Created
February 13, 2023 22:24
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Making a doughnut chart with rounded corners and variable padding for the slices
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| import SwiftUI | |
| struct DoughnutChartCell: InsettableShape { | |
| let startAngle: Angle | |
| let endAngle: Angle | |
| private let innerRadiusBuilder: (CGFloat) -> CGFloat | |
| private var insetAmount: CGFloat = 0 | |
| init(startAngle: Double, endAngle: Double, innerRadius: Double) { | |
| self.startAngle = Angle(degrees: 360 - startAngle) | |
| self.endAngle = Angle(degrees: 360 - endAngle) | |
| self.innerRadiusBuilder = { _ in | |
| CGFloat(innerRadius) | |
| } | |
| } | |
| init(startAngle: Double, endAngle: Double, innerRadiusRatio: Double = 0.5) { | |
| self.startAngle = Angle(degrees: 360 - startAngle) | |
| self.endAngle = Angle(degrees: 360 - endAngle) | |
| self.innerRadiusBuilder = { radius in | |
| radius * innerRadiusRatio | |
| } | |
| } | |
| func inset(by amount: CGFloat) -> some InsettableShape { | |
| var shape = self | |
| shape.insetAmount += amount | |
| return shape | |
| } | |
| func path(in rect: CGRect) -> Path { | |
| let center = CGPoint(x: (rect.origin.x + rect.width)/2, y: (rect.origin.y + rect.height)/2) | |
| let radius = min(center.x, center.y) | |
| let innerRadius = innerRadiusBuilder(radius) | |
| let radiusInset = radius - insetAmount - outerPadding | |
| let innerRadiusInset = innerRadius + insetAmount + innerPadding | |
| let startAngleInset = startAngle - Angle(radians: (insetAmount + clockwisePadding) / radiusInset) | |
| let innerStartAngleInset = startAngle - Angle(radians: (insetAmount + clockwisePadding) / innerRadiusInset) | |
| let endAngleInset = endAngle + Angle(radians: (insetAmount + counterClockwisePadding) / radiusInset) | |
| let innerEndAngleInset = endAngle + Angle(radians: (insetAmount + counterClockwisePadding) / innerRadiusInset) | |
| let firstInnerCornerX = center.x + (innerRadiusInset * cos(innerEndAngleInset.radians)) | |
| let firstInnerCornerY = center.y + (innerRadiusInset * sin(innerEndAngleInset.radians)) | |
| let firstInnerCorner = CGPoint(x: firstInnerCornerX, y: firstInnerCornerY) | |
| let path = Path { p in | |
| p.addArc(center: center, | |
| radius: radiusInset, | |
| startAngle: startAngleInset, | |
| endAngle: endAngleInset, | |
| clockwise: true) | |
| p.addLine(to: firstInnerCorner) | |
| p.addArc(center: center, | |
| radius: innerRadiusInset, | |
| startAngle: innerEndAngleInset, | |
| endAngle: innerStartAngleInset, | |
| clockwise: false) | |
| p.closeSubpath() | |
| } | |
| return path | |
| } | |
| private var outerPadding: CGFloat = 0.0 | |
| private var innerPadding: CGFloat = 0.0 | |
| private var clockwisePadding: CGFloat = 0.0 | |
| private var counterClockwisePadding: CGFloat = 0.0 | |
| private let defaultPadding: CGFloat = 15.0 | |
| func padding(_ edges: Self.Edge.Set = .all, _ amount: CGFloat? = nil) -> Self { | |
| var shape = self | |
| let amount = amount ?? defaultPadding | |
| for option: Self.Edge.Set in [.inner, .outer, .clockwise, .counterClockwise] { | |
| guard edges.contains(option) else { continue } | |
| switch option { | |
| case .outer: | |
| shape.outerPadding += amount | |
| case .inner: | |
| shape.innerPadding += amount | |
| case .clockwise: | |
| shape.clockwisePadding += amount | |
| case .counterClockwise: | |
| shape.counterClockwisePadding += amount | |
| default: | |
| continue | |
| } | |
| } | |
| return shape | |
| } | |
| enum Edge: Int8, CaseIterable, Hashable { | |
| case outer | |
| case inner | |
| case clockwise | |
| case counterClockwise | |
| struct Set: OptionSet { | |
| let rawValue: Int8 | |
| static let outer = Set(rawValue: 1 << 0) | |
| static let inner = Set(rawValue: 1 << 1) | |
| static let clockwise = Set(rawValue: 1 << 2) | |
| static let counterClockwise = Set(rawValue: 1 << 3) | |
| static let innerOuter: Self = [.inner, .outer] | |
| static let sides: Self = [.clockwise, .counterClockwise] | |
| static let all: Self = [.inner, .outer, .clockwise, .counterClockwise] | |
| } | |
| } | |
| } | |
| struct ContentView: View { | |
| var body: some View { | |
| VStack { | |
| GeometryReader { geometry in | |
| ZStack { | |
| // RED CELL | |
| // outline | |
| DoughnutChartCell(startAngle: 0, endAngle: 45) | |
| .stroke(style: StrokeStyle(lineWidth: 2, lineCap: .round, lineJoin: .round)) | |
| .foregroundColor(.purple) | |
| // border | |
| DoughnutChartCell(startAngle: 0, endAngle: 45) | |
| .padding(.sides, 3) | |
| .strokeBorder(style: StrokeStyle(lineWidth: 30, lineCap: .round, lineJoin: .round)) | |
| .foregroundColor(.pink) | |
| // YELLOW CELL | |
| // outline | |
| DoughnutChartCell(startAngle: 45, endAngle: 100) | |
| .stroke(style: StrokeStyle(lineWidth: 2, lineCap: .round, lineJoin: .round)) | |
| .foregroundColor(.orange) | |
| // border | |
| DoughnutChartCell(startAngle: 45, endAngle: 100) | |
| .padding(.sides, 3) | |
| .strokeBorder(style: StrokeStyle(lineWidth: 30, lineCap: .round, lineJoin: .round)) | |
| .foregroundColor(.yellow) | |
| // GREEN CELL | |
| // outline | |
| DoughnutChartCell(startAngle: 100, endAngle: 220) | |
| .stroke(style: StrokeStyle(lineWidth: 2, lineCap: .round, lineJoin: .round)) | |
| .foregroundColor(.teal) | |
| // background | |
| DoughnutChartCell(startAngle: 100, endAngle: 220) | |
| .padding(.all, 25) | |
| .foregroundColor(.teal) | |
| // border | |
| DoughnutChartCell(startAngle: 100, endAngle: 220) | |
| .padding(.sides, 3) | |
| .strokeBorder(style: StrokeStyle(lineWidth: 30, lineCap: .round, lineJoin: .round)) | |
| .foregroundColor(.green) | |
| // icon | |
| let radius = geometry.size.width / 2 | |
| let middleRadius = (radius + radius/2) / 2 | |
| let x = middleRadius * cos(Angle(degrees: (220 + 100)/2).radians) | |
| let y = middleRadius * sin(Angle(degrees: (220 + 100)/2).radians) | |
| Image(systemName: "leaf") | |
| .offset(x: x, y: -y) | |
| // CENTER TEXT | |
| Text("Hello World") | |
| } | |
| } | |
| .padding(50) | |
| .background(Color.blue) | |
| } | |
| } | |
| } |
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