Crafting transforms raw materials into useful items through various stations and skills. Each craft requires:
- Crafting Station: Specialized equipment for specific item types
- Skill Level: Minimum proficiency to attempt craft
- Materials: Required components consumed during creation
- Time: Duration to complete craft
- Success Chance: Probability based on skill vs difficulty
Quality Tiers: Normal → Fine → Superior → Masterwork → Legendary (based on skill margin above requirement)
- Smithing: Metal weapons, armor, and tools
- Woodworking: Bows, staffs, furniture, and wooden structures
- Leatherworking: Light armor, bags, and utility items
- Tailoring: Cloth armor, robes, and fabric goods
- Alchemy: Potions, elixirs, and chemical compounds
- Enchanting: Magical enhancements and spell scrolls
- Jewelcrafting: Rings, amulets, and gem setting
- Engineering: Mechanisms, traps, and siege equipment
- Cooking: Food, beverages, and consumable buffs
- Masonry: Stone structures, walls, and monuments
- Carpentry: Buildings, furniture, and large wooden structures
- Bioforging: Living creatures and organic constructs
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Smithing: Basic
- Forge: Standard metalworking station for weapons and armor (Required Skill: 0)
- Base Success: 90% at skill level 0
- Craft Speed: 100% (baseline)
- Max Item Tier: Uncommon
- Fuel Required: Coal (1 per hour)
- Durability: 1000 uses before repair needed
- Anvil: Companion to forge for shaping metal (Required Skill: 0)
- Functions: Repair damaged items, shape ingots, hammer details
- Base Success: 95% at skill level 0
- Craft Speed: 100%
- Max Item Tier: Rare
- Fuel Required: None
- Durability: 5000 uses before repair
- Forge: Standard metalworking station for weapons and armor (Required Skill: 0)
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Smithing: Advanced
- Rune Forge: Magical metalwork inscribing enchantments during creation (Required Skill: 40)
- Base Success: 70% at skill level 40, 95% at skill level 60
- Craft Speed: 75% (slower due to precision)
- Max Item Tier: Legendary
- Fuel Required: Mana or Refined Mana (1 per craft) + Coal
- Durability: 500 uses before repair
- Special: Can create enchanted items without separate enchanting step
- Bonus: +15% effectiveness on fire-element enchantments
- Power Source: Can use Elemental Mana for aligned enchantments (+20% power)
- Heavy Forge: Industrial-scale smithing for large equipment (Required Skill: 50)
- Base Success: 80% at skill level 50, 95% at skill level 70
- Craft Speed: 60% (very slow for massive items)
- Max Item Tier: Legendary
- Fuel Required: Coal (3 per hour)
- Durability: 2000 uses before repair
- Special: Only station able to craft plate armor, siege weapons, large gates
- Size: Requires 3x3 tile space
- Rune Forge: Magical metalwork inscribing enchantments during creation (Required Skill: 40)
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Woodworking: Basic
- Woodworking Bench: Standard carpentry station (Required Skill: 0)
- Base Success: 90% at skill level 0
- Craft Speed: 100%
- Max Item Tier: Rare
- Fuel Required: None
- Durability: 800 uses before repair
- Crafts: Bows, staffs, arrows, furniture, wooden shields, tool handles
- Woodworking Bench: Standard carpentry station (Required Skill: 0)
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Woodworking: Advanced
- Master Carpenter's Workshop: Precision woodworking for complex items (Required Skill: 60)
- Base Success: 75% at skill level 60, 95% at skill level 80
- Craft Speed: 80%
- Max Item Tier: Legendary
- Fuel Required: None
- Durability: 1500 uses before repair
- Special: Required for intricate furniture, musical instruments, ship components
- Bonus: +20% quality chance on furniture
- Lumber Mill: Industrial wood processing (Required Skill: 25)
- Base Success: 95% (simple cuts)
- Craft Speed: 200% (very fast for bulk)
- Max Item Tier: Common
- Fuel Required: None (water wheel powered)
- Durability: 3000 uses before repair
- Special: Converts logs to planks at 3:1 ratio, bulk processing
- Size: Requires 4x4 tile space, must be near water source
- Master Carpenter's Workshop: Precision woodworking for complex items (Required Skill: 60)
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Leatherworking: Processing
- Tanning Rack: Converts raw hides to usable leather (Required Skill: 0)
- Base Success: 85% at skill level 0
- Craft Speed: 50% (requires long curing time)
- Max Item Tier: N/A (processing only)
- Fuel Required: Tanning solution (various recipes)
- Durability: 1200 uses before repair
- Process Time: 2-8 hours depending on hide type
- Output: 1 hide → 1-3 leather pieces (quality dependent)
- Tanning Rack: Converts raw hides to usable leather (Required Skill: 0)
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Leatherworking: Crafting
- Leatherworker's Table: Crafting station for leather goods (Required Skill: 0)
- Base Success: 90% at skill level 0
- Craft Speed: 120% (faster than metal)
- Max Item Tier: Rare
- Fuel Required: None
- Durability: 600 uses before repair
- Crafts: Light armor, bags, belts, straps, gloves, boots
- Master Leatherworker's Station: Advanced leather crafting (Required Skill: 55)
- Base Success: 75% at skill level 55, 95% at skill level 75
- Craft Speed: 100%
- Max Item Tier: Legendary
- Fuel Required: None
- Durability: 1000 uses before repair
- Special: Can work exotic hides (dragon scale, chimera hide, etc.)
