions)
      • Max Item Tier: Rare
      • Fuel Required: None
      • Durability: 800 uses before repair
      • Special: Only station for ballistas, catapults, siege towers
      • Size: Requires 5x5 outdoor space

Cooking Stations

  • Cooking: Basic

    • Campfire: Simple cooking over open flame (Required Skill: 0)
      • Base Success: 95% at skill level 0 (simple recipes)
      • Craft Speed: 120%
      • Max Item Tier: Common
      • Fuel Required: Wood (1 per hour)
      • Durability: N/A (basic fire)
      • Crafts: Cooked meat, basic meals, trail rations
      • Limitation: Cannot create complex recipes
    • Kitchen Hearth: Full cooking station (Required Skill: 0)
      • Base Success: 92% at skill level 0
      • Craft Speed: 100%
      • Max Item Tier: Rare
      • Fuel Required: Wood or Coal
      • Durability: Permanent (stone construction)
      • Crafts: All food types, beverages, buff meals
  • Cooking: Advanced

    • Master Chef's Kitchen: Gourmet cooking facility (Required Skill: 60)
      • Base Success: 88% at skill level 60, 98% at skill level 80
      • Craft Speed: 90%
      • Max Item Tier: Legendary
      • Fuel Required: Controlled heat
      • Durability: Permanent
      • Special: Can create stat-boosting feasts, magical cuisine
      • Bonus: Food buffs last +100% longer
      • Includes: Oven, stove, prep stations, cold storage

Masonry Stations

  • Masonry: Basic

    • Mason's Workshop: Stone cutting and shaping (Required Skill: 0)
      • Base Success: 90% at skill level 0
      • Craft Speed: 70% (heavy, slow work)
      • Max Item Tier: Uncommon
      • Fuel Required: None
      • Durability: 2000 uses before repair
      • Crafts: Stone blocks, bricks, tiles, simple statues
      • Process: Raw stone → Shaped stone
  • Masonry: Advanced

    • Master Stonemason's Yard: Precision stonework (Required Skill: 55)
      • Base Success: 85% at skill level 55, 96% at skill level 75
      • Craft Speed: 80%
      • Max Item Tier: Legendary
      • Fuel Required: None
      • Durability: 3500 uses before repair
      • Special: Creates intricate carvings, statues, monuments
      • Bonus: Stone structures have +25% durability
      • Size: Requires 4x4 outdoor space
    • Kiln: Fires clay and bricks (Required Skill: 15)
      • Base Success: 92% at skill level 15
      • Craft Speed: 60% (long firing time)
      • Max Item Tier: Common
      • Fuel Required: Coal or Wood (high heat)
      • Durability: 2500 uses before repair
      • Process: Clay → Bricks/Pottery (8 hour firing cycle)
      • Capacity: 100 bricks per firing

Carpentry Stations

  • Carpentry: Construction
    • Builder's Workshop: Large-scale construction crafting (Required Skill: 20)
      • Base Success: 88% at skill level 20
      • Craft Speed: 75%
      • Max Item Tier: Rare
      • Fuel Required: None
      • Durability: 1200 uses before repair
      • Crafts: Doors, window frames, roof sections, structural beams
      • Special: Required for building construction components
      • Size: Requires 3x3 space

Bioforging Stations

  • Bioforging: Creation

    • Creation Vat: Combines organic parts into living creatures (Required Skill: 0)
      • Base Success: 75% at skill level 0 (unstable biology)
      • Craft Speed: 20% (days to weeks for growth)
      • Max Item Tier: Uncommon
      • Fuel Required: Nutrients, Life Essence or Blood of Creature
      • Durability: 500 uses before repair
      • Process: Organic parts + Essence + template → Living creature
      • Risk: 25% mutation chance at low skill
      • Growth Time: 1-7 days depending on creature complexity
      • Power Source: Using specific Blood types grants inherited traits
    • Vitae Incubator: Temperature-controlled growth chamber (Required Skill: 30)
      • Base Success: 85% at skill level 30
      • Craft Speed: 30% (faster than vat)
      • Max Item Tier: Rare
      • Fuel Required: Life Essence, Soul Essence, nutrients
      • Durability: 800 uses before repair
      • Special: Reduces mutation chance to 10%
      • Bonus: +15% creature health and stats
      • Size: Requires 2x2 space
      • Power Station: Can be powered by Mana reservoirs for continuous operation
  • Bioforging: Enhancement

