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@Dakedres
Created February 1, 2020 17:54
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Save Dakedres/d737789e5d35fec692e51d8937462f9b to your computer and use it in GitHub Desktop.

This is a simple, although long, BiomeTweaker script which adds BoP bioems to RTG's generation.

To install it, you will need to have installed the following mods

Download the attached file below, then move the file into your config directory -> BiomeTweaker -> scripts

If you want to use this in a pack, please credit me! If you changed it up a bit though, don't bother

Tweaker.removeExcludedBOPWorldType("rtg")
alps = forBiomes("biomesoplenty:alps")
alps_foothills = forBiomes("biomesoplenty:alps_foothills")
bamboo_forest = forBiomes("biomesoplenty:bamboo_forest")
bayou = forBiomes("biomesoplenty:bayou")
bog = forBiomes("biomesoplenty:bog")
boreal_forest = forBiomes("biomesoplenty:boreal_forest")
brushland = forBiomes("biomesoplenty:brushland")
chaparral = forBiomes("biomesoplenty:chaparral")
cherry_blossom_grove = forBiomes("biomesoplenty:cherry_blossom_grove")
cold_desert = forBiomes("biomesoplenty:cold_desert")
coniferous_forest = forBiomes("biomesoplenty:coniferous_forest")
coral_reef = forBiomes("biomesoplenty:coral_reef")
crag = forBiomes("biomesoplenty:crag")
dead_forest = forBiomes("biomesoplenty:dead_forest")
dead_swamp = forBiomes("biomesoplenty:dead_swamp")
eucalyptus_forest = forBiomes("biomesoplenty:eucalyptus_forest")
fen = forBiomes("biomesoplenty:fen")
flower_field = forBiomes("biomesoplenty:flower_field")
flower_island = forBiomes("biomesoplenty:flower_island")
glacier = forBiomes("biomesoplenty:glacier")
grassland = forBiomes("biomesoplenty:grassland")
gravel_beach = forBiomes("biomesoplenty:gravel_beach")
grove = forBiomes("biomesoplenty:grove")
highland = forBiomes("biomesoplenty:highland")
kelp_forest = forBiomes("biomesoplenty:kelp_forest")
land_of_lakes = forBiomes("biomesoplenty:land_of_lakes")
lavender_fields = forBiomes("biomesoplenty:lavender_fields")
lush_desert = forBiomes("biomesoplenty:lush_desert")
lush_swamp = forBiomes("biomesoplenty:lush_swamp")
mangrove = forBiomes("biomesoplenty:mangrove")
maple_woods = forBiomes("biomesoplenty:maple_woods")
marsh = forBiomes("biomesoplenty:marsh")
meadow = forBiomes("biomesoplenty:meadow")
moor = forBiomes("biomesoplenty:moor")
mountain = forBiomes("biomesoplenty:mountain")
mountain_foothills = forBiomes("biomesoplenty:mountain_foothills")
mystic_grove = forBiomes("biomesoplenty:mystic_grove")
oasis = forBiomes("biomesoplenty:oasis")
ominous_woods = forBiomes("biomesoplenty:ominous_woods")
orchard = forBiomes("biomesoplenty:orchard")
origin_beach = forBiomes("biomesoplenty:origin_beach")
origin_island = forBiomes("biomesoplenty:origin_island")
outback = forBiomes("biomesoplenty:outback")
overgrown_cliffs = forBiomes("biomesoplenty:overgrown_cliffs")
pasture = forBiomes("biomesoplenty:pasture")
prairie = forBiomes("biomesoplenty:prairie")
quagmire = forBiomes("biomesoplenty:quagmire")
rainforest = forBiomes("biomesoplenty:rainforest")
redwood_forest = forBiomes("biomesoplenty:redwood_forest")
redwood_forest_edge = forBiomes("biomesoplenty:redwood_forest_edge")
sacred_springs = forBiomes("biomesoplenty:sacred_springs")
seasonal_forest = forBiomes("biomesoplenty:seasonal_forest")
shield = forBiomes("biomesoplenty:shield")
shrubland = forBiomes("biomesoplenty:shrubland")
snowy_tundra = forBiomes("biomesoplenty:snowy_tundra")
snowy_coniferous_forest = forBiomes("biomesoplenty:snowy_coniferous_forest")
snowy_forest = forBiomes("biomesoplenty:snowy_forest")
steppe = forBiomes("biomesoplenty:steppe")
temperate_rainforest = forBiomes("biomesoplenty:temperate_rainforest")
tropical_island = forBiomes("biomesoplenty:tropical_island")
tropical_rainforest = forBiomes("biomesoplenty:tropical_rainforest")
tundra = forBiomes("biomesoplenty:tundra")
volcanic_island = forBiomes("biomesoplenty:volcanic_island")
wasteland = forBiomes("biomesoplenty:wasteland")
wetland = forBiomes("biomesoplenty:wetland")
white_beach = forBiomes("biomesoplenty:white_beach")
woodland = forBiomes("biomesoplenty:woodland")
xeric_shrubland = forBiomes("biomesoplenty:xeric_shrubland")
alps.addToGeneration("FROZEN", 4)
alps.addToGeneration("MOUNTAIN", 5)
bamboo_forest.addToGeneration("WARM", 3)
bamboo_forest.addToGeneration("JUNGLE", 3)
bayou.addToGeneration("SWAMP", 10)
bayou.addToGeneration("FOREST", 10)
