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August 18, 2024 16:57
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Web_cam_html
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| <div class="camera"> | |
| <video id="video">Video stream not available.</video> | |
| <button id="startbutton">Take photo</button> | |
| <button id="endbutton">Stop camera</button> | |
| </div> | |
| <canvas id="canvas"></canvas> | |
| <div class="output"> | |
| <img id="photo" alt="The screen capture will appear in this box."> | |
| </div> | |
| <style> | |
| #video { | |
| border: 1px solid black; | |
| box-shadow: 2px 2px 3px black; | |
| width:320px; | |
| height:240px; | |
| } | |
| #photo { | |
| border: 1px solid black; | |
| box-shadow: 2px 2px 3px black; | |
| width:320px; | |
| height:240px; | |
| } | |
| #canvas { | |
| display:none; | |
| } | |
| .camera { | |
| width: 340px; | |
| display:inline-block; | |
| } | |
| .output { | |
| width: 340px; | |
| display:inline-block; | |
| } | |
| #endbutton, #startbutton { | |
| display:inline-block; | |
| position:relative; | |
| margin-left:auto; | |
| margin-right:auto; | |
| bottom:32px; | |
| background-color: rgba(0, 150, 0, 0.5); | |
| border: 1px solid rgba(255, 255, 255, 0.7); | |
| box-shadow: 0px 0px 1px 2px rgba(0, 0, 0, 0.2); | |
| font-size: 14px; | |
| font-family: "Lucida Grande", "Arial", sans-serif; | |
| color: rgba(255, 255, 255, 1.0); | |
| } | |
| .contentarea { | |
| font-size: 16px; | |
| font-family: "Lucida Grande", "Arial", sans-serif; | |
| width: 760px; | |
| } | |
| </style> | |
| <script> | |
| (function() { | |
| // The width and height of the captured photo. We will set the | |
| // width to the value defined here, but the height will be | |
| // calculated based on the aspect ratio of the input stream. | |
| var width = 320; // We will scale the photo width to this | |
| var height = 0; // This will be computed based on the input stream | |
| // |streaming| indicates whether or not we're currently streaming | |
| // video from the camera. Obviously, we start at false. | |
| var streaming = false; | |
| // The various HTML elements we need to configure or control. These | |
| // will be set by the startup() function. | |
| var video = null; | |
| var canvas = null; | |
| var photo = null; | |
| var startbutton = null; | |
| var endbutton = null; | |
| function startup() { | |
| video = document.getElementById('video'); | |
| canvas = document.getElementById('canvas'); | |
| photo = document.getElementById('photo'); | |
| startbutton = document.getElementById('startbutton'); | |
| endbutton = document.getElementById('endbutton'); | |
| navigator.mediaDevices.getUserMedia({video: true, audio: false}) | |
| .then(function(stream) { | |
| video.srcObject = stream; | |
| video.play(); | |
| }) | |
| .catch(function(err) { | |
| console.log("An error occurred: " + err); | |
| }); | |
| video.addEventListener('canplay', function(ev){ | |
| if (!streaming) { | |
| height = video.videoHeight / (video.videoWidth/width); | |
| // Firefox currently has a bug where the height can't be read from | |
| // the video, so we will make assumptions if this happens. | |
| if (isNaN(height)) { | |
| height = width / (4/3); | |
| } | |
| video.setAttribute('width', width); | |
| video.setAttribute('height', height); | |
| canvas.setAttribute('width', width); | |
| canvas.setAttribute('height', height); | |
| streaming = true; | |
| } | |
| }, false); | |
| startbutton.addEventListener('click', function(ev){ | |
| takepicture(); | |
| ev.preventDefault(); | |
| }, false); | |
| endbutton.addEventListener('click', function(ev){ | |
| stoprecording(); | |
| ev.preventDefault(); | |
| }, false); | |
| clearphoto(); | |
| } | |
| // Fill the photo with an indication that none has been | |
| // captured. | |
| function clearphoto() { | |
| var context = canvas.getContext('2d'); | |
| context.fillStyle = "#AAA"; | |
| context.fillRect(0, 0, canvas.width, canvas.height); | |
| var data = canvas.toDataURL('image/png'); | |
| photo.setAttribute('src', data); | |
| } | |
| // Capture a photo by fetching the current contents of the video | |
| // and drawing it into a canvas, then converting that to a PNG | |
| // format data URL. By drawing it on an offscreen canvas and then | |
| // drawing that to the screen, we can change its size and/or apply | |
| // other changes before drawing it. | |
| function stoprecording() { | |
| video.srcObject.getTracks().forEach(track => track.stop()); | |
| } | |
| function takepicture() { | |
| var context = canvas.getContext('2d'); | |
| if (width && height) { | |
| canvas.width = width; | |
| canvas.height = height; | |
| context.drawImage(video, 0, 0, width, height); | |
| var data = canvas.toDataURL('image/png'); | |
| photo.setAttribute('src', data); | |
| } else { | |
| clearphoto(); | |
| } | |
| } | |
| // Set up our event listener to run the startup process | |
| // once loading is complete. | |
| window.addEventListener('load', startup, false); | |
| })(); | |
| </script> |
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