    • Gene Splicing Table: Combines traits from multiple organisms (Required Skill: 50)
      • Base Success: 70% at skill level 50, 90% at skill level 70
      • Craft Speed: 40%
      • Max Item Tier: Legendary
      • Fuel Required: Essence (Creation Force), Chaos Essence for mutations, stabilizers
      • Durability: 600 uses before repair
      • Special: Creates chimeras and hybrid creatures
      • Risk: 20% critical mutation (creates hostile/deformed creature)
      • Process Time: 3-10 days
      • Power Options: Order Essence reduces mutation risk, Chaos Essence enables intentional mutations
    • Evolution Accelerator: Rapidly advances creature development (Required Skill: 60)
      • Base Success: 80% at skill level 60
      • Craft Speed: 500% (drastically accelerates growth)
      • Max Item Tier: Rare
      • Fuel Required: High Life Essence and Mana consumption
      • Durability: 400 uses before repair
      • Special: Reduces growth time from days to hours
      • Risk: 15% over-evolution (random extra mutations)
      • Cost: 5× normal essence requirement
      • Power Station Compatible: Can connect to Mana reservoir for batch operations
  • Bioforging: Research

    • Genetic Archive: Preserves creature blueprints (Required Skill: 40)
      • Base Success: 95% (preservation)
      • Craft Speed: N/A
      • Max Item Tier: N/A (storage)
      • Fuel Required: Preservation fluids
      • Durability: Permanent
      • Special: Stores creature templates for later replication
      • Capacity: 50 unique creature templates
      • Bonus: Creatures crafted from stored templates have +20% success

Skill Level Requirements by Item Type

Smithing Skill Progression

  • Smithing: Weapons (Skill 0-100)

    • Skill 0-10: Iron Dagger, Iron Sword, basic tools
    • Skill 11-25: Steel Sword, Iron Mace, basic armor repairs
    • Skill 26-40: Steel Longsword, War Hammer, Chainmail
    • Skill 41-55: Silver weapons, Enchanted blade (at Rune Forge)
    • Skill 56-70: Masterwork weapons, Plate Mail (Heavy Forge required)
    • Skill 71-85: Mithril weapons, Adamantite weapons
    • Skill 86-100: Legendary blades, Dragon-forged equipment
  • Smithing: Quality Thresholds

    • Normal: Minimum skill requirement met
    • Fine: Skill 10 above requirement (+10% stats)
    • Superior: Skill 20 above requirement (+20% stats, +10% durability)
    • Masterwork: Skill 35 above requirement (+35% stats, +25% durability)
    • Legendary: Skill 50+ above requirement (+50% stats, +50% durability, special property)

Woodworking Skill Progression

  • Woodworking: Items (Skill 0-100)

    • Skill 0-10: Wooden club, basic arrows (×10), simple furniture
    • Skill 11-25: Wooden bow, quarterstaff, improved arrows (×20)
    • Skill 26-40: Composite bow, magical staff base, quality furniture
    • Skill 41-55: Longbow, enchanted staff, masterwork furniture
    • Skill 56-70: Elven bow, living wood staff, intricate carvings
    • Skill 71-85: Legendary bow, ancient wood artifacts
    • Skill 86-100: Heartwood bow (never breaks), mythical staffs
  • Woodworking: Bulk Production

    • Arrows: Craft amount scales with skill (10 at skill 0, up to 50 at skill 100)
    • Planks: Processing efficiency increases 1% per skill level
    • Furniture: Quality chance increases with skill

Leatherworking Skill Progression

  • Leatherworking: Armor (Skill 0-100)

    • Skill 0-10: Leather scraps, basic straps, crude leather armor
    • Skill 11-25: Leather armor, gloves, boots, bags
    • Skill 26-40: Studded leather, reinforced boots, quality bags
    • Skill 41-55: Hardened leather armor, dragon scale gloves
    • Skill 56-70: Exotic hide armor, chimera scale armor
    • Skill 71-85: Legendary leather armor, magical hide items
    • Skill 86-100: Living leather armor (self-repairs slowly)
  • Leatherworking: Hide Processing

    • Skill 0-30: Basic hides (deer, wolf, bear)
    • Skill 31-50: Exotic hides (giant spider, wyvern)
    • Skill 51-70: Dragon scales, basilisk hide
    • Skill 71-100: Mythical creature hides, phoenix feathers

Tailoring Skill Progression

  • Tailoring: Garments (Skill 0-100)
    • Skill 0-10: Basic cloth, simple robes, bandages
    • Skill 11-25: Cloth armor, mage robes, cloaks
    • Skill 26-40: Quality robes, enchanted cloth, banners
    • Skill 41-55: Battle robes, silk garments, magical cloaks
    • Skill 56-70: Archmage robes, elemental-resistant fabrics
    • Skill 71-85: Legendary robes, spider silk armor
    • Skill 86-100: Weightless robes, phase-cloth garments

Alchemy Skill Progression

  • Alchemy: Potions (Skill 0-100)