- Bonus: +25% durability on all leather armor crafted
- Leatherworker's Table: Crafting station for leather goods (Required Skill: 0)
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Tailoring: Basic
- Loom: Weaves raw fiber into cloth and fabric (Required Skill: 0)
- Base Success: 90% at skill level 0
- Craft Speed: 80%
- Max Item Tier: Common
- Fuel Required: None
- Durability: 1500 uses before repair
- Process: Hemp/Flax → Cloth at 2:1 ratio
- Sewing Table: Crafts cloth armor and garments (Required Skill: 0)
- Base Success: 92% at skill level 0
- Craft Speed: 110%
- Max Item Tier: Rare
- Fuel Required: None
- Durability: 800 uses before repair
- Crafts: Robes, cloth armor, bags, cloaks, banners
- Loom: Weaves raw fiber into cloth and fabric (Required Skill: 0)
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Tailoring: Advanced
- Enchanter's Loom: Creates magically infused fabrics (Required Skill: 50)
- Base Success: 70% at skill level 50, 90% at skill level 70
- Craft Speed: 70%
- Max Item Tier: Legendary
- Fuel Required: Mana or Pure Mana (1 per craft)
- Durability: 600 uses before repair
- Special: Weaves magical threads into cloth during creation
- Bonus: Robes crafted have +10% spell power inherently
- Power Source: Can use Elemental Mana for elemental-attuned robes
- Enchanter's Loom: Creates magically infused fabrics (Required Skill: 50)
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Alchemy: Basic
- Alchemy Table: Standard potion brewing station (Required Skill: 0)
- Base Success: 85% at skill level 0 (volatile reactions)
- Craft Speed: 100%
- Max Item Tier: Rare
- Fuel Required: Heat source (fire, magical)
- Durability: 1000 uses before repair
- Crafts: Healing potions, mana elixirs, antidotes, buff potions
- Risk: 5% chance of explosive failure at low skill
- Alchemy Table: Standard potion brewing station (Required Skill: 0)
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Alchemy: Advanced
- Master Alchemist's Laboratory: Advanced chemical processing (Required Skill: 60)
- Base Success: 80% at skill level 60, 95% at skill level 80
- Craft Speed: 90%
- Max Item Tier: Legendary
- Fuel Required: Controlled heat (magical flames preferred)
- Durability: 1500 uses before repair
- Special: Can create transmutation potions, permanent stat elixirs
- Bonus: +50% duration on all buff potions
- Risk: 2% explosion chance (reduced safety)
- Distillery: Purifies and concentrates alchemical substances (Required Skill: 35)
- Base Success: 90% at skill level 35
- Craft Speed: 60% (slow, precise work)
- Max Item Tier: Rare
- Fuel Required: Sustained heat
- Durability: 2000 uses before repair
- Special: Extracts essences from plants, increases potion potency by 25%
- Process: 3 basic potions → 1 concentrated potion
- Master Alchemist's Laboratory: Advanced chemical processing (Required Skill: 60)
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Alchemy: Essence Processing
- Alchemical Essence Extractor: Extracts base essences from raw materials (Required Skill: 20)
- Base Success: 85% at skill level 20, 95% at skill level 40
- Craft Speed: 70% (extraction takes time)
- Max Item Tier: Uncommon (raw essences)
- Fuel Required: Sustained low heat
- Durability: 1800 uses before repair
- Special: Converts herbs, creature parts, and minerals into base essences
- Process: Raw materials → Base extracts (10:1 ratio typically)
- Output: Herbal extracts, organ fluids, mineral powders
- Size: 2x2 space
- Alchemical Combiner: Synthesizes complex essences from reagents (Required Skill: 40)
- Base Success: 75% at skill level 40, 92% at skill level 60
- Craft Speed: 80%
- Max Item Tier: Rare (Alchemical Essences)
- Fuel Required: Moderate heat, Mana (1 per synthesis)
- Durability: 1200 uses before repair
- Special: Combines extracts, creature parts, and Magical Essences into Alchemical Essences
- Process: Multiple reagents → Single Alchemical Essence (recipes vary)
- Risk: 5% chance of reagent loss on failure
- Requires: Proper storage containers for volatile essences
- Size: 3x3 space
- Essence Refinery: Purifies and concentrates alchemical essences (Required Skill: 55)
- Base Success: 80% at skill level 55, 96% at skill level 75
- Craft Speed: 50% (very slow, careful refinement)
- Max Item Tier: Legendary
- Fuel Required: Precise controlled heat, Pure Mana (2 per refinement)
- Durability: 1000 uses before repair
- Special: Increases potency of Alchemical Essences by 50%
- Process: 3 Standard Essences → 1 Refined Essence (more powerful)
- Benefit: Refined essences create superior potions and stronger enchantments
- Requirement: Must use Rune-Etched Vials or better for storage
- Size: 2x3 space
- Alchemical Essence Extractor: Extracts base essences from raw materials (Required Skill: 20)
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Enchanting: Basic
- Enchanting Altar: Imbues items with magical properties (Required Skill: 0)
- Base Success: 80% at skill level 0
- Craft Speed: 100%
- Max Item Tier: Rare
- Fuel Required: Mana, Crystal Shards
- Durability: Permanent (stone construction)
- Process: Item + Mana + Crystal → Enchanted Item
- Risk: 10% chance to destroy item on failure at low skill
- Power Options: Use Elemental Mana for specific element enchantments
- Enchanting Altar: Imbues items with magical properties (Required Skill: 0)
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Enchanting: Advanced
- Arcane Nexus: Ultimate enchanting station with ley line connection (Required Skill: 70)
- Base Success: 85% at skill level 70, 98% at skill level 90
- Craft Speed: 120% (ley energy accelerates)
- Max Item Tier: Legendary
- Fuel Required: Ley line connection (passive), rare crystals
- Durability: Permanent (magical construction)
- Special: Can apply multiple enchantments simultaneously
- Bonus: 50% reduced essence cost for enchanting
- Risk: Only 3% item destruction chance
- Requirement: Must be built on ley line intersection
- Spell Scribe Desk: Creates magical scrolls (Required Skill: 25)
- Base Success: 85% at skill level 25
- Craft Speed: 90%
- Max Item Tier: Uncommon (scrolls)
- Fuel Required: Magical ink (Mana-infused), parchment
- Durability: 1000 uses before repair
- Special: Converts known spells into single-use scrolls
- Cost: Mana equal to spell level × 10 consumed during inscription
