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| // Define BINARY_SAVE before release so the player has | |
| // to put some effort into cheating ;) | |
| // During development, leave it undefined to use the | |
| // easily modifiable JSON serialised format | |
| //#define BINARY_SAVE | |
| using System; | |
| using System.Collections.Generic; | |
| using System.IO; | |
| using System.Linq; |