    • Skill 0-10: Minor healing potion (restores 25 HP), basic antidote
    • Skill 11-25: Healing potion (50 HP), mana elixir (30 MP), stamina tonic
    • Skill 26-40: Greater healing (100 HP), buff potions (+15% stat)
    • Skill 41-55: Superior healing (200 HP), resistance potions, poisons
    • Skill 56-70: Regeneration salve, transmutation potions
    • Skill 71-85: Full restore potions, permanent stat elixirs (+1 stat)
    • Skill 86-100: Elixir of life (resurrection), invulnerability potion (10 sec)
  • Alchemy: Failure Consequences

    • Skill 0-20: 10% explosion chance (20 damage to crafter)
    • Skill 21-40: 5% explosion chance (10 damage)
    • Skill 41-60: 2% explosion chance (5 damage)
    • Skill 61-80: 1% explosion chance
    • Skill 81-100: 0.5% explosion chance

Enchanting Skill Progression

  • Enchanting: Enchantments (Skill 0-100)

    • Skill 0-10: Minor enchantments (+5% to single stat)
    • Skill 11-25: Basic enchantments (+10% stat, +5 damage type)
    • Skill 26-40: Moderate enchantments (+15% stat, +10 damage, resistance 10%)
    • Skill 41-55: Greater enchantments (+25% stat, +15 damage, special effect)
    • Skill 56-70: Superior enchantments (+35% stat, dual properties)
    • Skill 71-85: Master enchantments (+50% stat, powerful special effects)
    • Skill 86-100: Legendary enchantments (multiple powerful effects, unique properties)
  • Enchanting: Item Destruction Risk

    • Skill 0-20: 15% item destruction on failure
    • Skill 21-40: 10% item destruction
    • Skill 41-60: 5% item destruction
    • Skill 61-80: 2% item destruction
    • Skill 81-100: 1% item destruction (at basic altar)
    • At Arcane Nexus: Reduces risk by 67%

Jewelcrafting Skill Progression

  • Jewelcrafting: Jewelry (Skill 0-100)

    • Skill 0-10: Copper ring, basic gem cutting (common gems)
    • Skill 11-25: Silver ring/necklace, semi-precious gem cutting
    • Skill 26-40: Gold jewelry, precious gem cutting (ruby, sapphire)
    • Skill 41-55: Platinum jewelry, flawless gem cutting
    • Skill 56-70: Mithril jewelry, multiple gem setting
    • Skill 71-85: Adamantite jewelry, rare gem cutting (prismatic shard)
    • Skill 86-100: Legendary jewelry with perfect gem arrays
  • Jewelcrafting: Gem Cutting

    • Poor Cut: Minimum skill, gem retains 60% value
    • Fair Cut: Skill +10, gem retains 80% value
    • Good Cut: Skill +20, gem retains 100% value
    • Excellent Cut: Skill +30, gem gains 120% value, +1 enchant slot
    • Flawless Cut: Skill +50, gem gains 150% value, +2 enchant slots

Engineering Skill Progression

  • Engineering: Devices (Skill 0-100)
    • Skill 0-10: Lockpicks, basic traps (spike trap)
    • Skill 11-25: Bear trap, alarm bell, simple mechanisms
    • Skill 26-40: Complex traps, locks, crossbow mechanisms
    • Skill 41-55: Siege weapons (ballista, catapult), advanced traps
    • Skill 56-70: Automated defenses, mechanical golems
    • Skill 71-85: Self-reloading siege weapons, advanced golems
    • Skill 86-100: Legendary constructs, perpetual motion devices

Cooking Skill Progression

  • Cooking: Meals (Skill 0-100)

    • Skill 0-10: Cooked meat (+5 HP over 30 min), baked bread
    • Skill 11-25: Trail rations, vegetable stew (+10 HP, +5 stamina)
    • Skill 26-40: Hearty meals (+25 HP, +15% stat for 1 hour)
    • Skill 41-55: Gourmet meals (+20% to two stats for 2 hours)
    • Skill 56-70: Magical cuisine (+30% all stats, +50 HP, 3 hours)
    • Skill 71-85: Master's feast (+40% all stats, +100 HP, 5 hours)
    • Skill 86-100: Legendary banquet (+50% all stats, +200 HP, 8 hours, party-wide)
  • Cooking: Buff Duration Scaling

    • Every 10 cooking skill adds +10% duration to food buffs
    • Master Chef's Kitchen doubles this bonus

Bioforging Skill Progression

  • Bioforging: Creatures (Skill 0-100)