- Higher-tier scrolls require Refined Mana or Pure Mana
- Arcane Nexus: Ultimate enchanting station with ley line connection (Required Skill: 70)
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Jewelcrafting: Basic
- Jeweler's Workbench: Cuts gems and crafts jewelry (Required Skill: 0)
- Base Success: 88% at skill level 0
- Craft Speed: 80% (precise, delicate work)
- Max Item Tier: Rare
- Fuel Required: None
- Durability: 1200 uses before repair
- Crafts: Rings, amulets, necklaces, gem cutting
- Risk: 15% chance to shatter gem on failed cut (skill 0-20)
- Jeweler's Workbench: Cuts gems and crafts jewelry (Required Skill: 0)
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Jewelcrafting: Advanced
- Master Gem Cutter's Station: Precision gemwork (Required Skill: 65)
- Base Success: 90% at skill level 65, 99% at skill level 85
- Craft Speed: 90%
- Max Item Tier: Legendary
- Fuel Required: None
- Durability: 2000 uses before repair
- Special: Can cut prismatic shards, voidstones, star sapphires
- Bonus: +2 enchantment slots on jewelry crafted here
- Risk: Only 2% gem shatter chance
- Master Gem Cutter's Station: Precision gemwork (Required Skill: 65)
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Engineering: Basic
- Engineer's Workshop: Crafts mechanisms and devices (Required Skill: 0)
- Base Success: 87% at skill level 0
- Craft Speed: 85%
- Max Item Tier: Uncommon
- Fuel Required: None
- Durability: 1000 uses before repair
- Crafts: Traps, lockpicks, basic mechanisms, tools
- Engineer's Workshop: Crafts mechanisms and devices (Required Skill: 0)
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Engineering: Advanced
- Master Engineer's Laboratory: Complex mechanical constructs (Required Skill: 65)
- Base Success: 80% at skill level 65, 95% at skill level 85
- Craft Speed: 70% (complex assembly)
- Max Item Tier: Legendary
- Fuel Required: None
- Durability: 1500 uses before repair
- Special: Creates golems, automated defenses, siege weapons
- Bonus: Devices have +50% durability
- Size: Requires 3x3 tile space
- Siege Workshop: Builds large-scale war machines (Required Skill: 55)
- Base Success: 85% at skill level 55
- Craft Speed: 40% (massive constructions)
- Max Item Tier: Rare
- Fuel Required: None
- Durability: 800 uses before repair
- Special: Only station for ballistas, catapults, siege towers
- Size: Requires 5x5 outdoor space
- Master Engineer's Laboratory: Complex mechanical constructs (Required Skill: 65)
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Cooking: Basic
- Campfire: Simple cooking over open flame (Required Skill: 0)
- Base Success: 95% at skill level 0 (simple recipes)
- Craft Speed: 120%
- Max Item Tier: Common
- Fuel Required: Wood (1 per hour)
- Durability: N/A (basic fire)
- Crafts: Cooked meat, basic meals, trail rations
- Limitation: Cannot create complex recipes
- Kitchen Hearth: Full cooking station (Required Skill: 0)
- Base Success: 92% at skill level 0
- Craft Speed: 100%
- Max Item Tier: Rare
- Fuel Required: Wood or Coal
- Durability: Permanent (stone construction)
- Crafts: All food types, beverages, buff meals
- Campfire: Simple cooking over open flame (Required Skill: 0)
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Cooking: Advanced
- Master Chef's Kitchen: Gourmet cooking facility (Required Skill: 60)
- Base Success: 88% at skill level 60, 98% at skill level 80
- Craft Speed: 90%
- Max Item Tier: Legendary
- Fuel Required: Controlled heat
- Durability: Permanent
- Special: Can create stat-boosting feasts, magical cuisine
- Bonus: Food buffs last +100% longer
- Includes: Oven, stove, prep stations, cold storage
- Master Chef's Kitchen: Gourmet cooking facility (Required Skill: 60)
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Masonry: Basic
- Mason's Workshop: Stone cutting and shaping (Required Skill: 0)
- Base Success: 90% at skill level 0
- Craft Speed: 70% (heavy, slow work)
- Max Item Tier: Uncommon
- Fuel Required: None
- Durability: 2000 uses before repair
- Crafts: Stone blocks, bricks, tiles, simple statues
- Process: Raw stone → Shaped stone
- Mason's Workshop: Stone cutting and shaping (Required Skill: 0)
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Masonry: Advanced
- Master Stonemason's Yard: Precision stonework (Required Skill: 55)
- Base Success: 85% at skill level 55, 96% at skill level 75
- Craft Speed: 80%
- Max Item Tier: Legendary
- Fuel Required: None
- Durability: 3500 uses before repair
- Special: Creates intricate carvings, statues, monuments
- Bonus: Stone structures have +25% durability
- Size: Requires 4x4 outdoor space
- Kiln: Fires clay and bricks (Required Skill: 15)
- Base Success: 92% at skill level 15
- Craft Speed: 60% (long firing time)
- Max Item Tier: Common
- Fuel Required: Coal or Wood (high heat)
- Durability: 2500 uses before repair
- Process: Clay → Bricks/Pottery (8 hour firing cycle)
- Capacity: 100 bricks per firing
- Master Stonemason's Yard: Precision stonework (Required Skill: 55)
- Carpentry: Construction
- Builder's Workshop: Large-scale construction crafting (Required Skill: 20)
- Base Success: 88% at skill level 20
- Craft Speed: 75%
- Max Item Tier: Rare
- Fuel Required: None
- Durability: 1200 uses before repair
- Crafts: Doors, window frames, roof sections, structural beams
- Special: Required for building construction components
- Size: Requires 3x3 space
- Builder's Workshop: Large-scale construction crafting (Required Skill: 20)
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Bioforging: Creation
- Creation Vat: Combines organic parts into living creatures (Required Skill: 0)
- Base Success: 75% at skill level 0 (unstable biology)
- Craft Speed: 20% (days to weeks for growth)
- Max Item Tier: Uncommon
- Fuel Required: Nutrients, Life Essence or Blood of Creature
- Durability: 500 uses before repair
- Process: Organic parts + Essence + template → Living creature
- Risk: 25% mutation chance at low skill
- Growth Time: 1-7 days depending on creature complexity
- Power Source: Using specific Blood types grants inherited traits
- Vitae Incubator: Temperature-controlled growth chamber (Required Skill: 30)
- Base Success: 85% at skill level 30
- Craft Speed: 30% (faster than vat)
- Max Item Tier: Rare
- Fuel Required: Life Essence, Soul Essence, nutrients
- Durability: 800 uses before repair
