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@Archetapp
Last active September 2, 2024 11:24
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import Foundation
import SwiftUI
import UIKit
import os
extension UINavigationController: UIGestureRecognizerDelegate {
override open func viewDidLoad() {
super.viewDidLoad()
self.hidesBarsOnSwipe = false
setupFullWidthBackGesture()
}
private func setupFullWidthBackGesture() {
// The trick here is to wire up our full-width `fullWidthBackGestureRecognizer` to execute the same handler as
// the system `interactivePopGestureRecognizer`. That's done by assigning the same "targets" (effectively
// object and selector) of the system one to our gesture recognizer.
lazy var fullWidthBackGestureRecognizer = UIPanGestureRecognizer()
guard
let interactivePopGestureRecognizer = interactivePopGestureRecognizer,
let targets = interactivePopGestureRecognizer.value(forKey: "targets")
else {
return
}
fullWidthBackGestureRecognizer.setValue(targets, forKey: "targets")
fullWidthBackGestureRecognizer.delegate = self
view.addGestureRecognizer(fullWidthBackGestureRecognizer)
}
public func gestureRecognizerShouldBegin(_ gestureRecognizer: UIGestureRecognizer) -> Bool {
let isSystemSwipeToBackEnabled = interactivePopGestureRecognizer?.isEnabled == true
let isThereStackedViewControllers = viewControllers.count > 1
if let panGestureRecognizer = gestureRecognizer as? UIPanGestureRecognizer {
let translation = panGestureRecognizer.translation(in: self.view)
print(translation)
if translation.x > 3 {
return isSystemSwipeToBackEnabled && isThereStackedViewControllers
}
return false
}
return false
}
}
public extension UINavigationController {
func fixInteractivePopGestureRecognizer(delegate: UIGestureRecognizerDelegate) {
guard
let popGestureRecognizer = interactivePopGestureRecognizer,
let targets = popGestureRecognizer.value(forKey: "targets") as? NSMutableArray,
let gestureRecognizers = view.gestureRecognizers,
// swiftlint:disable empty_count
targets.count > 0
else { return }
if viewControllers.count == 1 {
for recognizer in gestureRecognizers where recognizer is PanDirectionGestureRecognizer {
view.removeGestureRecognizer(recognizer)
popGestureRecognizer.isEnabled = false
recognizer.delegate = nil
}
} else {
if gestureRecognizers.count == 1 {
let gestureRecognizer = PanDirectionGestureRecognizer(axis: .horizontal, direction: .right)
gestureRecognizer.cancelsTouchesInView = false
gestureRecognizer.setValue(targets, forKey: "targets")
gestureRecognizer.require(toFail: popGestureRecognizer)
gestureRecognizer.delegate = delegate
popGestureRecognizer.isEnabled = true
view.addGestureRecognizer(gestureRecognizer)
}
}
}
}
public enum PanAxis {
case vertical
case horizontal
}
public enum PanDirection {
case left
case right
case up
case down
case normal
}
public class PanDirectionGestureRecognizer: UIPanGestureRecognizer {
let axis: PanAxis
let direction: PanDirection
public init(axis: PanAxis, direction: PanDirection = .normal, target: AnyObject? = nil, action: Selector? = nil) {
self.axis = axis
self.direction = direction
super.init(target: target, action: action)
}
override public func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent) {
super.touchesMoved(touches, with: event)
if state == .began {
let vel = velocity(in: view)
switch axis {
case .horizontal where abs(vel.y) > abs(vel.x):
state = .cancelled
case .vertical where abs(vel.x) > abs(vel.y):
state = .cancelled
default:
break
}
let isIncrement = axis == .horizontal ? vel.x > 0 : vel.y > 0
switch direction {
case .left where isIncrement:
state = .cancelled
case .right where !isIncrement:
state = .cancelled
case .up where isIncrement:
state = .cancelled
case .down where !isIncrement:
state = .cancelled
default:
break
}
}
}
}
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