    • Skill 0-10: Basic animal (wolf, bear) - 3 parts, 2 days growth
    • Skill 11-25: Enhanced animal (dire wolf, armored bear) - 4 parts, 3 days
    • Skill 26-40: Simple chimera (wolf-bat, bear-reptile) - 5 parts, 5 days
    • Skill 41-55: Complex hybrid (drake, griffon) - 7 parts, 7 days
    • Skill 56-70: Advanced chimera (manticore, owlbear) - 9 parts, 10 days
    • Skill 71-85: Legendary creature (hydra, chimera) - 12 parts, 14 days
    • Skill 86-100: Mythical being (dragon, phoenix) - 15+ parts, 21 days
  • Bioforging: Mutation Rates

    • Skill 0-20: 35% minor mutation, 20% major mutation, 10% critical failure
    • Skill 21-40: 20% minor mutation, 10% major mutation, 5% critical failure
    • Skill 41-60: 10% minor mutation, 5% major mutation, 2% critical failure
    • Skill 61-80: 5% minor mutation, 2% major mutation, 1% critical failure
    • Skill 81-100: 2% minor mutation (often beneficial), 0.5% major mutation
    • Minor Mutation: Random stat ±10%, cosmetic changes
    • Major Mutation: Random ability added/removed, personality shift
    • Critical Failure: Hostile creature, deformed, dies within days

Crafting Time & Speed Modifiers

Base Crafting Times

  • Time: Simple Items (< 5 materials)

    • Dagger, potion, arrows (×10): 5 minutes
    • Ring, simple trap, bread: 10 minutes
    • Leather gloves, cloth robe: 15 minutes
  • Time: Moderate Items (5-10 materials)

    • Sword, bow, chainmail: 30 minutes
    • Healing potion (greater), enchanted ring: 45 minutes
    • Studded leather armor, quality furniture: 1 hour
  • Time: Complex Items (10-20 materials)

    • Plate armor, legendary weapon, siege weapon: 2-4 hours
    • Master enchantment, complex golem: 3-6 hours
    • Building components (door, window frame): 2 hours
  • Time: Legendary Items (20+ materials)

    • Legendary armor set: 8-12 hours
    • Mythical weapon: 10-15 hours
    • Legendary creature (bioforging): 14-21 days

Speed Modifiers

  • Modifiers: Positive

    • Helper NPC (+25% speed per skilled assistant, max 2)
    • Quality tools (+15% speed)
    • Well-rested bonus (+10% speed for 2 hours after sleep)
    • Inspiring music (+5% speed, bard performance)
    • Workshop upgrades (+10-30% speed depending on tier)
    • Bulk crafting same item (2nd item +10%, 3rd +15%, max +30%)
  • Modifiers: Negative

    • Poor lighting (-15% speed)
    • Damaged station (-25% speed, -10% success)
    • Exhausted crafter (-30% speed, -15% success)
    • Subpar materials (-10% speed, quality reduced)
    • Rushed crafting (can pay -50% time for -25% success chance)

Material Consumption & Efficiency

Material Requirements

  • Requirements: Weapons

    • Dagger: 1 metal ingot, 1 wood plank (handle)
    • Sword: 2 metal ingots, 1 wood plank, 1 leather (grip)
    • Longsword: 3 metal ingots, 1 wood plank, 2 leather
    • War Hammer: 4 metal ingots, 2 wood planks
    • Bow: 3 wood planks, 2 hemp fiber (string)
  • Requirements: Armor

    • Leather Armor: 8 leather pieces, 2 hemp fiber
    • Chainmail: 12 metal rings (6 ingots), 3 leather
    • Plate Mail: 20 metal ingots, 5 leather padding
  • Requirements: Potions

    • Minor Healing: 1 healing herb, 1 water
    • Healing Potion: 2 healing herbs, 1 crystal shard, 1 water
    • Greater Healing: 5 healing herbs, 2 crystal shards, 2 magical essence
  • Requirements: Enchanting

    • Minor Enchantment: 1 Mana, 1 crystal shard
    • Moderate Enchantment: 3 Mana, 3 crystal shards
    • Greater Enchantment: 7 Refined Mana, 5 crystal shards, 1 gem
    • Legendary Enchantment: 15 Pure Mana, 10 crystal shards, 3 precious gems
    • Divine Enchantment: 5 Ichor, 20 crystal shards, 5 precious gems, 1 Divine Spark

Crafting Efficiency by Skill

  • Efficiency: Material Savings

    • Skill 0-20: 100% material cost (no savings)
    • Skill 21-40: 95% material cost (5% chance to save 1 material)
    • Skill 41-60: 90% material cost (10% chance to save 1 material)
    • Skill 61-80: 85% material cost (15% average savings)
    • Skill 81-100: 80% material cost (20% average savings)
  • Efficiency: Bulk Crafting

