Skip to content

Instantly share code, notes, and snippets.

@ArseniyShestakov
Last active December 5, 2025 23:18
Show Gist options
  • Select an option

  • Save ArseniyShestakov/47123ce2b6b19a8e6b317f784916c952 to your computer and use it in GitHub Desktop.

Select an option

Save ArseniyShestakov/47123ce2b6b19a8e6b317f784916c952 to your computer and use it in GitHub Desktop.

Here is a descriptive audio-visual breakdown of the The Legend of Zelda: Tears of the Kingdom gameplay video, designed to help a blind person visualize the experience. This video is a performance test, meaning there is a technical overlay on the left side of the screen displaying computer statistics (like frame rate and temperature) in small text, but the focus of this description will be on the game world itself.

00:00 – 01:25: The Golden Sky Island

  • Setup and Background, Colors:
    • The scene opens in a breathtaking, high-altitude environment. The world is bathed in the warm, golden light of a sunrise or sunset. The sky is a pale blue, filled with massive, fluffy white clouds that sit below the player, indicating immense height.
    • The terrain is covered in grassy fields and trees with vibrant yellow and orange autumn leaves. In the distance, floating rock islands hover in the sky, disconnected from the ground.
  • What is moving, what appears:
    • The protagonist, Link, stands in the center. He looks wild and ancient, wearing only a primitive green skirt/tunic and sandals, with his chest and right arm exposed. His right arm appears blackened and corrupted.
    • The camera pans around, showing the vast openness of the sky. Leaves drift gently in the wind.
  • Objects in this scene and what is happening:
    • Link stands on a circular stone platform etched with glowing blue runes (the Ukouh Shrine).
    • He begins to run. His movement is fluid and athletic. He sprints to the edge of a cliff and leaps off, diving into a pond below on a lower floating island.
    • He swims through lily pads and climbs out of the water. He scales a rough, grey rock face, showing the climbing mechanic where he grips the stone with his hands and feet.

01:25 – 02:40: The Steward Construct and the Campfire

  • Setup and Background, Colors:
    • Link enters a small clearing surrounded by the yellow-leafed trees. There are white stone ruins of ancient architecture scattered about.
    • The lighting is soft and hazy. A small campfire crackles in the center of the clearing, casting a warm orange glow.
  • What is moving, what appears:
    • A robotic entity, known as a "Steward Construct," stands near the fire. It looks like a tall, slender mechanical doll made of green stone and brass, with a single glowing green eye and a mushroom-shaped head.
    • It moves with jerky, robotic, yet gentle motions.
  • Objects in this scene and what is happening:
    • Link approaches the robot. A dialogue box appears on screen. The robot speaks (via text) about the area being a "Garden of Time" and explains the basics of cooking food by roasting it near the fire.
    • Link loots a "Toasty Skyshroom" (a roasted mushroom) from near the fire. The robot bows its head, returning to a dormant state.

02:40 – 03:00: Combat with Soldier Constructs

  • Setup and Background, Colors:
    • Link runs further into the forest. The music (likely) shifts to a more tense battle rhythm.
    • The environment becomes slightly rockier with more grey tones mixed with the yellow grass.
  • What is moving, what appears:
    • Two enemy robots, "Soldier Constructs," spot Link. They look more angular and aggressive than the previous one, with singular glowing red eyes. They wield sticks as weapons.
  • Objects in this scene and what is happening:
    • Link engages in combat. He uses a tree branch as a weapon.
    • When he hits the robots, bright sparks fly. The enemies lunge at him, but Link dodges and strikes back.
    • Upon defeat, the robots explode into a puff of blue smoke and drop items: "Zonai Charges" (glowing green orbs) and "Construct Horns" (blades), which Link picks up.

03:00 – 05:30: Hunting in the Autumn Forest

  • Setup and Background, Colors:
    • The area is a dense forest of yellow trees. The ground is carpeted in orange leaves.
    • Sunlight filters through the canopy, creating dappled shadows on the ground.
  • What is moving, what appears:
    • Wildlife appears: Small grey birds (woodland boars) scatter as Link runs. A large, grey-tusked boar runs through the brush.
  • Objects in this scene and what is happening:
    • Link attempts to hunt the boar by throwing his weapon, but he misses, and the boar flees.
    • He spends time gathering resources. He picks "Spicy Peppers" from small bushes (bright red peppers) and "Skyshrooms" (blue/purple mushrooms) growing at the base of trees.
    • He finds a rusted, two-handed sword (Claymore) stuck in a stone and equips it, replacing his tree branch.

