The following page provides some basic information on how the Persistence System operates, its interactions with the rest of the game, and how to add support for custom entities, components, and scripted instances for saving and loading data.
Persistence is a WorldSystem, defined through the world systems config. For example {8DDC2A311929D52F}Configs/Systems/GameMasterSystems.conf contains an SCR_PersisenceSystem entry which itself then links to persistence config - in this case {B76E7F1AF7A5D00C}Configs/Systems/Persistence/GameMode/GameMaster.conf
All persistence-related config files can be found inside Configs/Systems/Persistence. The configuration relies heavily on inheritance and splitting data into reusable groups. All properties have tooltips that describe what they do.
All persistent instances must be track