    • Crafting 10+ identical items: Additional 5% material savings
    • Crafting 50+ identical items: Additional 10% material savings
    • Crafting 100+ identical items: Additional 15% material savings
    • Example: Skill 90 crafter making 100 arrows uses only 65% materials

Quality Tiers & Benefits

Quality System

  • Quality: Normal (Base)

    • Stats: 100% of base item
    • Durability: 100%
    • Sell Value: 100%
    • Requirement: Meet minimum skill
  • Quality: Fine (+10 skill above requirement)

    • Stats: +10% to all stats
    • Durability: +10%
    • Sell Value: +25%
    • Visual: Slightly improved appearance
  • Quality: Superior (+20 skill above requirement)

    • Stats: +20% to all stats
    • Durability: +25%
    • Sell Value: +50%
    • Visual: Noticeably better craftsmanship
    • Bonus: +1 enchantment slot
  • Quality: Masterwork (+35 skill above requirement)

    • Stats: +35% to all stats
    • Durability: +50%
    • Sell Value: +100%
    • Visual: Exceptional quality
    • Bonus: +2 enchantment slots, name becomes "[Crafter]'s [Item]"
  • Quality: Legendary (+50 skill above requirement)

    • Stats: +50% to all stats
    • Durability: +100% (double durability)
    • Sell Value: +200%
    • Visual: Stunning masterpiece with unique flourishes
    • Bonus: +3 enchantment slots, special passive ability, item becomes unique
    • Name: "[Crafter]'s Legendary [Item]"
    • Rarity: Item gains glow effect, becomes famous

Critical Success

  • Critical: Chance

    • Base: 5% chance on any craft
    • +1% per 10 skill levels
    • +2% with quality tools
    • +3% at master-tier station
  • Critical: Benefits

    • Automatically upgrades quality tier by one level
    • Refunds 50% of materials used
    • Crafting time reduced by 25%
    • Item gains unique cosmetic flourish
    • Grants bonus crafting EXP (+50%)

Station Upgrades & Maintenance

Upgrade System

  • Upgrades: Basic Station → Improved Station

    • Cost: 500 gold, 20 materials, 2 hours labor
    • Benefits: +15% success rate, +10% crafting speed
    • Durability: +50% uses before repair needed
  • Upgrades: Improved Station → Advanced Station

    • Cost: 2000 gold, 50 materials, 1 day labor
    • Benefits: +25% success rate, +20% crafting speed, +1 max item tier
    • Durability: +100% uses before repair needed
    • Requirement: Relevant skill 50+
  • Upgrades: Advanced Station → Master Station

    • Cost: 10,000 gold, 200 materials, 3 days labor
    • Benefits: +40% success rate, +35% crafting speed, +2 max item tiers
    • Durability: +200% uses before repair needed
    • Requirement: Relevant skill 75+
    • Special: Can craft legendary-tier items

Maintenance & Repair

  • Maintenance: Regular Upkeep

    • Check every 100 uses (varies by station)
    • Minor repair: 50 gold, 5 materials, 15 minutes
    • Major repair: 200 gold, 20 materials, 1 hour
    • Full rebuild: 500 gold, 50 materials, 3 hours
  • Maintenance: Degradation Effects

    • 0-25% wear: No penalty
    • 26-50% wear: -5% success rate, -5% speed
    • 51-75% wear: -15% success rate, -15% speed
    • 76-99% wear: -30% success rate, -30% speed
    • 100% wear: Station breaks, unusable until repaired
  • Maintenance: Prevention

    • Protective coating: Doubles time between repairs (costs 100 gold)
    • Magical reinforcement: Triples durability (costs 500 gold, 5 essence)
    • Master craftsman upkeep: Permanent +25% durability (skill 80+ required)

Crafting EXP Gain

EXP Awards

  • EXP: Per Craft

    • Item at skill minimum: 10 EXP
    • Item 10 levels below skill: 5 EXP
    • Item 20 levels below skill: 2 EXP
    • Item 30+ levels below skill: 1 EXP (minimal learning)
    • Item 10 levels above skill (risky): 25 EXP on success
    • Item 20+ levels above skill: 50 EXP on success
  • EXP: Quality Bonuses

    • Fine quality: +5 EXP
    • Superior quality: +10 EXP
    • Masterwork quality: +20 EXP
    • Legendary quality: +50 EXP
    • Critical success: +50% EXP
  • EXP: Special Circumstances

    • First time crafting item: +50 EXP (discovery bonus)
    • Crafting with rare materials: +25% EXP
    • Teaching NPC watching: +15% EXP (mentorship)
    • Failed craft: 2 EXP (learning from mistakes)

