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braille_animation_loding.go
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| #include <stdio.h> | |
| #include <stdint.h> | |
| #include <unistd.h> | |
| #include <time.h> | |
| int main() { | |
| const uint16_t base = 0x2800; | |
| const long delay_ns = 75 * 1000000L; | |
| const char *clear = "\r\x1b[2K"; | |
| const uint8_t patterns[8] = { | |
| 0b110100, | |
| 0b100110, | |
| 0b100111, | |
| 0b000111, | |
| 0b001011, | |
| 0b011001, | |
| 0b111001, | |
| 0b111000 | |
| }; | |
| struct timespec ts; | |
| ts.tv_sec = 0; | |
| ts.tv_nsec = delay_ns; | |
| uint8_t i = 0; | |
| while(1) { | |
| printf("%s", clear); | |
| uint16_t codepoint = base + patterns[i]; | |
| if(codepoint <= 0x7F) { | |
| putchar(codepoint); | |
| } else if(codepoint <= 0x7FF) { | |
| putchar(0xC0 | (codepoint >> 6)); | |
| putchar(0x80 | (codepoint & 0x3F)); | |
| } else { | |
| putchar(0xE0 | (codepoint >> 12)); | |
| putchar(0x80 | ((codepoint >> 6) & 0x3F)); | |
| putchar(0x80 | (codepoint & 0x3F)); | |
| } | |
| fflush(stdout); | |
| nanosleep(&ts, NULL); | |
| i = (i + 1) & 7; | |
| } | |
| return 0; | |
| } |
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| package main | |
| import ( | |
| "os" | |
| "syscall" | |
| ) | |
| const ( | |
| base uint16 = 0x2800 | |
| delayMs = 75 | |
| clear = "\r\x1b[2K" | |
| ) | |
| func nanosleep(ms int64) { | |
| tv := syscall.NsecToTimeval(ms * 1_000_000) | |
| syscall.Select(0, nil, nil, nil, &tv) | |
| } | |
| func main() { | |
| patterns := [8]byte{ | |
| 0b110100, | |
| 0b100110, | |
| 0b100111, | |
| 0b000111, | |
| 0b001011, | |
| 0b011001, | |
| 0b111001, | |
| 0b111000, | |
| } | |
| for i := uint8(0); ; i = (i + 1) & 7 { | |
| os.Stdout.WriteString(clear) | |
| os.Stdout.WriteString(string(rune(base + uint16(patterns[i])))) | |
| nanosleep(delayMs) | |
| } | |
| } |
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