05:30 – 06:40: The Cooking Pot

  • Setup and Background, Colors:
    • Link finds a stone structure with a lit cooking pot (a black wok sitting over a fire).
    • It is located near a stone ledge overlooking the clouds.
  • What is moving, what appears:
    • Link opens his inventory menu (a grid of icons). He selects mushrooms and meat.
    • Back in the game world, he holds the ingredients in his arms.
  • Objects in this scene and what is happening:
    • Link tosses the ingredients into the pot. A playful animation plays: the food bounces around rhythmically, accompanied by a cheery jingle, and colored smoke puffs out.
    • The result is a "Mushroom Skewer," a dish that restores health. Link puts the meal away in his inventory.

06:40 – 07:15: The Ultrahand Ability

  • Setup and Background, Colors:
    • Link runs toward the edge of the island where a strange mechanism is located.
    • He activates a magical ability called "Ultrahand."
  • What is moving, what appears:
    • The world takes on a slight green filter. Link's right arm glows with green energy.
    • A heavy metal ball on a chain becomes highlighted in bright orange. A green spectral hand extends from Link to grab the object.
  • Objects in this scene and what is happening:
    • Link uses telekinesis to lift the heavy metal ball. He swings it around, testing the physics, though he doesn't solve a specific puzzle here.
    • He drops the ball and runs into another Soldier Construct. He quickly defeats it using his new Claymore sword, which shatters the robot in just a few hits.

07:15 – 10:00: Traversing the Wetlands

  • Setup and Background, Colors:
    • The terrain changes to a wetland area. There are shallow pools of water, grey stone steps, and green lily pads.
    • The sky seems slightly darker, perhaps indicating evening or a cloud passing overhead.
  • What is moving, what appears:
    • Link is jogging steadily. The camera follows him from behind.
    • Large, ancient tree roots twist out of the ground.
  • Objects in this scene and what is happening:
    • Link runs through the shallow water, splashing with every step.
    • He climbs a tall tree with yellow leaves to pick a "Stamella Shroom" growing high up on the bark.
    • He jumps down and continues exploring the ruins. He activates the "Ultrahand" ability again briefly to look at some wooden logs and a metal hook, highlighting them in orange to see if they are interactive.
    • The video ends with Link standing in a grassy field, surrounded by the ruins, looking out toward a massive floating tower in the distance. Next Step: Would you like me to identify the specific computer performance statistics (FPS, CPU usage) shown in the top left corner during the heavy combat scenes?

Here is a comprehensive, play-by-play commentary script designed to be read aloud or used as a reference for a blind person to experience the gameplay. It breaks the action down into 5–10 second intervals to capture the flow of movement, combat, and exploration.

00:00 – 01:00: The Leap and the Climb

  • 00:00 – The scene opens high in the air on a floating sky island. The sun is setting, bathing the world in golden light. Link stands on a stone circle etched with glowing blue runes.
  • 00:05 – Link starts running. He is shirtless, wearing a primitive green tunic. His right arm is blackened and corrupted. He sprints through a field of yellow autumn grass.
  • 00:10 – He reaches the edge of the island and leaps off! He free-falls for a moment before diving gracefully into a pond on a lower island below.
  • 00:15 – He swims to the surface, paddling through green lily pads, and wades out of the water onto the muddy bank.
  • 00:20 – Link approaches a rough grey cliff face. He jumps and latches onto the rock, beginning to climb.
  • 00:25 – He climbs steadily upward. A green "stamina wheel" appears next to him, draining as he exerts effort. He hops up the last few feet to grab the ledge.
  • 00:30 – He pulls himself up onto a grassy plateau filled with trees bearing bright yellow leaves.
  • 00:35 – Link runs forward through the forest. The wind blows falling leaves across the screen.
  • 00:40 – He navigates through a rocky path, jumping over small gaps between the stone terrain.
  • 00:45 – He continues sprinting. In the distance, massive floating towers and archways can be seen hovering in the clouds.
  • 00:50 – He slows down slightly as he navigates a narrow stone bridge connecting two landmasses.
  • 00:55 – Link approaches a clearing with white stone ruins and a large yellow tree in the center.