- Special: Reduces mutation chance to 10%
- Bonus: +15% creature health and stats
- Size: Requires 2x2 space
- Power Station: Can be powered by Mana reservoirs for continuous operation
- Creation Vat: Combines organic parts into living creatures (Required Skill: 0)
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Bioforging: Enhancement
- Gene Splicing Table: Combines traits from multiple organisms (Required Skill: 50)
- Base Success: 70% at skill level 50, 90% at skill level 70
- Craft Speed: 40%
- Max Item Tier: Legendary
- Fuel Required: Essence (Creation Force), Chaos Essence for mutations, stabilizers
- Durability: 600 uses before repair
- Special: Creates chimeras and hybrid creatures
- Risk: 20% critical mutation (creates hostile/deformed creature)
- Process Time: 3-10 days
- Power Options: Order Essence reduces mutation risk, Chaos Essence enables intentional mutations
- Evolution Accelerator: Rapidly advances creature development (Required Skill: 60)
- Base Success: 80% at skill level 60
- Craft Speed: 500% (drastically accelerates growth)
- Max Item Tier: Rare
- Fuel Required: High Life Essence and Mana consumption
- Durability: 400 uses before repair
- Special: Reduces growth time from days to hours
- Risk: 15% over-evolution (random extra mutations)
- Cost: 5× normal essence requirement
- Power Station Compatible: Can connect to Mana reservoir for batch operations
- Gene Splicing Table: Combines traits from multiple organisms (Required Skill: 50)
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Bioforging: Research
- Genetic Archive: Preserves creature blueprints (Required Skill: 40)
- Base Success: 95% (preservation)
- Craft Speed: N/A
- Max Item Tier: N/A (storage)
- Fuel Required: Preservation fluids
- Durability: Permanent
- Special: Stores creature templates for later replication
- Capacity: 50 unique creature templates
- Bonus: Creatures crafted from stored templates have +20% success
- Genetic Archive: Preserves creature blueprints (Required Skill: 40)
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Smithing: Weapons (Skill 0-100)
- Skill 0-10: Iron Dagger, Iron Sword, basic tools
- Skill 11-25: Steel Sword, Iron Mace, basic armor repairs
- Skill 26-40: Steel Longsword, War Hammer, Chainmail
- Skill 41-55: Silver weapons, Enchanted blade (at Rune Forge)
- Skill 56-70: Masterwork weapons, Plate Mail (Heavy Forge required)
- Skill 71-85: Mithril weapons, Adamantite weapons
- Skill 86-100: Legendary blades, Dragon-forged equipment
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Smithing: Quality Thresholds
- Normal: Minimum skill requirement met
- Fine: Skill 10 above requirement (+10% stats)
- Superior: Skill 20 above requirement (+20% stats, +10% durability)
- Masterwork: Skill 35 above requirement (+35% stats, +25% durability)
- Legendary: Skill 50+ above requirement (+50% stats, +50% durability, special property)
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Woodworking: Items (Skill 0-100)
- Skill 0-10: Wooden club, basic arrows (×10), simple furniture
- Skill 11-25: Wooden bow, quarterstaff, improved arrows (×20)
- Skill 26-40: Composite bow, magical staff base, quality furniture
- Skill 41-55: Longbow, enchanted staff, masterwork furniture
- Skill 56-70: Elven bow, living wood staff, intricate carvings
- Skill 71-85: Legendary bow, ancient wood artifacts
- Skill 86-100: Heartwood bow (never breaks), mythical staffs
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Woodworking: Bulk Production
- Arrows: Craft amount scales with skill (10 at skill 0, up to 50 at skill 100)
- Planks: Processing efficiency increases 1% per skill level
- Furniture: Quality chance increases with skill
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Leatherworking: Armor (Skill 0-100)
- Skill 0-10: Leather scraps, basic straps, crude leather armor
- Skill 11-25: Leather armor, gloves, boots, bags
- Skill 26-40: Studded leather, reinforced boots, quality bags
- Skill 41-55: Hardened leather armor, dragon scale gloves
- Skill 56-70: Exotic hide armor, chimera scale armor
- Skill 71-85: Legendary leather armor, magical hide items
- Skill 86-100: Living leather armor (self-repairs slowly)
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Leatherworking: Hide Processing
- Skill 0-30: Basic hides (deer, wolf, bear)
- Skill 31-50: Exotic hides (giant spider, wyvern)
- Skill 51-70: Dragon scales, basilisk hide
- Skill 71-100: Mythical creature hides, phoenix feathers
- Tailoring: Garments (Skill 0-100)
- Skill 0-10: Basic cloth, simple robes, bandages
- Skill 11-25: Cloth armor, mage robes, cloaks
- Skill 26-40: Quality robes, enchanted cloth, banners
- Skill 41-55: Battle robes, silk garments, magical cloaks
- Skill 56-70: Archmage robes, elemental-resistant fabrics
- Skill 71-85: Legendary robes, spider silk armor
- Skill 86-100: Weightless robes, phase-cloth garments
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Alchemy: Potions (Skill 0-100)
- Skill 0-10: Minor healing potion (restores 25 HP), basic antidote
- Skill 11-25: Healing potion (50 HP), mana elixir (30 MP), stamina tonic
- Skill 26-40: Greater healing (100 HP), buff potions (+15% stat)
- Skill 41-55: Superior healing (200 HP), resistance potions, poisons
- Skill 56-70: Regeneration salve, transmutation potions
- Skill 71-85: Full restore potions, permanent stat elixirs (+1 stat)
- Skill 86-100: Elixir of life (resurrection), invulnerability potion (10 sec)
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Alchemy: Failure Consequences
- Skill 0-20: 10% explosion chance (20 damage to crafter)
- Skill 21-40: 5% explosion chance (10 damage)
- Skill 41-60: 2% explosion chance (5 damage)
- Skill 61-80: 1% explosion chance
- Skill 81-100: 0.5% explosion chance
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Enchanting: Enchantments (Skill 0-100)
- Skill 0-10: Minor enchantments (+5% to single stat)
- Skill 11-25: Basic enchantments (+10% stat, +5 damage type)
- Skill 26-40: Moderate enchantments (+15% stat, +10 damage, resistance 10%)
- Skill 41-55: Greater enchantments (+25% stat, +15 damage, special effect)
- Skill 56-70: Superior enchantments (+35% stat, dual properties)
- Skill 71-85: Master enchantments (+50% stat, powerful special effects)
- Skill 86-100: Legendary enchantments (multiple powerful effects, unique properties)
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Enchanting: Item Destruction Risk
- Skill 0-20: 15% item destruction on failure
- Skill 21-40: 10% item destruction
- Skill 41-60: 5% item destruction
- Skill 61-80: 2% item destruction
- Skill 81-100: 1% item destruction (at basic altar)
- At Arcane Nexus: Reduces risk by 67%
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Jewelcrafting: Jewelry (Skill 0-100)
- Skill 0-10: Copper ring, basic gem cutting (common gems)
- Skill 11-25: Silver ring/necklace, semi-precious gem cutting
- Skill 26-40: Gold jewelry, precious gem cutting (ruby, sapphire)
- Skill 41-55: Platinum jewelry, flawless gem cutting
- Skill 56-70: Mithril jewelry, multiple gem setting
- Skill 71-85: Adamantite jewelry, rare gem cutting (prismatic shard)
- Skill 86-100: Legendary jewelry with perfect gem arrays
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Jewelcrafting: Gem Cutting
- Poor Cut: Minimum skill, gem retains 60% value
- Fair Cut: Skill +10, gem retains 80% value
- Good Cut: Skill +20, gem retains 100% value
- Excellent Cut: Skill +30, gem gains 120% value, +1 enchant slot
- Flawless Cut: Skill +50, gem gains 150% value, +2 enchant slots
- Engineering: Devices (Skill 0-100)
- Skill 0-10: Lockpicks, basic traps (spike trap)
- Skill 11-25: Bear trap, alarm bell, simple mechanisms
- Skill 26-40: Complex traps, locks, crossbow mechanisms
- Skill 41-55: Siege weapons (ballista, catapult), advanced traps
- Skill 56-70: Automated defenses, mechanical golems
- Skill 71-85: Self-reloading siege weapons, advanced golems
- Skill 86-100: Legendary constructs, perpetual motion devices
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Cooking: Meals (Skill 0-100)
- Skill 0-10: Cooked meat (+5 HP over 30 min), baked bread
- Skill 11-25: Trail rations, vegetable stew (+10 HP, +5 stamina)
- Skill 26-40: Hearty meals (+25 HP, +15% stat for 1 hour)
- Skill 41-55: Gourmet meals (+20% to two stats for 2 hours)
- Skill 56-70: Magical cuisine (+30% all stats, +50 HP, 3 hours)
- Skill 71-85: Master's feast (+40% all stats, +100 HP, 5 hours)
- Skill 86-100: Legendary banquet (+50% all stats, +200 HP, 8 hours, party-wide)
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Cooking: Buff Duration Scaling
- Every 10 cooking skill adds +10% duration to food buffs
- Master Chef's Kitchen doubles this bonus
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Bioforging: Creatures (Skill 0-100)
- Skill 0-10: Basic animal (wolf, bear) - 3 parts, 2 days growth
- Skill 11-25: Enhanced animal (dire wolf, armored bear) - 4 parts, 3 days
- Skill 26-40: Simple chimera (wolf-bat, bear-reptile) - 5 parts, 5 days
- Skill 41-55: Complex hybrid (drake, griffon) - 7 parts, 7 days
- Skill 56-70: Advanced chimera (manticore, owlbear) - 9 parts, 10 days
- Skill 71-85: Legendary creature (hydra, chimera) - 12 parts, 14 days
- Skill 86-100: Mythical being (dragon, phoenix) - 15+ parts, 21 days
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Bioforging: Mutation Rates
- Skill 0-20: 35% minor mutation, 20% major mutation, 10% critical failure
- Skill 21-40: 20% minor mutation, 10% major mutation, 5% critical failure
- Skill 41-60: 10% minor mutation, 5% major mutation, 2% critical failure
- Skill 61-80: 5% minor mutation, 2% major mutation, 1% critical failure
- Skill 81-100: 2% minor mutation (often beneficial), 0.5% major mutation
- Minor Mutation: Random stat ±10%, cosmetic changes
- Major Mutation: Random ability added/removed, personality shift
- Critical Failure: Hostile creature, deformed, dies within days
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Time: Simple Items (< 5 materials)
- Dagger, potion, arrows (×10): 5 minutes
- Ring, simple trap, bread: 10 minutes
- Leather gloves, cloth robe: 15 minutes
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Time: Moderate Items (5-10 materials)
- Sword, bow, chainmail: 30 minutes
- Healing potion (greater), enchanted ring: 45 minutes
- Studded leather armor, quality furniture: 1 hour
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Time: Complex Items (10-20 materials)
- Plate armor, legendary weapon, siege weapon: 2-4 hours
- Master enchantment, complex golem: 3-6 hours
- Building components (door, window frame): 2 hours
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Time: Legendary Items (20+ materials)
- Legendary armor set: 8-12 hours
- Mythical weapon: 10-15 hours
- Legendary creature (bioforging): 14-21 days
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Modifiers: Positive
- Helper NPC (+25% speed per skilled assistant, max 2)
- Quality tools (+15% speed)
- Well-rested bonus (+10% speed for 2 hours after sleep)
- Inspiring music (+5% speed, bard performance)
- Workshop upgrades (+10-30% speed depending on tier)
- Bulk crafting same item (2nd item +10%, 3rd +15%, max +30%)
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Modifiers: Negative
- Poor lighting (-15% speed)
- Damaged station (-25% speed, -10% success)
- Exhausted crafter (-30% speed, -15% success)
- Subpar materials (-10% speed, quality reduced)
- Rushed crafting (can pay -50% time for -25% success chance)
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Requirements: Weapons
- Dagger: 1 metal ingot, 1 wood plank (handle)
- Sword: 2 metal ingots, 1 wood plank, 1 leather (grip)
- Longsword: 3 metal ingots, 1 wood plank, 2 leather
- War Hammer: 4 metal ingots, 2 wood planks
- Bow: 3 wood planks, 2 hemp fiber (string)
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Requirements: Armor
- Leather Armor: 8 leather pieces, 2 hemp fiber
- Chainmail: 12 metal rings (6 ingots), 3 leather
- Plate Mail: 20 metal ingots, 5 leather padding
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Requirements: Potions
- Minor Healing: 1 healing herb, 1 water
- Healing Potion: 2 healing herbs, 1 crystal shard, 1 water
- Greater Healing: 5 healing herbs, 2 crystal shards, 2 magical essence
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Requirements: Enchanting
- Minor Enchantment: 1 Mana, 1 crystal shard
- Moderate Enchantment: 3 Mana, 3 crystal shards
- Greater Enchantment: 7 Refined Mana, 5 crystal shards, 1 gem
- Legendary Enchantment: 15 Pure Mana, 10 crystal shards, 3 precious gems
- Divine Enchantment: 5 Ichor, 20 crystal shards, 5 precious gems, 1 Divine Spark
