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DevAX1T / beemovie-fixed.txt
Created June 3, 2025 07:55 — forked from sentanos/beemovie-fixed.txt
The entire bee movie script but fixed
According to all known laws
of aviation,
there is no way a bee
should be able to fly.
Its wings are too small to get
its fat little body off the ground.
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DevAX1T / READ.md
Created January 10, 2025 01:54 — forked from TheGreatSageEqualToHeaven/READ.md
Data store vulnerabilities

Write-up

A warning to Roblox developers about a powerful exploit primitive. In this, I will detail the research I’ve conducted into this attack vector and walk you through how you as a developer, can protect against exploits with primitives like this.

DataStoreService lets you store data that needs to persist between sessions, such as items in a player’s inventory or skill points. Data stores are consistent per experience, so any place in an experience can access and change the same data, including places on different servers.

By default, experiences tested in Studio cannot access data stores, so you must first enable API services. You will need to do this to test the vulnerabilities.

The idea I wanted to explore when pondering the above question was; can we exploit remotes to prevent data from saving? It is easy to blame the developer for not protecting themselves against such a simple exploit but it ends up being more complicated than that. I found plenty of examples of these vulnerabilities occurring

@DevAX1T
DevAX1T / Lua51AllOpcodeCases.lua
Created January 10, 2025 01:54 — forked from TheGreatSageEqualToHeaven/Lua51AllOpcodeCases.lua
Lua 5.1 Opcode Case Test File
-- load
local math = math -- GETGLOBAL
local newproxy = newproxy -- GETGLOBAL
local ipairs = ipairs -- GETGLOBAL
local floor = math.floor -- GETTABLE KST(C)
local pi = math.pi -- GETTABLE KST(C)
local _nil = nil -- LOADNIL B -> C (1)
local _true = true -- LOADBOOL B(1)
local _false = false -- LOADBOOL B(0)
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DevAX1T / DatastoreBytes.lua
Created January 10, 2025 01:54 — forked from stravant/DatastoreBytes.lua
Module which packs a sequence of variable length integers into a Datastore safe string at maximal density
local DS_INT_TO_INT = {} :: {[number]: number}
local INT_TO_DS_INT = {} :: {[number]: number}
local INT_TO_DS_CHAR = {} :: {[number]: string}
local DS_INT_MAX;
do
-- All characters under this are control characters, must avoid them because
-- they get expanded out into control sequences.
local MIN_DS_VALUE = 0x20
local MAX_DS_VALUE = 0x7E
@DevAX1T
DevAX1T / cards.ts
Created January 10, 2025 01:54 — forked from melmsie/cards.ts
Dank Memer Blackjack Command Files
import * as Constants from './constants';
const randomInArray = <T>(arr: readonly T[]): T =>
arr[Math.floor(Math.random() * arr.length)];
export interface Card {
suit: typeof Constants.SUITS[number];
face: typeof Constants.FACES[number];
baseValue: number;
};
@DevAX1T
DevAX1T / b64.lua
Created January 10, 2025 01:53 — forked from metatablecat/b64.lua
The fastest luau base64 library in the west. This has been benchmarked within Roblox Luau, results may vary
local SEQ = {
[0] = "A", "B", "C", "D", "E", "F", "G", "H",
"I", "J", "K", "L", "M", "N", "O", "P",
"Q", "R", "S", "T", "U", "V", "W", "X",
"Y", "Z", "a", "b", "c", "d", "e", "f",
"g", "h", "i", "j", "k", "l", "m", "n",
"o", "p", "q", "r", "s", "t", "u", "v",
"w", "x", "y", "z", "0", "1", "2", "3",
"4", "5", "6", "7", "8", "9", "+", "/",
}
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DevAX1T / debugguide.md
Created January 10, 2025 01:53 — forked from TehBlaxxor/debugguide.md
A guide on debug functions for Roblox exploiting

Exploiting Debug Library Guide

Written by Greenman#0001

Last Updated Thursday, 05-Sep-2019 11:59:24 GMT-0400

Information

Before you continue, please understand these things:

  • This guide is written based on Synapse X's debug functions