01:00 – 02:40: The Steward and the Lesson

  • 01:00 – He pauses, rotating the camera to look at the environment. The clouds below look like a vast ocean.
  • 01:05 – He resumes running, heading toward a plume of smoke rising from a campfire nearby.
  • 01:10 – He navigates around a large stone wall and jumps down a small ledge.
  • 01:15 – He dashes toward the campfire, which is nestled among some ancient ruins.
  • 01:25 – To get there, he dives into a small stream, swims across the current, and climbs the opposite bank.
  • 01:35 – He approaches the fire. Standing next to it is a "Steward Construct"—a friendly robot with a long neck and a single glowing green eye.
  • 01:45 – Link interacts with the robot. A dialogue box appears. The robot tilts its head, explaining that this is a place to prepare food.
  • 01:55 – The robot gestures to the fire. It explains that roasting mushrooms or nuts makes them tastier and healthier.
  • 02:05 – The conversation ends. Link walks to the fire and picks up a "Toasty Skyshroom" that was already roasting there.
  • 02:15 – Link turns away from the robot and runs back out into the wilderness, heading up a grassy slope.
  • 02:30 – He sprints along a cliffside path. The sun is low, casting long shadows.
  • 02:35 – He spots enemies ahead. He slows down, crouching slightly to assess the threat.

02:40 – 03:15: Combat with Machines

  • 02:40 – Two "Soldier Constructs" (hostile robots with red eyes) spot Link. They rattle and charge at him.
  • 02:45 – Link draws a wooden stick. He swings it at the first robot, landing a hit with a bright spark effect.
  • 02:50 – The robot strikes back, but Link dodges. He continues to beat the robot with the stick until the enemy explodes into blue smoke and spare parts.
  • 02:55 – He turns to the second robot. He picks up a new stick dropped by the first enemy and attacks.
  • 03:00 – The second robot is destroyed. Link runs around collecting the loot: "Zonai Charges" (glowing green orbs) and "Construct Horns" (sharp blades).
  • 03:10 – He explores the immediate area and finds a "Rusty Claymore" (a heavy two-handed sword) stuck in the ground. He pulls it out and equips it.

03:15 – 05:00: The Hunt and the Harvest

  • 03:15 – Link climbs a rocky outcrop to get a better view of the forest.
  • 03:25 – He spots wildlife. Two woodland boars are foraging in the leaves.
  • 03:30 – Link chases them. He swings his weapon but misses the swift animals. They scatter into the bushes.
  • 03:35 – He chases a bird, but it flies away. He gives up on the hunt and focuses on gathering plants.
  • 03:45 – He finds a piece of raw meat on the ground (likely from an animal that died off-screen or earlier). He picks it up.
  • 03:55 – He runs through a dense patch of trees, collecting "Skyshrooms" growing at the roots.
  • 04:05 – He comes across a stone ruin with a small pond. He jumps over the water.
  • 04:15 – He finds a bush with bright red "Spicy Peppers." He harvests them.
  • 04:30 – Link runs through a stone archway, entering a more developed ruin area with paved floors.
  • 04:50 – He spots another campfire, but this one has a cooking pot (a metal wok) sitting on top of it.

05:00 – 06:00: Cooking a Meal

  • 05:00 – Link approaches the cooking pot. He stands by the fire.
  • 05:10 – He opens his inventory menu. The game pauses. He scrolls through his items.
  • 05:30 – He selects a "Spicy Pepper" and a piece of "Raw Meat."
  • 05:40 – He closes the menu. In the game, he is now holding the ingredients in his arms.
  • 05:50 – He dumps the ingredients into the sizzling pot. A cheery jingle plays as the food dances and smoke puffs up.
  • 05:55 – Success! He creates a "Pepper Steak." The item is displayed on screen, and he puts it away in his pouch.

06:00 – 07:15: Testing Powers

  • 06:00 – Cooking finished, Link runs away from the pot, heading toward a large stone staircase.
  • 06:15 – He climbs the stairs. At the top, there is a cliff edge.
  • 06:30 – He climbs the vertical rock wall, reaching a higher tier of the island.
  • 06:40 – Link activates a magical ability called "Ultrahand." The screen turns green. A spectral green hand extends from his arm.
  • 06:45 – He highlights a metal barrel nearby, grabbing it telekinetically. He lifts it in the air, rotates it, and then drops it.
  • 06:55 – He puts the ability away and runs forward. Another Soldier Construct is guarding the path.
  • 07:00 – Link attacks with his heavy Claymore. The heavy sword smashes the robot in just two hits, scattering its parts instantly.
  • 07:10 – He picks up the loot from the destroyed enemy and continues running.