Magical Essence Power Stations

Lair Power Systems

  • Power Stations: Mana Reservoirs

    • Mana Battery: Stores magical energy for powering crafting stations (Capacity: 1000 Mana)
      • Build Cost: 50 crystal shards, 20 Mana, stone construction materials
      • Recharge Rate: 10 Mana per hour (passive), 100 Mana per hour (with ley line)
      • Output: Powers 1-3 crafting stations simultaneously
      • Benefit: Stations don't consume Mana from player inventory
      • Size: 2x2 space
    • Grand Mana Reservoir: Industrial-scale magical power storage (Capacity: 10,000 Mana)
      • Build Cost: 500 crystal shards, 200 Refined Mana, 50 Mithril ingots
      • Recharge Rate: 50 Mana per hour (passive), 500 Mana per hour (ley line)
      • Output: Powers entire workshop complex (10+ stations)
      • Benefit: +15% success rate on all powered stations
      • Special: Can overclock stations for +50% speed at 2× Mana cost
      • Size: 4x4 space, requires underground chamber
  • Power Stations: Essence Generators

    • Life Essence Cultivator: Converts organic matter into Life Essence
      • Input: Animal parts, plants, creature corpses
      • Output: 1-5 Life Essence per hour (based on input quality)
      • Build Cost: Creation vat components, 100 Mana, 20 Soul Essence
      • Special: Required for autonomous bioforging operations
      • Size: 3x3 space
    • Soul Harvester: Extracts Soul Essence from defeated creatures
      • Function: Passive collection from creatures killed within 50 tiles
      • Output: 0.1-1.0 Soul Essence per creature (based on intelligence)
      • Build Cost: 200 Voidstone shards, 50 Dark Mana, necromantic components
      • Warning: Considered evil by most factions, reputation penalty
      • Size: 2x2 space, requires ritual circle
  • Power Stations: Divine Energy

    • Celestial Collector: Harvests Moon Light and Star Dust during night
      • Function: Collects celestial energy under open sky
      • Output: 1 Moon Light per clear night, 0.1 Star Dust per hour
      • Build Cost: 100 crystal shards, 50 Pure Mana, silver construction
      • Bonus: Double output during full moon
      • Requirement: Must be outdoors with clear view of sky
      • Size: 3x3 outdoor space
    • Divine Altar: Converts prayer and sacrifice into Ichor and Divine Spark
      • Function: Offerings to gods generate divine power
      • Output: 0.01 Ichor per 1000 gold in offerings (extremely rare)
      • Build Cost: 1000 precious gems, 500 Pure Mana, blessed materials
      • Special: Specific gods grant different divine essences
      • Requirement: Must have temple and religious followers
      • Size: 5x5 sacred space
  • Power Stations: Alchemical Processing

    • Essence Distillery: Refines basic Mana into higher tiers
      • Process: 10 Mana → 1 Refined Mana (8 hours)
      • Process: 10 Refined Mana → 1 Pure Mana (24 hours)
      • Build Cost: Master alchemist laboratory, 200 crystal shards
      • Efficiency: Alchemy skill 80+ reduces time by 50%
      • Size: 3x3 space
    • Blood Synthesizer: Creates specific creature blood from Life Essence
      • Process: 5 Life Essence + creature template → 1 Blood of Creature
      • Quality: Synthesized blood is 75% as effective as harvested blood
      • Build Cost: 100 Life Essence, gene splicing table, complex alchemical setup
      • Special: Allows creation without killing rare creatures
      • Size: 2x2 space

Power Network System

  • Network: Distribution

    • Essence Conduits: Pipes distributing magical power from reservoirs to stations
      • Cost: 10 gold per tile, crystal shards for junctions
      • Range: Up to 50 tiles from reservoir
      • Benefit: Centralized power system for entire lair
      • Visual: Glowing lines showing power flow
    • Power Nodes: Junction points increasing distribution efficiency
      • Function: Allows branching to multiple stations
      • Benefit: -10% power consumption for connected stations
      • Cost: 50 crystal shards, 20 Mana per node
  • Network: Management

    • Essence Monitor: Display showing power levels and consumption
      • Information: Real-time Mana levels, consumption rates, station status
      • Alerts: Warnings when power drops below 10%
      • Cost: 100 crystal shards, enchanted display
    • Automatic Shutoff: Prioritizes critical stations during low power
      • Function: Player sets priority levels for each station
      • Benefit: Prevents complete power failure
      • Cost: Integrated into Grand Mana Reservoir

Spell Casting Power Sources

  • Spellcasting: Mana Consumption

    • Cantrips (Level 0): 1 Mana
    • Level 1 Spells: 5 Mana
    • Level 2 Spells: 10 Mana
    • Level 3 Spells: 20 Mana
    • Level 4 Spells: 40 Mana
    • Level 5 Spells: 80 Mana (requires Refined Mana)
    • Level 6 Spells: 160 Mana (requires Pure Mana)
    • Level 7 Spells: 320 Pure Mana
    • Level 8 Spells: 640 Pure Mana + 1 Divine Spark
    • Level 9 Spells: 1000 Pure Mana + 5 Ichor (god-tier magic)
  • Spellcasting: Power Source Benefits