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Efficiency: Material Savings
- Skill 0-20: 100% material cost (no savings)
- Skill 21-40: 95% material cost (5% chance to save 1 material)
- Skill 41-60: 90% material cost (10% chance to save 1 material)
- Skill 61-80: 85% material cost (15% average savings)
- Skill 81-100: 80% material cost (20% average savings)
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Efficiency: Bulk Crafting
- Crafting 10+ identical items: Additional 5% material savings
- Crafting 50+ identical items: Additional 10% material savings
- Crafting 100+ identical items: Additional 15% material savings
- Example: Skill 90 crafter making 100 arrows uses only 65% materials
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Quality: Normal (Base)
- Stats: 100% of base item
- Durability: 100%
- Sell Value: 100%
- Requirement: Meet minimum skill
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Quality: Fine (+10 skill above requirement)
- Stats: +10% to all stats
- Durability: +10%
- Sell Value: +25%
- Visual: Slightly improved appearance
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Quality: Superior (+20 skill above requirement)
- Stats: +20% to all stats
- Durability: +25%
- Sell Value: +50%
- Visual: Noticeably better craftsmanship
- Bonus: +1 enchantment slot
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Quality: Masterwork (+35 skill above requirement)
- Stats: +35% to all stats
- Durability: +50%
- Sell Value: +100%
- Visual: Exceptional quality
- Bonus: +2 enchantment slots, name becomes "[Crafter]'s [Item]"
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Quality: Legendary (+50 skill above requirement)
- Stats: +50% to all stats
- Durability: +100% (double durability)
- Sell Value: +200%
- Visual: Stunning masterpiece with unique flourishes
- Bonus: +3 enchantment slots, special passive ability, item becomes unique
- Name: "[Crafter]'s Legendary [Item]"
- Rarity: Item gains glow effect, becomes famous
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Critical: Chance
- Base: 5% chance on any craft
- +1% per 10 skill levels
- +2% with quality tools
- +3% at master-tier station
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Critical: Benefits
- Automatically upgrades quality tier by one level
- Refunds 50% of materials used
- Crafting time reduced by 25%
- Item gains unique cosmetic flourish
- Grants bonus crafting EXP (+50%)
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Upgrades: Basic Station → Improved Station
- Cost: 500 gold, 20 materials, 2 hours labor
- Benefits: +15% success rate, +10% crafting speed
- Durability: +50% uses before repair needed
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Upgrades: Improved Station → Advanced Station
- Cost: 2000 gold, 50 materials, 1 day labor
- Benefits: +25% success rate, +20% crafting speed, +1 max item tier
- Durability: +100% uses before repair needed
- Requirement: Relevant skill 50+
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Upgrades: Advanced Station → Master Station
- Cost: 10,000 gold, 200 materials, 3 days labor
- Benefits: +40% success rate, +35% crafting speed, +2 max item tiers
- Durability: +200% uses before repair needed
- Requirement: Relevant skill 75+
- Special: Can craft legendary-tier items
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Maintenance: Regular Upkeep
- Check every 100 uses (varies by station)
- Minor repair: 50 gold, 5 materials, 15 minutes
- Major repair: 200 gold, 20 materials, 1 hour
- Full rebuild: 500 gold, 50 materials, 3 hours
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Maintenance: Degradation Effects
- 0-25% wear: No penalty
- 26-50% wear: -5% success rate, -5% speed
- 51-75% wear: -15% success rate, -15% speed
- 76-99% wear: -30% success rate, -30% speed
- 100% wear: Station breaks, unusable until repaired
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Maintenance: Prevention
- Protective coating: Doubles time between repairs (costs 100 gold)
- Magical reinforcement: Triples durability (costs 500 gold, 5 essence)
- Master craftsman upkeep: Permanent +25% durability (skill 80+ required)
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EXP: Per Craft
- Item at skill minimum: 10 EXP
- Item 10 levels below skill: 5 EXP
- Item 20 levels below skill: 2 EXP
- Item 30+ levels below skill: 1 EXP (minimal learning)
- Item 10 levels above skill (risky): 25 EXP on success
- Item 20+ levels above skill: 50 EXP on success
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EXP: Quality Bonuses
- Fine quality: +5 EXP
- Superior quality: +10 EXP
- Masterwork quality: +20 EXP
- Legendary quality: +50 EXP
- Critical success: +50% EXP
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EXP: Special Circumstances
- First time crafting item: +50 EXP (discovery bonus)
- Crafting with rare materials: +25% EXP
- Teaching NPC watching: +15% EXP (mentorship)
- Failed craft: 2 EXP (learning from mistakes)
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Power Stations: Mana Reservoirs
- Mana Battery: Stores magical energy for powering crafting stations (Capacity: 1000 Mana)
- Build Cost: 50 crystal shards, 20 Mana, stone construction materials
- Recharge Rate: 10 Mana per hour (passive), 100 Mana per hour (with ley line)
- Output: Powers 1-3 crafting stations simultaneously
- Benefit: Stations don't consume Mana from player inventory
- Size: 2x2 space
- Grand Mana Reservoir: Industrial-scale magical power storage (Capacity: 10,000 Mana)
- Build Cost: 500 crystal shards, 200 Refined Mana, 50 Mithril ingots
- Recharge Rate: 50 Mana per hour (passive), 500 Mana per hour (ley line)
- Output: Powers entire workshop complex (10+ stations)
- Benefit: +15% success rate on all powered stations
- Special: Can overclock stations for +50% speed at 2× Mana cost
- Size: 4x4 space, requires underground chamber
- Mana Battery: Stores magical energy for powering crafting stations (Capacity: 1000 Mana)
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Power Stations: Essence Generators
- Life Essence Cultivator: Converts organic matter into Life Essence
- Input: Animal parts, plants, creature corpses
- Output: 1-5 Life Essence per hour (based on input quality)
- Build Cost: Creation vat components, 100 Mana, 20 Soul Essence
- Special: Required for autonomous bioforging operations
- Size: 3x3 space
- Soul Harvester: Extracts Soul Essence from defeated creatures
- Function: Passive collection from creatures killed within 50 tiles
- Output: 0.1-1.0 Soul Essence per creature (based on intelligence)
- Build Cost: 200 Voidstone shards, 50 Dark Mana, necromantic components
- Warning: Considered evil by most factions, reputation penalty
- Size: 2x2 space, requires ritual circle
- Life Essence Cultivator: Converts organic matter into Life Essence
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Power Stations: Divine Energy
- Celestial Collector: Harvests Moon Light and Star Dust during night
- Function: Collects celestial energy under open sky
- Output: 1 Moon Light per clear night, 0.1 Star Dust per hour
- Build Cost: 100 crystal shards, 50 Pure Mana, silver construction
- Bonus: Double output during full moon
- Requirement: Must be outdoors with clear view of sky
- Size: 3x3 outdoor space
- Divine Altar: Converts prayer and sacrifice into Ichor and Divine Spark
- Function: Offerings to gods generate divine power
- Output: 0.01 Ichor per 1000 gold in offerings (extremely rare)
- Build Cost: 1000 precious gems, 500 Pure Mana, blessed materials
- Special: Specific gods grant different divine essences
- Requirement: Must have temple and religious followers
- Size: 5x5 sacred space
- Celestial Collector: Harvests Moon Light and Star Dust during night
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Power Stations: Alchemical Processing
- Essence Distillery: Refines basic Mana into higher tiers
- Process: 10 Mana → 1 Refined Mana (8 hours)
- Process: 10 Refined Mana → 1 Pure Mana (24 hours)
- Build Cost: Master alchemist laboratory, 200 crystal shards
- Efficiency: Alchemy skill 80+ reduces time by 50%
- Size: 3x3 space
- Blood Synthesizer: Creates specific creature blood from Life Essence
- Process: 5 Life Essence + creature template → 1 Blood of Creature
- Quality: Synthesized blood is 75% as effective as harvested blood
- Build Cost: 100 Life Essence, gene splicing table, complex alchemical setup
- Special: Allows creation without killing rare creatures
- Size: 2x2 space
- Essence Distillery: Refines basic Mana into higher tiers
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Network: Distribution
- Essence Conduits: Pipes distributing magical power from reservoirs to stations
- Cost: 10 gold per tile, crystal shards for junctions
- Range: Up to 50 tiles from reservoir
- Benefit: Centralized power system for entire lair
- Visual: Glowing lines showing power flow
- Power Nodes: Junction points increasing distribution efficiency
- Function: Allows branching to multiple stations
- Benefit: -10% power consumption for connected stations
- Cost: 50 crystal shards, 20 Mana per node
- Essence Conduits: Pipes distributing magical power from reservoirs to stations
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Network: Management
- Essence Monitor: Display showing power levels and consumption
- Information: Real-time Mana levels, consumption rates, station status
- Alerts: Warnings when power drops below 10%
- Cost: 100 crystal shards, enchanted display
- Automatic Shutoff: Prioritizes critical stations during low power
- Function: Player sets priority levels for each station
- Benefit: Prevents complete power failure
- Cost: Integrated into Grand Mana Reservoir
- Essence Monitor: Display showing power levels and consumption
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Spellcasting: Mana Consumption
- Cantrips (Level 0): 1 Mana
- Level 1 Spells: 5 Mana
- Level 2 Spells: 10 Mana
- Level 3 Spells: 20 Mana
- Level 4 Spells: 40 Mana
- Level 5 Spells: 80 Mana (requires Refined Mana)
- Level 6 Spells: 160 Mana (requires Pure Mana)
- Level 7 Spells: 320 Pure Mana
- Level 8 Spells: 640 Pure Mana + 1 Divine Spark
- Level 9 Spells: 1000 Pure Mana + 5 Ichor (god-tier magic)
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Spellcasting: Power Source Benefits
- Using Elemental Mana: Spell gains +25% power if element matches
- Using Pure Mana on lower spells: +50% effectiveness
- Using Ichor: Spell becomes legendary tier, permanent effects possible
- Using Blood of Creature: Spell gains thematic abilities from creature type
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Experimentation: Unknown Recipes
- Can attempt to craft without recipe at -30% success chance
- Costs full materials
- On success: Learn recipe, gain +100 EXP bonus
- On failure: Lose materials, but gain 5 EXP and hints toward correct recipe
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Experimentation: Recipe Discovery
- Combine materials in logical ways to discover recipes
- Intelligence stat increases discovery success chance
- Research skill (if present) provides hints
- Some recipes require specific station types
- Example: Dragon Scale + Forge + High heat = Discover dragon scale armor recipe
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Salvaging: Mechanics
- Disassemble items to reclaim materials
- Success chance: 60% base + (skill × 0.5%)
- Material return: 40-70% of original materials (skill dependent)
- Higher quality items return more materials
- Enchanted items return magical essence
- Failed salvage destroys item with no return
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Salvaging: Applications
- Learn from deconstructing items (+20 EXP if unknown recipe)
- Reclaim rare materials from unwanted loot
- Practice skill on cheap items, salvage for material recovery
- Break down outdated equipment for upgrades
- Collaboration: Team Crafting
- Up to 3 crafters can work together on one item
- Lead crafter: Uses their skill for success check
- Assistants: Provide +25% speed bonus each (max +50%)
- Assistants: Grant +5% success per assistant if their skill is 50+
- EXP: Split evenly among all participants
- Best for: Legendary items, large constructions, complex enchantments
- Rush: Mechanics
- Halve crafting time (-50%)
- Success chance reduced by -25%
- Quality tier cannot exceed "Fine"
- Material efficiency reduced by -10%
- Durability of crafted item reduced by -20%
- Use case: Emergency crafting, wartime production
- Rune Forging: Process
- Requires Rune Forge station
- Combines smithing and enchanting in single step
- Materials: Metal + Runes + Magical Essence
- Skill: Uses average of Smithing and Enchanting skills