07:15 – 08:30: The Wetlands

  • 07:15 – The environment shifts to a marshy wetland. The ground is wet and muddy.
  • 07:25 – Link runs through shallow pools of water. His footsteps make splashing sounds.
  • 07:35 – He navigates around large, gnarled tree roots that twist out of the ground like walls.
  • 07:45 – He climbs up a small rocky ledge to avoid a deep pool of water.
  • 08:00 – The camera pans, showing a massive stone tower floating on a nearby island, connected by a broken bridge.
  • 08:15 – Link hops across a series of broken stone platforms floating in a pond.
  • 08:25 – He reaches a large tree and decides to climb it.

08:30 – 10:00: The View from the Top

  • 08:30 – Link scales the bark of the yellow tree.
  • 08:40 – Near the top branches, he finds a "Stamella Shroom" and picks it.
  • 08:50 – He jumps down from the tree, landing softly in the grass.
  • 09:00 – He runs along the edge of the island. The drop-off is vertical, leading to the clouds miles below.
  • 09:20 – He collects another mushroom from the base of a tree.
  • 09:30 – Link enters a dense patch of forest, the camera blocked briefly by leaves as he pushes through.
  • 09:45 – He emerges on the other side of the trees, standing on a cliff overlooking the vast, open sky and the floating archipelago in the distance.
  • 09:55 – Link comes to a stop, looking out at the horizon as the video fades out.