    • Using Elemental Mana: Spell gains +25% power if element matches
    • Using Pure Mana on lower spells: +50% effectiveness
    • Using Ichor: Spell becomes legendary tier, permanent effects possible
    • Using Blood of Creature: Spell gains thematic abilities from creature type

Advanced Crafting Mechanics

Experimentation System

  • Experimentation: Unknown Recipes

    • Can attempt to craft without recipe at -30% success chance
    • Costs full materials
    • On success: Learn recipe, gain +100 EXP bonus
    • On failure: Lose materials, but gain 5 EXP and hints toward correct recipe
  • Experimentation: Recipe Discovery

    • Combine materials in logical ways to discover recipes
    • Intelligence stat increases discovery success chance
    • Research skill (if present) provides hints
    • Some recipes require specific station types
    • Example: Dragon Scale + Forge + High heat = Discover dragon scale armor recipe

Salvaging System

  • Salvaging: Mechanics

    • Disassemble items to reclaim materials
    • Success chance: 60% base + (skill × 0.5%)
    • Material return: 40-70% of original materials (skill dependent)
    • Higher quality items return more materials
    • Enchanted items return magical essence
    • Failed salvage destroys item with no return
  • Salvaging: Applications

    • Learn from deconstructing items (+20 EXP if unknown recipe)
    • Reclaim rare materials from unwanted loot
    • Practice skill on cheap items, salvage for material recovery
    • Break down outdated equipment for upgrades

Collaborative Crafting

  • Collaboration: Team Crafting
    • Up to 3 crafters can work together on one item
    • Lead crafter: Uses their skill for success check
    • Assistants: Provide +25% speed bonus each (max +50%)
    • Assistants: Grant +5% success per assistant if their skill is 50+
    • EXP: Split evenly among all participants
    • Best for: Legendary items, large constructions, complex enchantments

Rush Crafting

  • Rush: Mechanics
    • Halve crafting time (-50%)
    • Success chance reduced by -25%
    • Quality tier cannot exceed "Fine"
    • Material efficiency reduced by -10%
    • Durability of crafted item reduced by -20%
    • Use case: Emergency crafting, wartime production

Specialized Crafting Systems

Rune Forging (Smithing + Enchanting)

  • Rune Forging: Process
    • Requires Rune Forge station
    • Combines smithing and enchanting in single step
    • Materials: Metal + Runes + Magical Essence
    • Skill: Uses average of Smithing and Enchanting skills
    • Time: 150% normal smithing time
    • Benefit: 15% stronger enchantments than separate enchanting
    • Benefit: Can create runic weapons (glow with power)

Living Crafting (Bioforging)

  • Living Crafting: Creature Templates

    • Basic Template: 3-4 parts (head, body, limbs)
    • Complex Template: 5-7 parts (add wings, tail, special organs)
    • Legendary Template: 8-15 parts (multiple heads, hybrid features)
  • Living Crafting: Part Selection

    • Each part contributes stats and abilities
    • Brain: Determines intelligence and trainability
    • Eyes: Perception, special vision (darkvision, truesight)
    • Body: HP, size, primary stats
    • Limbs: Speed, attack type
    • Wings: Flight capability
    • Tail: Balance, tail attack
    • Special Organs: Breath weapons, regeneration, venom
    • Hide/Scales: Armor rating, resistances
  • Living Crafting: Compatibility

    • Compatible parts: No penalty (wolf + dire wolf = compatible)
    • Neutral parts: +10% mutation chance (wolf + bat)
    • Incompatible parts: +25% mutation chance, -15% success (wolf + fish)
    • Opposed parts: +50% mutation chance, -30% success (celestial + demonic)

Crafting Costs & Economy

Material Costs (Gold Values)

  • Costs: Common Materials

    • Wood plank: 2 gold
    • Leather piece: 3 gold
    • Cloth: 2 gold
    • Iron ingot: 10 gold
    • Coal: 5 gold
  • Costs: Uncommon Materials

    • Steel ingot: 25 gold
    • Silver ingot: 50 gold
    • Crystal shard: 30 gold
    • Magical essence: 40 gold
  • Costs: Rare Materials

    • Gold ingot: 100 gold
    • Mithril ingot: 500 gold
    • Adamantite ingot: 1,000 gold
    • Dragon scale: 800 gold
    • Precious gem (ruby, sapphire): 300 gold
  • Costs: Legendary Materials