- Time: 150% normal smithing time
- Benefit: 15% stronger enchantments than separate enchanting
- Benefit: Can create runic weapons (glow with power)
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Living Crafting: Creature Templates
- Basic Template: 3-4 parts (head, body, limbs)
- Complex Template: 5-7 parts (add wings, tail, special organs)
- Legendary Template: 8-15 parts (multiple heads, hybrid features)
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Living Crafting: Part Selection
- Each part contributes stats and abilities
- Brain: Determines intelligence and trainability
- Eyes: Perception, special vision (darkvision, truesight)
- Body: HP, size, primary stats
- Limbs: Speed, attack type
- Wings: Flight capability
- Tail: Balance, tail attack
- Special Organs: Breath weapons, regeneration, venom
- Hide/Scales: Armor rating, resistances
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Living Crafting: Compatibility
- Compatible parts: No penalty (wolf + dire wolf = compatible)
- Neutral parts: +10% mutation chance (wolf + bat)
- Incompatible parts: +25% mutation chance, -15% success (wolf + fish)
- Opposed parts: +50% mutation chance, -30% success (celestial + demonic)
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Costs: Common Materials
- Wood plank: 2 gold
- Leather piece: 3 gold
- Cloth: 2 gold
- Iron ingot: 10 gold
- Coal: 5 gold
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Costs: Uncommon Materials
- Steel ingot: 25 gold
- Silver ingot: 50 gold
- Crystal shard: 30 gold
- Magical essence: 40 gold
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Costs: Rare Materials
- Gold ingot: 100 gold
- Mithril ingot: 500 gold
- Adamantite ingot: 1,000 gold
- Dragon scale: 800 gold
- Precious gem (ruby, sapphire): 300 gold
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Costs: Legendary Materials
- Prismatic shard: 5,000 gold
- Voidstone: 8,000 gold
- Phoenix feather: 10,000 gold
- Ancient dragon heart: 15,000 gold
- Values: Sell Prices
- Crafted item base value = Sum of materials × 1.5
- Normal quality: Base value
- Fine quality: Base value × 1.25
- Superior quality: Base value × 1.5
- Masterwork quality: Base value × 2.0
- Legendary quality: Base value × 3.0
- NPC crafter signature: Additional +25% value
- Famous crafter: Additional +50-100% value
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Hiring: Skill Levels
- Apprentice (Skill 10-30): 10 gold/day wages
- Journeyman (Skill 31-50): 30 gold/day wages
- Expert (Skill 51-70): 75 gold/day wages
- Master (Skill 71-90): 200 gold/day wages
- Grandmaster (Skill 91-100): 500 gold/day wages
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Hiring: Benefits
- NPCs can craft items while player does other activities
- NPCs provide assistance bonus when crafting together
- Can assign bulk production tasks
- Can maintain and repair stations automatically
- Expert+ NPCs can teach player (+25% EXP gain for that craft)
- Training: Mechanics
- Find Master NPC (skill 75+)
- Pay training fee: 100-1000 gold depending on skill taught
- Gain +25% EXP in that skill for 7 days
- Learn 1-3 special recipes
- Unlock advanced techniques (quality threshold -5 skill requirement)
- Can train once per master per skill level range (e.g., 0-25, 26-50, etc.)
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Challenge: Speed Crafter
- Craft 10 items in under 1 hour: +500 EXP, unlock Rush Crafting
- Craft 50 items in one day: +1000 EXP, permanent +10% speed
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Challenge: Perfectionist
- Craft 10 Masterwork items: +800 EXP, unlock Perfect Crafting (guaranteed Superior+)
- Craft 3 Legendary items: +2000 EXP, reputation as master crafter
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Challenge: Mad Scientist
- Create 5 successful chimeras: +1500 bioforging EXP
- Create legendary creature: Unlock unique bioforge template
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Challenge: Enchanter Supreme
- Apply 50 enchantments: +1000 enchanting EXP
- Create item with 5+ enchantments: Unlock multi-layered enchanting technique
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Placement: Indoor Stations
- Forge: Requires 2x2 space, stone floor, chimney/vent
- Alchemy Table: Requires 2x2 space, fire source nearby
- Enchanting Altar: Requires 3x3 space, quiet room (no combat nearby)
- Jeweler's Bench: Requires 2x2 space, good lighting
- Most tables/benches: 2x2 space minimum
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Placement: Outdoor Stations
- Heavy Forge: Requires 3x3 outdoor space, heat-resistant ground
- Siege Workshop: Requires 5x5 outdoor space, flat terrain
- Lumber Mill: Requires 4x4 space, must be within 10 tiles of water source
- Kiln: Requires 3x3 outdoor space, fire-safe surroundings
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Placement: Special Requirements
- Arcane Nexus: Must be on ley line intersection (rare locations)
- Creation Vat: Requires sealed room, drainage, magical containment
- Water Wheel: Must be in flowing water (river, stream)
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Environment: Cold (Arctic, Mountains)
- Alchemy: Potions freeze, -25% success unless heated workspace
- Smithing: Forge cools faster, +50% fuel consumption
- Bioforging: Growth slowed by 50%
- Benefit: Ice/cold enchantments +15% effectiveness
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Environment: Hot (Desert, Volcanic)
- Smithing: +15% speed, -25% fuel cost
- Alchemy: Potions evaporate, must use sealed containers
- Leatherworking: Hides dry faster, +20% processing speed
- Benefit: Fire enchantments +15% effectiveness
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Environment: Magical Zones (Ley Lines, Corrupted Areas)
- Enchanting: +25% success, can create more powerful enchantments
- Bioforging: +35% mutation chance (can be good or bad)
- Alchemy: Random potion effects possible
- Benefit: Access to unique recipes only craftable in these zones
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Environment: Underground (Caves, Dungeons)
- Limited light: -15% success unless torches/lanterns placed
- Natural minerals: +10% yield when mining for materials
- Echoing sounds: Smithing attracts enemies
- Benefit: Earth/stone enchantments +15% effectiveness