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| .unity-button { | |
| border-radius: 0; | |
| -unity-text-align: middle-center; | |
| flex: 0 0 auto; | |
| overflow: hidden; | |
| white-space: nowrap; | |
| background-color: rgb(188, 188, 188); | |
| border-color: rgb(149, 149, 149); | |
| border-width: 1px; | |
| padding-left: 12px; |
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| Shader "Tutorial/VolumetricFog" | |
| { | |
| Properties | |
| { | |
| _Color("Color", Color) = (1, 1, 1, 1) | |
| _MaxDistance("Max distance", float) = 100 | |
| _StepSize("Step size", Range(0.1, 20)) = 1 | |
| _DensityMultiplier("Density multiplier", Range(0, 10)) = 1 | |
| _NoiseOffset("Noise offset", float) = 0 | |
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| using UnityEditor; | |
| using UnityEngine; | |
| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Reflection; | |
| [InitializeOnLoad] | |
| public static class HierarchyIconDrawer { | |
| static readonly Texture2D requiredIcon = AssetDatabase.LoadAssetAtPath<Texture2D>("Assets/_Project/Art/RequiredIcon.png"); |
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| using System; | |
| using System.Collections.Generic; | |
| using System.IO; | |
| using System.Threading.Tasks; | |
| using UnityEditor; | |
| using UnityEditor.PackageManager; | |
| using UnityEditor.PackageManager.Requests; | |
| using UnityEngine; | |
| using static System.Environment; |
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| [user] | |
| email = username@example.com | |
| name = Your Name | |
| [alias] | |
| co = checkout | |
| ct = commit | |
| ci = commit | |
| st = status -sb | |
| br = branch |
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| using System; | |
| using System.Linq; | |
| using UnityEditor; | |
| using UnityEngine; | |
| [Serializable] | |
| public class SerializableType : ISerializationCallbackReceiver { | |
| [SerializeField] string assemblyQualifiedName = string.Empty; | |
| public Type Type { get; private set; } |
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| using System; | |
| using System.Reflection; | |
| using UnityEngine; | |
| using UnityEngine.Events; | |
| #if UNITY_EDITOR | |
| using UnityEditor.Events; | |
| #endif | |
| [Serializable] |