    • Prismatic shard: 5,000 gold
    • Voidstone: 8,000 gold
    • Phoenix feather: 10,000 gold
    • Ancient dragon heart: 15,000 gold

Crafted Item Values

  • Values: Sell Prices
    • Crafted item base value = Sum of materials × 1.5
    • Normal quality: Base value
    • Fine quality: Base value × 1.25
    • Superior quality: Base value × 1.5
    • Masterwork quality: Base value × 2.0
    • Legendary quality: Base value × 3.0
    • NPC crafter signature: Additional +25% value
    • Famous crafter: Additional +50-100% value

NPC Crafters & Training

Hiring NPC Crafters

  • Hiring: Skill Levels

    • Apprentice (Skill 10-30): 10 gold/day wages
    • Journeyman (Skill 31-50): 30 gold/day wages
    • Expert (Skill 51-70): 75 gold/day wages
    • Master (Skill 71-90): 200 gold/day wages
    • Grandmaster (Skill 91-100): 500 gold/day wages
  • Hiring: Benefits

    • NPCs can craft items while player does other activities
    • NPCs provide assistance bonus when crafting together
    • Can assign bulk production tasks
    • Can maintain and repair stations automatically
    • Expert+ NPCs can teach player (+25% EXP gain for that craft)

Training with Masters

  • Training: Mechanics
    • Find Master NPC (skill 75+)
    • Pay training fee: 100-1000 gold depending on skill taught
    • Gain +25% EXP in that skill for 7 days
    • Learn 1-3 special recipes
    • Unlock advanced techniques (quality threshold -5 skill requirement)
    • Can train once per master per skill level range (e.g., 0-25, 26-50, etc.)

Crafting Challenges & Achievements

Challenges

  • Challenge: Speed Crafter

    • Craft 10 items in under 1 hour: +500 EXP, unlock Rush Crafting
    • Craft 50 items in one day: +1000 EXP, permanent +10% speed
  • Challenge: Perfectionist

    • Craft 10 Masterwork items: +800 EXP, unlock Perfect Crafting (guaranteed Superior+)
    • Craft 3 Legendary items: +2000 EXP, reputation as master crafter
  • Challenge: Mad Scientist

    • Create 5 successful chimeras: +1500 bioforging EXP
    • Create legendary creature: Unlock unique bioforge template
  • Challenge: Enchanter Supreme

    • Apply 50 enchantments: +1000 enchanting EXP
    • Create item with 5+ enchantments: Unlock multi-layered enchanting technique

Crafting Station Locations & Placement

Placement Requirements

  • Placement: Indoor Stations

    • Forge: Requires 2x2 space, stone floor, chimney/vent
    • Alchemy Table: Requires 2x2 space, fire source nearby
    • Enchanting Altar: Requires 3x3 space, quiet room (no combat nearby)
    • Jeweler's Bench: Requires 2x2 space, good lighting
    • Most tables/benches: 2x2 space minimum
  • Placement: Outdoor Stations

    • Heavy Forge: Requires 3x3 outdoor space, heat-resistant ground
    • Siege Workshop: Requires 5x5 outdoor space, flat terrain
    • Lumber Mill: Requires 4x4 space, must be within 10 tiles of water source
    • Kiln: Requires 3x3 outdoor space, fire-safe surroundings
  • Placement: Special Requirements

    • Arcane Nexus: Must be on ley line intersection (rare locations)
    • Creation Vat: Requires sealed room, drainage, magical containment
    • Water Wheel: Must be in flowing water (river, stream)

Crafting in Different Environments

Environmental Effects

  • Environment: Cold (Arctic, Mountains)

    • Alchemy: Potions freeze, -25% success unless heated workspace
    • Smithing: Forge cools faster, +50% fuel consumption
    • Bioforging: Growth slowed by 50%
    • Benefit: Ice/cold enchantments +15% effectiveness
  • Environment: Hot (Desert, Volcanic)

    • Smithing: +15% speed, -25% fuel cost
    • Alchemy: Potions evaporate, must use sealed containers
    • Leatherworking: Hides dry faster, +20% processing speed
    • Benefit: Fire enchantments +15% effectiveness
  • Environment: Magical Zones (Ley Lines, Corrupted Areas)

    • Enchanting: +25% success, can create more powerful enchantments
    • Bioforging: +35% mutation chance (can be good or bad)
    • Alchemy: Random potion effects possible
    • Benefit: Access to unique recipes only craftable in these zones
  • Environment: Underground (Caves, Dungeons)

    • Limited light: -15% success unless torches/lanterns placed
    • Natural minerals: +10% yield when mining for materials
    • Echoing sounds: Smithing attracts enemies
    • Benefit: Earth/stone enchantments +15% effectiveness
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