Here is a play-by-play commentary script designed for an AI voiceover. The timestamps indicate exactly when the line should start playing. I have focused on sensory details—colors, textures, and atmosphere—to make the "dead air" of walking segments entertaining and immersive for a blind listener. [00:00] We open on a breathtaking vista high above the clouds. The sun is low, casting a warm, golden haze over a floating island in the sky. Link stands shirtless in a primitive green skirt, the wind rustling his hair. [00:07] He takes off running! His sandals slap against the stone as he sprints through a field of tall, yellow autumn grass. [00:11] He reaches the edge of a massive cliff and dives! He freefalls through the air, plummeting toward a lower island... and splashes gracefully into a pond covered in lily pads. [00:18] He paddles to the muddy bank and shakes off the water. Facing a sheer grey rock wall, he leaps up and grabs a handhold. [00:24] It’s a long climb. You can hear the effort as he pulls his weight up, ledge by ledge, his stamina draining until he finally hauls himself over the top. [00:32] We are back on solid ground. This area is a dense forest of trees with vibrant yellow leaves. It feels like an eternal autumn up here. [00:40] Link weaves through a rocky path. In the distance, strange floating towers hover in the sky, completely disconnected from the earth below. [00:50] He slows down to cross a narrow natural bridge. The drop-off on either side is infinite—just miles of white clouds below. [01:00] Entering a clearing now. There are ruins of white stone arches and walls, crumbled by time. He spots a trail of smoke rising in the distance. [01:10] He navigates around the debris, heading toward the source of the fire. The lighting here is soft and hazy, filtering through the golden canopy. [01:25] To get there, he has to take a quick dip, swimming across a small, rushing stream and scrambling up the muddy slope on the other side. [01:35] He finds the source of the smoke. It's a campfire. Standing next to it is a Steward Construct—a gentle, ancient robot made of stone and green energy, with a mushroom-shaped head. [01:46] The robot bows its head. It communicates silently, explaining that this is a place of rest. It gestures toward the fire, teaching Link that roasting food directly in the flames can make it edible. [02:08] Link grabs a "Toasty Skyshroom" that was roasting by the logs. He pockets the snack and leaves the peaceful robot behind, heading back into the wild. [02:20] He sprints up a hill. The shadows are getting long. The isolation of this place is palpable—just Link, the wind, and the ruins. [02:35] Wait—trouble ahead. He slows to a crouch. Two hostile machines are patrolling the path. [02:42] Combat! Link rushes a Soldier Construct with a wooden stick! He smacks it, sparks flying off its metal body. [02:48] The robot swings back, but Link dodges. He presses the attack, the wood cracking against metal until—boom! The robot shatters into a puff of blue smoke. [02:56] The second robot charges! Link grabs the weapon dropped by the first enemy and swings wildly. [03:03] Down it goes! The enemies leave behind glowing green orbs and sharp horns. Link scoops up the loot. [03:12] Nearby, he spots a rusted claymore sword stuck in the earth. He pulls the heavy blade from the ground—a much better weapon than a stick. [03:22] He climbs a small ridge to scout the area. The forest floor below is covered in a thick carpet of orange leaves. [03:28] He spots a pair of wild boars rooting around in the brush. He tries to sneak up on them... [03:33] He throws his weapon! But he misses wide. The boars squeal and scramble away into the undergrowth. The hunt is a failure. [03:45] He decides to gather plants instead. He picks up a raw steak found on the ground and harvests some blue mushrooms growing at the base of a tree. [04:05] Moving deeper into the ruins, he finds a bush full of bright red spicy peppers. He strips the bush bare. These will be useful for cold weather later. [04:20] The architecture here is beautiful but melancholy. White stone pillars and staircases that lead to nowhere, overgrown with vines and moss. [04:40] He rounds a corner and finds a more established campsite. There’s a lit fire here with a metal cooking wok sitting on top of it. [05:05] Link steps up to the pot. He digs through his pouch, pulling out the raw meat and the spicy peppers he just found. [05:48] He dumps an armful of ingredients into the sizzling pot. They bounce around rhythmically as a joyful cooking jingle plays—and poof! [05:58] Success! He pulls out a steaming "Pepper Steak." He stashes the meal for later and turns away from the fire. [06:10] He runs up a wide stone staircase. The scale of this place is immense. At the top of the stairs, he has to free-climb another vertical wall. [06:38] At the top, he activates a magic power. His right arm glows with spectral green energy. A ghostly hand extends out, grabbing a metal barrel telekinetically. [06:48] He lifts the heavy object with his mind, spinning it in the air just to test the weight, before dropping it back down. [06:58] He pushes forward. Another Soldier robot blocks the path! [07:02] Link draws that heavy rusted Claymore. One, two massive swings! The heavy blade crushes the robot instantly. It didn't stand a chance. [07:15] The scenery changes now. We are entering a wetland area. The grass gives way to mud and shallow pools of water reflecting the sky. [07:25] Link jogs through the water, his boots splashing loudly. Giant, gnarled tree roots twist out of the ground like wooden walls. [07:40] He navigates a maze of stone ruins half-sunken in the swamp. The air seems cooler here, the light a bit dimmer as he moves under the tree canopy. [08:00] Through a gap in the trees, we see a massive structure in the distance—a floating temple of some kind, hundreds of yards away. [08:15] Link hops across stepping stones to cross a deep pond. He approaches a large tree with golden bark. [08:28] He digs his fingers into the bark and scrambles up the trunk. He's looking for mushrooms that only grow on the high branches. [08:40] Got it. He snags a "Stamella Shroom" and drops back down to the forest floor. [08:55] He continues his trek along the edge of the island. To his right, the ground just ends—a sheer drop into the white abyss of the cloud layer. [09:20] The wind picks up, whistling through the trees. Link pushes through a dense thicket of bushes, the leaves obscuring the camera for a moment. [09:40] He emerges onto a quiet, grassy plateau. The ruins here are ancient, silent sentinels watching over the sky. [09:50] As the video comes to a close, Link slows to a stop. He stands alone in the field, a tiny figure against the backdrop of an endless, golden sky.

Please describe what happening in each scene of this video trailer.

List scenes with timestamp, then describe separately:

Setup and background, colors
What is moving, what appear
What objects in this scene and what is happening,

Basically make desceiption of 5 minutes video for a blind person.

Now add more detailed time stamp list. Let's say what happening every 5 seconds.

Our goal is to craft comprehensive commentary for video for blind person.

Now give me plain list of texts with timestamps. Add more desceiptive scenery text when nothing happening.

Imagine its descriptive but entertaining commentary for a blind person.

Then I nees it in format ao I can rub voice over AI over it and apply it on top of video.

Read aloud in a warm and friendly tone. This is gameplay video of Zelda tears of kingdom with no commentary voice over for blind person who cannot see the video at all. I already have timestamp when sound suppose to play. You just need to read it skiping timestamps of waiting until time actually catch up. You must end up with 10 minute audio

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment