This Gist lists change logs for older versions of Mario Forever: Community Edition.
For the latest version's change log, see this Gist.
Released on August 30th, 2025.
- The initial offsets of Green and Red Paratroopas are now fixed across all sessions and do no longer feature an RNG element.
- Removed 1 goomba near the end of Expert 5-3.
- The last power-up box in the Expert 3-4 has been moved slightly to the left.
- Some graphics have been updated (Credits to Zik The Green and SerafimGWS):
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- Coral Blocks do no longer have a black outline.
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- Green underwater blocks now look smoother.
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- Otherworld Level 7 tiles now look better and more constistent with the rest of the game.
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- Accelerated Bullet Launchers have been slightly corrected.
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- Bricks, rotodisc central balls, and some other graphics have been changed slightly.
- Thwomps in Expert 2-5 now have a slightly expanded trigger area.
- Otherworld Level 8 now features fast respawns.
- The "Fanmade Worlds Zone 2" direction sign in the Save Room now says "Expert Mode".
- Expert 7-1 now forces a set RNG seed.
- Fixed Otherworld Level 8 warp pipe transferring to an incorrect level, making it impossible to see the credits.
- Fixed a save pipe showing "World 101" when entering a Hardcore World 1 warp from World 1-2.
- Fixed hardcoded player jump sounds in World 2-5 castle cutscene and the final boss cutscene.
- Fixed Expert 7-2 soundtrack being too quiet.
- Fixed Expert 3-1 mistakenly featuring too many power-ups.
- Fixed a graphical glitch at the top of the screen in Expert 6-4 on MAX graphics.
- Fixed an incorrect HUD graphic in the final fight of Expert 8-4; it now matches the actual boss graphics.
- Fixed frog suit being unable to perform the look up animation while holding something.
- Fixed paratroopas in Expert 8-3 dying immediately.
- Fixed the "BOMB" explosion effect being killable by boomerangs.
- Fixed a graphical bug with a bullet launcher in Expert 7-4.
- Fixed some layering issues with enemies in Syzxchulun's World 10-4.
- Fixed fast spinies usually found in Hardcore Worlds and Lost Map disappearing from the level immediately after spawning.
- Fixed dying after crossing the finish line still letting you to continue in some cases.
- Fixed stomping Blue Paratroopas on MED and MAX qualities not making the "wings fly off" effect.
- Fixed the dead Hammer Bro sprite being slightly off-centered.
Released on August 29th, 2025.
- Added Mario Forever Expert Mode to The Community Edition Zone.
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- Expert Mode takes the 8 story mode worlds and makes them much more difficult, adding unique obstacles.
- Added Beyond The End World 9 - a new volcano-themed world by Meteo Dream.
- Added Syzxchulun's World 10.
- Added Syzxchulun's World 10 Advance Edition.
- Added a new startup screen that's shown if you've never launched MFCE before. It allows to select preconfigured presets for tweaks. Can be accessed again by deleting the Tweaks data through the in-game menu.
- Added more tweaks to the game:
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- "Crouch Jumping", allowing to jump while crouching. For balancing reasons, you cannot accelerate more than the walking speed limit when crouch jumping, although the old speed still remains. Enabled by default.
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- "SMB1 Damage System", an optional challenge.
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- "Require pressing Up input to buy items in the Save Game Room shop". Disabled by default.
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- "Auto Run", which inverts the Run input. If used, it's recommended to remap the Run and Attack inputs to different keys.
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- "Coyote Time", providing extra frames to jump when running off of a ledge. Enabled by default.
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- "Show a warning on revamped levels", which shows a new warning screen before playing a level that has 2 different versions. Enabled by default.
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- "Faster Save Deletion", decreasing the time it takes to delete a save profile in Save Room.
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- "No Audio Effects", which forcefully disables audio effects (echo) even on Medium or Maximum quality.
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- "Super Jump Bug", bringing back an old bug from Mario Forever that can be used in Warpless speedruns. Disabled by default.
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- "Copyright Free OST", which changes pitch of some sound tracks slightly. (This has nothing to do with the zSNES/Snes9x music pitch that was there in the original game.) Enabled by default.
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- "Unique sound when selecting menus with mouse", which is enabled by default. Disabling it will play the same sound as when using the keyboard.
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- The following 2 tweaks are only accessible through editing the
tweaks.thssfile: "amiga_ntsc_pitch" and "pitch_music_everywhere".
- The following 2 tweaks are only accessible through editing the
- Added a toast notification when a multi-tasked achievement gets progressed.
- Additions to the Skin System:
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- Added the Skin Editor program, which is accessible either through the newly added
Launch Skin Editorbat script, or by selectingSkin Editorin the Skin Setup menu.
- Added the Skin Editor program, which is accessible either through the newly added
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- Added more customizable skin audio.
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- The old "voice lines" category of audio has been reworked into Global Sounds.
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- These sounds can be played back in the
Skin Setup>Sound Testmenu.
- These sounds can be played back in the
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- The old "sound effects" category of audio can now be different for each player suit.
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- All of the sounds now support up to 11 variations, which may play at random.
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- Added an ability to add particles around the character.
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- Added more custom animations exclusive to skins, e.g.
look_up,p_run, etc.
- Added more custom animations exclusive to skins, e.g.
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- Added skin global tweaks, mainly for particles customization.
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- Added skin player suit tweaks, mainly for newly added skin-exclusive animations.
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- A part of Story Mode text can now be edited to fit the custom character more.
- Controls screen has been expanded with more inputs to customize:
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- Menu: up, down, left, right, accept and back: used when navigating through menus.
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- Menu Extra: used in place of the previously hardcoded Space button.
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- Save Toggle: used to access world/level selector in the save room, and for some other actions.
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- Some menu inputs can not be mapped to conflicting keys to avoid being locked out from the game entirely. Currently this only applies to keyboard keys.
- Controller players can now access the level selector using Up + Save Toggle inputs.
- The game now precompiles all shaders on the start of the game, which should avoid freezes when playing the game for the first time.
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- If there are problems with this feature, compilation can be skipped using a command line argument
-- --no-shader-precompile.
- If there are problems with this feature, compilation can be skipped using a command line argument
- The Credits screen can be manually scrolled using Menu Up/Down keys or a mouse scroll wheel.
- Added an extra hint to a Secret Challenge mode if all Classic achievements have been unlocked.
- Added task indication to enemy battle levels.
- Added more leniency for detection on platforms.
- Added a command line argument
-- --speedrun-statsthat adds some counters at the top-right of the game window useful for speedrunners, showing player's X speed, Y speed, and Individual Level counter respectively. The game does not count this as a cheat. - Added an alternative method of unlocking the console and the access to Secret Challenge mode.
- And many more little things not listed here.
- The Skin System now has a slightly different structure of files; if you used custom sounds, please refer to the updated skin guide for more information.
- When Super Star invincibility ends, the level music now resumes from where it left off (like in MF v5.08+).
- If the "harder level design" tweak is disabled, save game room will have less pits for easier navigation.
- Syzxchulun's World 9-2 at Max quality now more closely resembles the look from Mario Forever v6.0.
- The default gamepad controls do no longer include analogue inputs for menu navigation, as they were bugged.
- Removed tweak "Life every 1 million score", as it was bugged.
- Removed tweak "Air Attack animation", replaced by a Skin Suit Tweak with the same functionality.
- Removed tweak "Hint Signs", it's now always enabled.
A full changelog will come out later.
Released on December 5th, 2024.
- Added World 9 by Syzxchulun to Fanmade Extra Worlds Zone.
- Added support for sound effect customization for jumping, swimming, taking damage, and losing to the Skin System.
- Completed save pipe is now marked as green.
- Completed save pipe now saves the selected level and world between sessions.
- Linux version is now included.
- Added a hint sign to Human Laboratory World about a hidden level. Make sure the hint signs tweak is enabled.
- Post-Endgame: Added a few more console commands, including infinite lives and timer.
- Bullet launchers now work the same way as they did in the original game.
- A hidden bonus level has been buffed with more power-ups.
- Analogue motion controls are now faster by 25%, in case if your controller does not allow full deviation from the center for software.
- Fixed controller remapping not working.
- Fixed player jerking against a wall when using analogue motion controls.
- Fixed enemies getting stuck on tanks.
- Fixed progress achievements not saving properly.
- Fixed a softlock if you press F3 or F4 during a skippable cutscene.
- Fixed warping from an upside-down pipe with Super Mushroom in ????? mode.
- Fixed 3-4 & 4-4 darkness when screen shakes.
- Fixed silver hammer hitbox.
- Fixed bullet bill hitbox.
- Fixed an issue where trying to enter a save pipe in ????? mode would often pop up wrong messages.
- Fixed New Mario skin having incorrect swim texture offsets for Small Mario.
- Fixed Lava Run softlock if you die with "pause on suit change" tweak enabled.
- Fixed whirlpools sometimes getting the player stuck near a wall.
- Fixed deactivation range of Cheep Cheeps.
- Fixed scenery in Human Lab level 3.
- Fixed selector in Mario Minix Leaderboards ignoring selector sprite from the current skin.
- Fixed water trigger size in 7-3.
- Fixed some lights from lava that could appear regardless of the quality setting.
- Fixed a typo in the ending credits.
- Fixed a bug where the player could disappear during the Bonus Level winning sequence.
- Fixed a bug where the player would continue flashing even after disabling invincibility using console.
- Fixed a crash if you input finish console command multiple times in a row.
- Warping to an extra level from the save room now removes all the unnecessary playing audio before it loads anything, instead of afterwards.
- And many more bug fixes.
Released on November 28th, 2024.
- Game released!