bog.addToGeneration("SWAMP", 7)
bog.addToGeneration("COOL", 7)
boreal_forest.addToGeneration("FROZEN", 5)
boreal_forest.addToGeneration("FOREST", 5)
brushland.addToGeneration("PLAINS", 10)
brushland.addToGeneration("WARM", 10)
chaparral.addToGeneration("PLAINS", 10)
chaparral.addToGeneration("WARM", 10)
cherry_blossom_grove.addToGeneration("COOL", 2)
cherry_blossom_grove.addToGeneration("FOREST", 2)
cold_desert.addToGeneration("FROZEN", 10)
cold_desert.addToGeneration("MOUNTAIN", 10)
coniferous_forest.addToGeneration("COOL", 10)
coniferous_forest.addToGeneration("FOREST", 10)
coral_reef.addToGeneration("WATER", 4)
crag.addToGeneration("MOUNTAIN", 2)
crag.addToGeneration("WARM", 2)
dead_forest.addToGeneration("COOL", 3)
dead_forest.addToGeneration("FOREST", 3)
dead_swamp.addToGeneration("SWAMP", 3)
dead_swamp.addToGeneration("COOL", 3)
eucalyptus_forest.addToGeneration("WARM", 5)
eucalyptus_forest.addToGeneration("PLAINS", 5)
fen.addToGeneration("COOL", 7)
fen.addToGeneration("PLAINS", 7)
flower_field.addToGeneration("WARM", 2)
flower_field.addToGeneration("PLAINS", 2)
glacier.addToGeneration("WATER", 3)
glacier.addToGeneration("FROZEN", 3)
grassland.addToGeneration("PLAINS", 5)
grassland.addToGeneration("COOL", 7)
gravel_beach.addToGeneration("COOL", 3)
gravel_beach.addToGeneration("BEACH", 3)
grove.addToGeneration("COOL", 7)
grove.addToGeneration("FOREST", 7)
highland.addToGeneration("COOL", 7)
highland.addToGeneration("MOUNTAIN", 7)
kelp_forest.addToGeneration("WATER", 5)
land_of_lakes.addToGeneration("FOREST", 3)
land_of_lakes.addToGeneration("COOL", 3)
lavender_fields.addToGeneration("WARM", 3)
lavender_fields.addToGeneration("PLAINS", 3)
lush_desert.addToGeneration("DESERT", 2)
lush_desert.addToGeneration("WARM", 2)
lush_swamp.addToGeneration("SWAMP", 10)
lush_swamp.addToGeneration("WARM", 10)
mangrove.addToGeneration("SWAMP", 7)
mangrove.addToGeneration("WARM", 7)
maple_woods.addToGeneration("COOL", 10)
maple_woods.addToGeneration("FOREST", 10)
marsh.addToGeneration("SWAMP", 7)
marsh.addToGeneration("COOL", 7)
meadow.addToGeneration("COOL", 3)
meadow.addToGeneration("FOREST", 3)
meadow.addToGeneration("FOREST", 7)
moor.addToGeneration("PLAINS", 5)
moor.addToGeneration("COOL", 5)
mountain.addToGeneration("MOUNTAIN", 3)
mountain.addToGeneration("COOL", 3)
mystic_grove.addToGeneration("FOREST", 1)
mystic_grove.addToGeneration("COOL", 1)
ominous_woods.addToGeneration("SWAMP", 1)
ominous_woods.addToGeneration("COOL", 1)
orchard.addToGeneration("WARM", 3)
orchard.addToGeneration("FOREST", 3)
outback.addToGeneration("DESERT", 7)
overgrown_cliffs.addToGeneration("WARM", 2)
overgrown_cliffs.addToGeneration("MOUNTAIN", 2)
pasture.addToGeneration("WARM", 3)
pasture.addToGeneration("PLAINS", 3)
prairie.addToGeneration("WARM", 7)
prairie.addToGeneration("PLAINS", 7)
quagmire.addToGeneration("SWAMP", 2)
quagmire.addToGeneration("COOL", 2)
rainforest.addToGeneration("WARM", 7)
rainforest.addToGeneration("JUNGLE", 7)
redwood_forest.addToGeneration("WARM", 7)
redwood_forest.addToGeneration("FOREST", 7)
seasonal_forest.addToGeneration("COOL", 7)
seasonal_forest.addToGeneration("FOREST", 7)
shield.addToGeneration("COOL", 5)
shield.addToGeneration("FOREST", 5)
shield.addToGeneration("MOUNTAIN", 5)
shrubland.addToGeneration("FOREST", 10)
shrubland.addToGeneration("DESERT", 10)
shrubland.addToGeneration("WARM", 7)
snowy_coniferous_forest.addToGeneration("FROZEN", 7)
snowy_coniferous_forest.addToGeneration("FOREST", 7)
snowy_forest.addToGeneration("FROZEN", 7)
snowy_forest.addToGeneration("FOREST", 7)
steppe.addToGeneration("PLAINS", 5)
steppe.addToGeneration("WARM", 5)
temperate_rainforest.addToGeneration("WARM", 7)
temperate_rainforest.addToGeneration("JUNGLE", 7)
tropical_rainforest.addToGeneration("WARM", 5)
tropical_rainforest.addToGeneration("JUNGLE", 5)
tundra.addToGeneration("FROZEN", 10)
tundra.addToGeneration("PLAINS", 10)
volcanic_island.addToGeneration("WASTELAND", 20)
wasteland.addToGeneration("WASTELAND", 50)
wetland.addToGeneration("SWAMP", 5)
wetland.addToGeneration("WARM", 5)
white_beach.addToGeneration("WARM", 3)
white_beach.addToGeneration("BEACH", 3)
woodland.addToGeneration("WARM", 10)
woodland.addToGeneration("FOREST", 10)
xeric_shrubland.addToGeneration("DESERT", 3)
plains = forBiomes('minecraft:plains')
plains.remove()
plains.addToGeneration('WARM', 10)
plains.addToGeneration('PLAINS', 10)
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